The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky.
Slightly increased Barbarian growth rate and DPA targets.
All units have been assigned attributes. More on those later.
Offensive actions are now randomly disabled at some point 195 to 330 minutes of the round.
Ruler Title bonus from unspent XP changed from (1 - exp(-[XP]/ 500000)) to (1 - exp(-[XP]/ 100000)).
Some Ruler Title bonuses changed:
Commander: from 1% to 2%.
Conjurer: from 5% to 10%.
Survey: from 5% to 7.5%.
Investigator: from 7.5% to 10%.
Pathfinder: from 5% to 7.5%.
Excavation: from 2.5% to 3.25%.
Healer: from 2.5% to 5%.
Embalmer: from from 2.5% to 5%.
Warden: from 2.5% to 5%, and renamed to Forester.
New Ruler Title: Merchant: 10% better exchange rate.
Demon imp point per soul changed from 400 to 300.
Growth:
Imp point per food changed from 1 to 1.20.
Coefficient for Tissue lowered from 100,000 to 75,000.
Icekin Snow Witch gain +1 DP per 50% mountain, max +2.
Gnome Suicide Squad renamed Bomb Squad.
Merfolk spell renamed Maelstrom.
Lizardfolk Archaesaur no longer limited by number of Chameleons.
Swarm:
Extra barren housing increase from 25 to 27.
Cocoons (draftees) count as 1 DP.
Naga changed from +1 OP per 6.5% barren acres (max +2) to +2.5 OP per 15% barren acres (max +2.5).
Arachnid changed to +1.5 OP per 15% barren (max +1.5).
Scarab changed to +1.25 OP per 15% barren (max +1.25).
Burrowers, Naga, and Arachnid are immortal if successfully fending off attacker.
Cocoon mana production increased from 1 mana/tick to 1.5 mana/tick.
Chitin spell changed to: +15% DP if the attacker has Insect Swarm.
Artillery:
Cannons changed from immortal to immortal on victory.
Cannons changed from 1/4 to 0/4 and given a perk which enables sending them despite having zero OP.
Cannonball changed from +4 to +5 OP when paired with a Cannon.
A fully loaded Cannon has 0+(1+5)+(1+9)=16 OP, just like before.
Imperial Gnome Airship lose faster return.
Myconids:
Psilocybes no longer produce XP.
Psilocybes produce 0.222 gems/tick.
Mushrooms and Amanitas produce 0.111 gems/tick.
Mushrooms produce 0.0001 Fruitbodies/tick.
Psilocybe Fruitbodies production increased from 0.0001 to 0.0003/tick.
Amanita Fruitbodies production increased from 0.0001 to 0.0002/tick.
New spell: Defensive Warts: stops land generation.
Amanitas gain +2 DP if Defensive Warts is active.
Vampires:
Vampirism (Vampiric conversion) changed to apply to all Vampire units and for all casualties.
Cooldown for Fine Arts spell removed.
Snow Elf:
Arbalist changed from 0/4 to 0/5 and cost changed from 500 plat, 50 ore, 5 lumber to 550 plat, 60 ore, 25 lumber.
Ice Boulder cost changed from 775 plat, 110 mana to 500 plat, 100 mana.
Trebuchets cost changed from 1,700 plat, 150 lumber to 1,000 plat, 150 lumber, 10 mana.
Yeti cost changed from 1,500 plat, 120 ore, 120 food to 1,250 plat, 100 ore, 50 food.
Trebuchet changed from 2/0 to 0/0 and given a perk which enables sending it despite having no OP.
Ice Boulder changed from +25 OP when paired with a Trebuchet to +29, for a total of 30 OP.
Yetis gain plunder perk: 2 food and 2 gems.
Void:
Sell rate for mana changed from 0.05 to 0.10.
Void now start with 1,000 Ziggurats (up from 500).
Ziggurat housing increased from 15 to 18.
Units with the following attributes cannot be converted: Ammunition, Equipment, Magical, Mechanical, and Ship.
New faction: Cult (Independent):
A mysterious cult has gathered in the western forest. With powerful magic and fanciful words, they seize the minds of their foes and twist them to their will.
Perks:
+15% population growth.
Unique (max 1 per round).
Min rounds played: 6.
Units:
Thrall: 3/0 – cannot be trained, 1% attrition/tick, wins into Initiate, does not count as population.