Round 40 Changes

Buildings 2.0! This is a massive technical change and while testing has been done, bugs are absolutely guaranteed affecting everything from mods to pop to production, and other fun things. In the spirit of forcing change (and not have legacy code hanging around for comfort), I have ripped out large swathes of code which likely …

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Round 39 Changes

Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This …

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Round 38 Changes

Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms …

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Round 37 Changes

Spells Totally revamped spell system. This makes it much easier to add new spells and create different features around spells. It also leaves no room for mismatch in the previously hardcoded spell description, instead using dynamic descriptions just like Techs and Ruler Titles. I’ve done testing and patched all bugs I’ve found but expecting some …

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Round 36 Changes

War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round. Peacekeepers League removed. Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring. After an …

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Round 35 Changes

Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige …

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Round 34 Changes

Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead …

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Round 33 Changes

UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x …

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Round 32 Changes

Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours] …

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