Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%.
Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round.
Goat Witch changed from 2 +1 OP per 10% plains of target to 5 OP flat. Cost changed from 1,000 gold to 900 gold, 50 ore.
Minotaur changed from 4 OP +1 OP per 10% plains of target to 7 OP flat. Cost changed from 1,200 gold, 90 ore to 1,100 gold, 140 ore.
Extra barren pop removed.
Gem production bonus removed.
Bomb Squad replaced with Mortar: 4/0, 100 gold, 200 ore — takes four ticks to reload (eight ticks faster return).
Tinker replaced with Oreguard: 0/6, 50 gold, 300 ore.
Rockapult replaced with Automaton: 0/0, 500 gold, 500 ore, gets +2 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 0/20).
Juggernaut changed to 0/0, 1,000 gold, 1,000 ore, gets +2 OP and +1 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 20/10).
Tissue housing changed from 160 to 176.
Pop bonus changed from +20% to +30%.
+200% amount stolen.
+30% prestige gains.
Can now build Masts.
Chariot cost changed from 1,000 gold, 375 lumber to 1,000 gold, 475 lumber.
Starting gold, ore, and lumber reduced by 50%.
Everyone can sell food at a rate of 10:1 (Armada and Kerranad perks removed).
General Barbarian target DPA (and OPA) is now based on the Barbarian’s own number of ticks in the round, not the total round ticks. This means late-starting Barbs don’t suddenly jump to the DPA required for the time they join. Barbarians now favour building Sheds slightly more (90% of all hills, up from 70%). Factions…
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round. Peacekeepers League removed. Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring. After an…
Gameplay getRecentlyInvadedCount() changed from default of 6 hours to of 24 ticks. getRecentlyInvadedCountByAttacker() changed from default of 2 hours to 8 ticks. This function is currently used to determine whether additional land is discovered when hitting the same target or whether to ignore range limitations temporarily after a hit. isOwnRealmRecentlyInvadedByTarget() changed from default of 6…
Gameplay Working on some new ideas and concepts, but nothing major this round. World News 2.0 An almost entirely technical change only, but one which was well overdue. The previous World News code was a huge mess. In terms of game impact, just some minor cosmetic changes that will become apparent during the round. General…
Gameplay Protectorates can not be larger than 133% of their protectors. If a protectorate attempts to make a hit that would make them exceed 133%, the invasion is halted. Expedition XP gains increased from 25 to 33 per land. Expedition prestige gains increased from [Land Discovered] / [Total Land] * 200 to [Land Discovered] /…