Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%.
Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round.
Goat Witch changed from 2 +1 OP per 10% plains of target to 5 OP flat. Cost changed from 1,000 gold to 900 gold, 50 ore.
Minotaur changed from 4 OP +1 OP per 10% plains of target to 7 OP flat. Cost changed from 1,200 gold, 90 ore to 1,100 gold, 140 ore.
Extra barren pop removed.
Gem production bonus removed.
Bomb Squad replaced with Mortar: 4/0, 100 gold, 200 ore — takes four ticks to reload (eight ticks faster return).
Tinker replaced with Oreguard: 0/6, 50 gold, 300 ore.
Rockapult replaced with Automaton: 0/0, 500 gold, 500 ore, gets +2 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 0/20).
Juggernaut changed to 0/0, 1,000 gold, 1,000 ore, gets +2 OP and +1 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 20/10).
Tissue housing changed from 160 to 176.
Pop bonus changed from +20% to +30%.
+200% amount stolen.
+30% prestige gains.
Can now build Masts.
Chariot cost changed from 1,000 gold, 375 lumber to 1,000 gold, 475 lumber.
Starting gold, ore, and lumber reduced by 50%.
Everyone can sell food at a rate of 10:1 (Armada and Kerranad perks removed).
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…
Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…
General New round mode: fixed duration, a round which ends after a certain number of ticks. Morale perks from units which are tied to a building are capped by the building’s morale perk. This is a general change but (for now) effectively limited to Halflings: Bards housed in Taverns beyond 5% do not provide any…
General Prestige gains perks now also apply to Expeditions. Barbarians get a new improvement (Tribalism), into which they invest each tick. The amount invested is 4,000 * (1 + [Ticks] / 1000). Theft 3.0: Theft is no longer a single spy-op that you spam at a target. Instead, you go to the new Theft page,…
General Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends. For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they…