Round 115

General Trade See Round 114 changes for details. Below is what has changed/clarified: Due to changing nature of Trade and Trade Routes, they are still not added to the Scribes. Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin Growth Human Icekin Kobold Nox Orc Qur Reptilians Simian Snow Elf Swarm…

Round 114

General Trade TL;DR: players can now buy/trade resources (any resource) with NPCs called holds. The world is growing. Improvements in navigation (land, sea, and air) have revealed that the world extends beyond the region hitherto known as Odarena, an old word roughly meaning “as far as anything can be”. Holds These outer lands, although sparsely…

Round 113

General Terrain Perks Terrain perks have been changed. There is now a default lineup of perks: Unless a faction has specific terrain perks, the default are assigned. Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin Growth Human Icekin Kobold Nox Orc Qur Reptilians Simian Snow Elf Swarm Sylvan Troll Undead…

Round 112

General API A few API endpoints have been created. No authentication is required. You can simply GET them. There is a throttle limit on them and Cloudflare might get angry if you overdo it. Proper API docs will come at some point. Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin…

Round 111

Gameplay A lot of changes and optimisations under the head, which should either have no impact or the game or make things slightly faster. Primarily, it’s making maintenance easier. However, this change has made it so that buildings now produce within the tick that they finish. Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons…

Round 110

Gameplay Artefacts Artefacts are ancient things that hold magical properties, which — if the artefact is found — spread across the entire realm where it is held. Each artefact is surrounded by magical barrier called aegis. Artefacts introduce a new round mode, where the goal isn’t to become the largest dominion; instead, the goal is…

Round 109

Gameplay Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin Kobold Icekin Nox Qur Reptilians Simian Snow Elf Swarm Sylvan Troll Undead Wood Elf Yeti Advancements Buildings Decrees Deities Improvements Magic Cantrips (Level 0) Level 1 Level 2 Level 3 Level 4 Level 5 Faction Spells Divine Spells Quickstarts Research Resources…

Round 108

Gameplay Conversions Unit attributes massive and unit perk fixed casualties no longer exclude a unit from resource conversion. Barbarians Tribalism increased by 25% and additional housing added to Cabins, to increase Barbarian late-round population. Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin Kobold Icekin Nox Qur Reptilians Simian Snow Elf…

Round 107

Gameplay Barbarians Desecration Instead of desecrating individual battlefields, bodies are now tracked on a round level. No more picking specific battlefields. You just send units out to desecrate and they do their thing. Units returns after 8 ticks. Bodies decay at a rate of 2% during the day (06:00—18:00) and 0.5% during the night (18:00-06:00)….

Round 106

Gameplay Factions Afflicted Ants Aurei Beastfolk Dark Elf Demon Dragons Dwarg Glimjir Gnome Goblin Kobold Icekin Reptilians Snow Elf Spirit Swarm Sylvan Troll Undead Werewolves Wood Elf Yeti Advancements Buildings Decrees Deities Improvements Magic Cantrips (Level 0) Level 1 Level 2 Level 3 Level 4 Level 5 Faction Spells Divine Spells Quickstarts Research Resources Sabotage…