The concept of unit types is dropped (the little icons which show whether a unit is spec/elite attacker/defender, hybrid, or other). Future plans in the works. For now, just getting rid of it.
XP now only gives extra land generation for factions which cannot unlocked advancements (currently just Troll).
Researcher increased from 2.5% to 5% extra XP production.
XP now raises bonus from Ruler Title by: (1-EXP(-XP/500000)). This bonus is multiplicative, meaning that if a Researcher has 250,000 XP, the Ruler Title bonus goes from 5% to 0.05*1+(1-EXP(-250,000/500000))=0.067 = 6.7%.
Tissue improvement changed from max 25% with coefficient of 7,500 to max 100% with coefficient of 100,000, making it s l o w e r but also much more effective.
Minimum 1 round played.
War Mammoth changed from 24/24 to 44/24.
War Mammoth changed from -75% casualties to -90% casualties on offense only.
War Mammoth cost changed from 1,200 ore, 600 gem, 4 Javalineers, 4 Lancers to 2,000 ore, 1,000 gem, 8 Javalineers, 4 Lancers.
Norn changed from 0/3 for 300 plat, 50 ore, 10 mana to 0/5 for 500 plat, 20 mana.
Valkyrie overhauled to 2/2 for 1,000 plat, 200 ore, 25 mana: -25% casualties, +1 OP and +1 DP per 300 prestige (max +6, at 1,800 prestige).
Imp points per mana lowered from 5 to 2.
Nightmare changed from 5/3, +0.003 OP per hour max +1 to 5/3, +0.006 OP per hour max +2.
Nightmare cost increased from 225 mana to 500 mana.
Ziggurat mana production lowered from 40 to 30 mana/tick.
Minimum 1 round played.
Population growth changed from +50% to +25%.
Succubus changed from 0/2 for 6 blood to 0/1 for 9 blood.
Hellhound changed from 4/0 for 450 plat, 8 mana, 6 blood to 6/0 for 675 plat, 12 mana, 9 blood.
Home land type changed from Hills to Plains, to not make them reliant on whatever Hills they manage to obtain for both Homes and Barracks.
Assassin cost lowered from 200 plat, 100 ore to 100 plat, 20 ore.
Assassins are now immortal on attack if the invasion is successful.
Battlemage changed to 6/7.
Battlemage cost changed from 1,200 plat, 75 ore, 1 Wizard to 800 plat, 100 ore, 1 Wizard.
Due to unprecedented events, the Empress is temporarily disbanding the Legion.
Grasping for straws to control the unravelling situation, the Empress is granting the Imperial Governor powers to impose a special wealth tax of up to 10% of each dominion’s food, ore, and lumber stockpiles (levied each tick).
Subject to successful taming through magic, bribery, and negotiations, the Empire is able to control one Monster:
Awakened from the Great Divide, the Monster is the commonly used term used to refer to an ancient gargantuan beast under magical control by the Empire.
Max per round: 1.
Min rounds played: 8.
Exchange bonus: +25%.
Cannot join guards.
Cannot vote for Governor (and cannot be voted for).
-100% food consumption.
+200% research points gained per acre.
Cannot train spies, wizards, or arch mages.
Cannot use improvements.
No units require draftees or housing.
All other dominions in the Monster’s realm gives a percentage of their food, lumber, and ore stockpiles to the Monster.
Round 13 – Chaos as Opportunity – was one of the wildest yet recorded in the chronicles of Odarena. The two sides looked close to evenly matched in the early days but the gap started growing between the biggest fighters and their fledgling allies. For much of the round, it was a battle between a Lux, a…
Round 10 — X Marks the Spot — was in many ways decided very early on, when the Imperial Legion stormed the Commonwealth and conquered hundreds of acres from an unprepared Firewalker. The Commonwealth Forest Department, Park Rangers, and even the Institute of The Supernatural fought, tried, and failed. It was only the highly advanced Halfling led…
Round 8 — Crafty Warriors — was a nail biter to the very last few hits. A large pack of Mriswithians joined the battle and seized control with a powerful Norse in the lead, closely backed by a mighty Beastfolk. The Empire fought as best it could. A Nox summoned thousands of Imps, a Demon…
Bask in the glorious light of the Lux! Although the Imperial forces were the most numerous and the most belligerent, the combined Imperial armies of Imperial Gnomes, Undead, Trolls, Icekin, Lycanthrope, and Dragons could not extinguish the Lucene rays from reaching across Odarena. The Independent showed their strength by way of a formidable Dimensionalist. The…
Prologue I have not put words on paper in what feels like a lifetime. After the Monster arose from the depths where my Summoner friend fell, I took shelter in the wilderness. I came upon the Beastfolk but fled as soon as I saw the sails of the Armada Battleships on the horizon. It is…
The curtains are drawn on Round 11— As Above, So Below. While a dragon looked fierce, it was unable to prevent the massive Swarm of Beez in the Trap from conquering hundreds of acres from a Lizardfolk and a Nox, whose unguarded, barren acres provided an easy way for Nagas and Scarabs to emerge from underground…