Round 54 Changes

General Land target added to rounds. Pure technical change. The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as…

Round 53 Changes

General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…

Round 52 Changes

General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…

Round 51 Changes

General Positive prestige gains for hitting abandoned dominions cut in half. Factions Artillery: Instant return on all units. Gnome: Advancement level requirement for units changed from 8 to 6. Human: Man-at-Arms cost changed from 365 gold, 20 ore to 325 gold, 25 ore. Spearman changed from 0/7 to 0/7.5. Kerranad: Starts with 300,000 gems instead…

Round 50 Changes

General Improvements 2.0 Beta test of Improvement 2.0: there are no known issues/bugs. As of writing, left to do: Support for permanent and temporary improvements damage. Masonries. Unit-pairing and other perks reliant on improvements. Improvements are aspects of your dominion that the government (you) invests resources into. They are not physical manifestations of anything. As…

Round 49 Changes

General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…

Round 48 Changes

General Fixed the all lowercase “rezone” button on the Land page to “Rezone”. Refactored how stats are stored. Mainly a technical change, but makes things a little more flexible going forward. The game currently tracks over 150 different stats. Valhalla will be overhauled in the future. All historical stats prior to round 48 will be…

Round 47 Changes

General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…

Round 46 Changes

General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…

Round 45 Changes

General Buildings removed from the Dominion class. This is purely technical, but it means we’re 100% committed to Buildings 2.0 now. Base starting lumber changed from 160,000 to 240,000. Factions Dragon: Driller gem production changed from 1 gem/tick to 1.2 gems/tick. Elementals: Water changed to 0/900 for 12,000 mana, max 1 per acre of Water….