Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%.
Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round.
Goat Witch changed from 2 +1 OP per 10% plains of target to 5 OP flat. Cost changed from 1,000 gold to 900 gold, 50 ore.
Minotaur changed from 4 OP +1 OP per 10% plains of target to 7 OP flat. Cost changed from 1,200 gold, 90 ore to 1,100 gold, 140 ore.
Extra barren pop removed.
Gem production bonus removed.
Bomb Squad replaced with Mortar: 4/0, 100 gold, 200 ore — takes four ticks to reload (eight ticks faster return).
Tinker replaced with Oreguard: 0/6, 50 gold, 300 ore.
Rockapult replaced with Automaton: 0/0, 500 gold, 500 ore, gets +2 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 0/20).
Juggernaut changed to 0/0, 1,000 gold, 1,000 ore, gets +2 OP and +1 DP for every level 8 reached of Anvils, Architecture, Craftsmanship, Drills, Fortifications, Gemcutting, Infrastructure, Quarries, Strategy, and Tactics (maxes out at 20/10).
Tissue housing changed from 160 to 176.
Pop bonus changed from +20% to +30%.
+200% amount stolen.
+30% prestige gains.
Can now build Masts.
Chariot cost changed from 1,000 gold, 375 lumber to 1,000 gold, 475 lumber.
Starting gold, ore, and lumber reduced by 50%.
Everyone can sell food at a rate of 10:1 (Armada and Kerranad perks removed).
General Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends. For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they…
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
Gameplay Starting this round, some terrain perks affect barren housing. However, since buildings are decoupled from terrains, barren housing is calculated as follows. The default remains 5. On that, generic (not terrain-specific) faction specific perks are added. For each terrain type, the game looks to see if the dominion’s faction has the perks fixed_barren_housing_raw or…
Gameplay Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5. Expedition land gains reduced by [Land Gained] * (1 – [Deity Multiplier]). Decrees As the ruler of a dominion, you can issue decrees. Each decree has one or…