Round 14 Changes

  • Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4. 
  • acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk. 
  • Lightning Bolts reduced from 0.75% to 0.33% base damage.
  • Void moved to Independent.
  • Goblin returns to the Empire, with weaker units but higher pop bonus.
  • Goblin Raider changed to 2/0 for 200p, 10r.
  • Goblin Hobgoblin renamed Skulker and changed to 4/2 for 600p, 50r. Gets +1 OP for every 20,000 gems the target has (max +3).
  • Goblin Wolf Rider changed to 5/2.
  • Myconid Amanita land per tick reduced from 0.000333 to 0.00025.
  • Myconid Amanita and Psilocybe now cost 1 Mold to train (instead of 1 Mushroom).
  • Dimensionalist unit mana costs increased 20% across the board.
  • Minimum tech cost is now 10,000 plus the level increase. Level 1 minimum cost is 10,000, Level 2 minimum cost is 11,000, and so on.
  • Magical Weapons advancement changed from steps of 1.75% to 2.5% with a max of 15% (same as Anvils).
  • Sylvan Spriggan cost changed from 1000 lumber, 10 mana to 800 lumber, 100 mana.
  • Exploring disabled in protection. The only people exploring in protection have been newcomers who end up with risky or unsafe DP. Not worth it.
  • Barbarian chance to send out is 1 one in 32 – (14 – [Current Day of Round]), meaning they attack more frequently early on and then slow down.
  • Barbarian growth per tick changed to 4-12%, skewed towards lower.

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