Round 14 Report

Round 14 – Bones, Boulders, Blisters, and Bloodshed – looked grim for the Commonwealth from the very beginning. Nearly half the Imperial forces were comprised of Orcs, and they had strong backing by a Goblin and a Nomad. The war was short but the battles were many. Once the Orcs, Goblin, and the Nomad had secured a…

Round 14 Changes

Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4.  acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk.  Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…