Round 20 Report

Round 20 — An Alternative to Freedom — was the Independent’s chance to affirm their position as not just a loosely held together, scattered group of unrulable factions. Was their past victory just luck borne out of Commonwealth surprise and Imperial brashness?

What was the alternative to freedom?

Oppression. And the Empress made sure to deliver on her ironfisted promise to command the world. The indomitable Black Orcs were deployed and, on the final day, stood strongest by thousands of acres.

But how did we get there?

It started, as most things do, small.

In a blaze of glory, a swarm of Ants took early control. Supported by a Firewalker, the pair took on the initial, foremost threat: a Lycanthrope. Very little attention was paid to what else was brewing under the Imperial flag, or among the free Independents.

It would soon turn out to be a grave mistake to focus their military might on the Lycanthrope as it allowed the Black Orc to rise.

As the Firewalker ran out of fire and as the Ant ran out of advantage, the Independents started their ascension. There were Growths, Dimensionalists, Myconids, a Marshling, a Void, a Simian, a Merfolk, and a Beastfolk.

While the Black Army rose to the top, the Independents grew by taking lands from nearby Barbarians and taking from what was left of the once fierce Lycanthrope. Skirmishes between the three factions were rare but occurred on occasion.

And the Myconids kept growing.

Events continued and became predictable normalcy until one day, when the Spirit sent out a massive army, leaving itself with very little defense at home. So little that the Independents launched multiple attacks, led by a Dimensionalist and a Beastfolk.

This set off a cascading chain of events that continued until the very end. Attacks between the Commonwealth and the Independent increased drastically, but anyone who grew too large was promptly invaded by the Black Army and had their land claimed for the Empire.

The slow-burning strategy of the Dimensionalists was finally paying off. Mighty militaries were summoned from galaxies beyond recognition. The eery, vacuous silence before a portal opens up and the incomprehensible roaring begins became a recurring trauma for many Barbarians and Commonwealth warriors.

The Spirit became large and strong, as did the Dimensionalists. And the Myconids kept growing. Dwarven forces made great strides in the final moments but it was not enough to change the outcome of the round.

There were brief moments of hope for the Independents to pin down and maybe even take down the Black Orc, but the Black Army was always there and always stronger.

Strongest. Largest. Winner.

Congratulations, lamb! Back to back winner.

Similar Posts

  • Round 18 Report

    Outnumbering all but an Ant, the Kobold forces of 135 MPH quickly took command of the round. Practically no one was able to defend the Kobold which looked like an unstoppable force. The primarily Wood Elven forces of Commonwealth crumbled. The Ant was able to stay safe through sheer numbers but was not competitive in…

  • Round 22 Report

    Prologue I am still with the Armada and have decided to stay here for the next two weeks to recuperate from my wild time with the Psilocybes of the Myconid lands. The Admiral of the Armada has given me a cabin aboard the flagship Moya and I am getting used to life at sea, although…

  • Round 17 Report

    Round 17 — Safe and Sound — began with the Imperial forces seizing control, led by the Goblin forces of Zoinks, and with the support of another Goblin and a band of howling werewolves. And then there were trolls. So many trolls. With the mighty Mountain Trolls on the battlefield, the trolls seemed unstoppable at…

  • Round 19 Report

    Round 19 — The Rule of Three — marked the beginning of the third alignment; the independent factions were not content with the Imperial iron fist nor the Commonwealth cacophony.  On the first day, the Empire looked weak. Only two icekins and a nomad had joined the battle. Calls for aid were heard and three…

  • Round 20 Changes

    Not much is changing for Round 20. Working on some heavy backend changes that will unlock some exciting stuff. Dragon restriction of max 1 Dragon per 300 acres of mountains removed. Afflicted Reaper cost changed from 600 plat, 200 ore, 1 prestige to 600 plat, 200 ore, 5% morale. Icekin Ice Elemental ore cost removed….

  • Round 9 Report

    In Round 9, the Commonwealth brought mushrooms to a sword fight and lost spectacularly. Dimensionalists, the Legion, and Dragons beat the self-growing Myconids over and over again. The Commonwealth’s forces were nowhere to be seen. The round was cut short a week. Congratulations, Alphanidon!