Round 43 Changes

General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…

Round 42 Changes

General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…

Round 41 Changes

Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…

Round 40 Changes

Buildings 2.0! This is a massive technical change and while testing has been done, bugs are absolutely guaranteed affecting everything from mods to pop to production, and other fun things. In the spirit of forcing change (and not have legacy code hanging around for comfort), I have ripped out large swathes of code which likely…

Round 39 Changes

Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…

Round 38 Announcement

For Goodness’ Sake Many of you have been generous and able to donate money to ODARENA through the Ko-Fi and Patreon, for which I am profoundly honoured and grateful. I have thought about what to do with the money. The game is hosted on one of several servers that I have for various projects. In…

Round 38 Changes

Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms…

Round 37 Changes

Spells Totally revamped spell system. This makes it much easier to add new spells and create different features around spells. It also leaves no room for mismatch in the previously hardcoded spell description, instead using dynamic descriptions just like Techs and Ruler Titles. I’ve done testing and patched all bugs I’ve found but expecting some…

Round 36 Changes

War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round. Peacekeepers League removed. Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring. After an…

Round 35 Changes

Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…