The concept of unit types is dropped (the little icons which show whether a unit is spec/elite attacker/defender, hybrid, or other). Future plans in the works. For now, just getting rid of it.
XP now only gives extra land generation for factions which cannot unlocked advancements (currently just Troll).
Researcher increased from 2.5% to 5% extra XP production.
XP now raises bonus from Ruler Title by: (1-EXP(-XP/500000)). This bonus is multiplicative, meaning that if a Researcher has 250,000 XP, the Ruler Title bonus goes from 5% to 0.05*1+(1-EXP(-250,000/500000))=0.067 = 6.7%.
Tissue improvement changed from max 25% with coefficient of 7,500 to max 100% with coefficient of 100,000, making it s l o w e r but also much more effective.
Minimum 1 round played.
War Mammoth changed from 24/24 to 44/24.
War Mammoth changed from -75% casualties to -90% casualties on offense only.
War Mammoth cost changed from 1,200 ore, 600 gem, 4 Javalineers, 4 Lancers to 2,000 ore, 1,000 gem, 8 Javalineers, 4 Lancers.
Norn changed from 0/3 for 300 plat, 50 ore, 10 mana to 0/5 for 500 plat, 20 mana.
Valkyrie overhauled to 2/2 for 1,000 plat, 200 ore, 25 mana: -25% casualties, +1 OP and +1 DP per 300 prestige (max +6, at 1,800 prestige).
Imp points per mana lowered from 5 to 2.
Nightmare changed from 5/3, +0.003 OP per hour max +1 to 5/3, +0.006 OP per hour max +2.
Nightmare cost increased from 225 mana to 500 mana.
Ziggurat mana production lowered from 40 to 30 mana/tick.
Minimum 1 round played.
Population growth changed from +50% to +25%.
Succubus changed from 0/2 for 6 blood to 0/1 for 9 blood.
Hellhound changed from 4/0 for 450 plat, 8 mana, 6 blood to 6/0 for 675 plat, 12 mana, 9 blood.
Home land type changed from Hills to Plains, to not make them reliant on whatever Hills they manage to obtain for both Homes and Barracks.
Assassin cost lowered from 200 plat, 100 ore to 100 plat, 20 ore.
Assassins are now immortal on attack if the invasion is successful.
Battlemage changed to 6/7.
Battlemage cost changed from 1,200 plat, 75 ore, 1 Wizard to 800 plat, 100 ore, 1 Wizard.
Due to unprecedented events, the Empress is temporarily disbanding the Legion.
Grasping for straws to control the unravelling situation, the Empress is granting the Imperial Governor powers to impose a special wealth tax of up to 10% of each dominion’s food, ore, and lumber stockpiles (levied each tick).
Subject to successful taming through magic, bribery, and negotiations, the Empire is able to control one Monster:
Awakened from the Great Divide, the Monster is the commonly used term used to refer to an ancient gargantuan beast under magical control by the Empire.
Max per round: 1.
Min rounds played: 8.
Exchange bonus: +25%.
Cannot join guards.
Cannot vote for Governor (and cannot be voted for).
-100% food consumption.
+200% research points gained per acre.
Cannot train spies, wizards, or arch mages.
Cannot use improvements.
No units require draftees or housing.
All other dominions in the Monster’s realm gives a percentage of their food, lumber, and ore stockpiles to the Monster.
Hearing is returning to the deafened ears of the survivors. The sound of over 8,000 Siege Ships firing simultaneously will echo forever in the history books of Odarena. Round 12 — Savages and Sinners — came to an unexpected and dramatic end. It all started with a weak effort by the Commonwealth, with only one fighting Dwarf…
Round 14 – Bones, Boulders, Blisters, and Bloodshed – looked grim for the Commonwealth from the very beginning. Nearly half the Imperial forces were comprised of Orcs, and they had strong backing by a Goblin and a Nomad. The war was short but the battles were many. Once the Orcs, Goblin, and the Nomad had secured a…
Round 16 – Conquer All – started with a valiant effort by the Commonwealth, led by a Halfling, a Growth, and the zealous Sacred Order, but they faced fierce competition from a Lycanthrope run amok, a Goblin, and Demons… Everywhere you looked, there were Demon forces. Unfortunate timing caused the Commonwealth forces to drop from three to…
In Round 9, the Commonwealth brought mushrooms to a sword fight and lost spectacularly. Dimensionalists, the Legion, and Dragons beat the self-growing Myconids over and over again. The Commonwealth’s forces were nowhere to be seen. The round was cut short a week. Congratulations, Alphanidon!
The curtains are drawn on Round 11— As Above, So Below. While a dragon looked fierce, it was unable to prevent the massive Swarm of Beez in the Trap from conquering hundreds of acres from a Lizardfolk and a Nox, whose unguarded, barren acres provided an easy way for Nagas and Scarabs to emerge from underground…
Outnumbering all but an Ant, the Kobold forces of 135 MPH quickly took command of the round. Practically no one was able to defend the Kobold which looked like an unstoppable force. The primarily Wood Elven forces of Commonwealth crumbled. The Ant was able to stay safe through sheer numbers but was not competitive in…