Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%.
Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round.
Goat Witch changed from 2 +1 OP per 10% plains of target to 5 OP flat. Cost changed from 1,000 gold to 900 gold, 50 ore.
Minotaur changed from 4 OP +1 OP per 10% plains of target to 7 OP flat. Cost changed from 1,200 gold, 90 ore to 1,100 gold, 140 ore.
Extra barren pop removed.
Gem production bonus removed.
Bomb Squad replaced with Mortar: 4/0, 100 gold, 200 ore — takes four ticks to reload (eight ticks faster return).
Tinker replaced with Oreguard: 0/6, 50 gold, 300 ore.
Rockapult replaced with Automaton: 0/0, 500 gold, 500 ore, gets +2 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 0/20).
Juggernaut changed to 0/0, 1,000 gold, 1,000 ore, gets +2 OP and +1 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 20/10).
Tissue housing changed from 160 to 176.
Pop bonus changed from +20% to +30%.
+200% amount stolen.
+30% prestige gains.
Can now build Masts.
Chariot cost changed from 1,000 gold, 375 lumber to 1,000 gold, 475 lumber.
Starting gold, ore, and lumber reduced by 50%.
Everyone can sell food at a rate of 10:1 (Armada and Kerranad perks removed).
Buildings 2.0! This is a massive technical change and while testing has been done, bugs are absolutely guaranteed affecting everything from mods to pop to production, and other fun things. In the spirit of forcing change (and not have legacy code hanging around for comfort), I have ripped out large swathes of code which likely…
Gameplay OP per land required for expeditions changed from [Land] ^ 1.25 * 1.50 * 2 to [Land] ^ 1.25 / 3. Factions Afflicted Can invest miasma for 24 imp points each. Pest Rat gains 0.04 miasma/tick production. Reaper cost changed from 600 gold, 80 food, 5% morale to 600 gold and 60 miasma. Norse…
General Positive prestige gains for hitting abandoned dominions cut in half. Factions Artillery: Instant return on all units. Gnome: Advancement level requirement for units changed from 8 to 6. Human: Man-at-Arms cost changed from 365 gold, 20 ore to 325 gold, 25 ore. Spearman changed from 0/7 to 0/7.5. Kerranad: Starts with 300,000 gems instead…
Gameplay All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining. A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into…
General Barbarian Tribalism investments increased by a bit. Expedition land gains doubled. XP per land gained on invasions changed form 37.50 to 40. Buildings that provide wizard and spy housing will now house wizard and spy units in training. Factions Armada: Inability to explore replaced with +100% cost of exploration. New — Aurei: A magical…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…