Round 115

General

  • No changes.

Trade

See Round 114 changes for details. Below is what has changed/clarified:

  • You can at most sell 10,000 gold’s worth of a resource per tick. This value is calculated based on the base trade value, as per the Scribes. Multipliers are not considered.
  • Trade route slots changed to 1 per 200 land (see Mercantilism under Advancements). Starting number of slots is 1,000/200=5.
  • You can have multiple trades with the same hold for the same resources.
  • Holds now add buildings as they grow, thus ensuring production scales.
  • Holds that sell a luxury resource now also produce luxury resources.
  • You can establish trade routes before the round has started, after you have completed protection.
    • Quickstarts do not support trade routes, and that will probably never change.

Due to changing nature of Trade and Trade Routes, they are still not added to the Scribes.

Factions

Afflicted

  • No changes.

Ants

  • No changes.

Aurei

  • No changes.

Beastfolk

  • No changes.

Dark Elf

  • No changes.

Demon

  • No changes.

Dragons

  • Dragon Knights cost changed from 1,800 gold, 100 gems to 1,400 gold, 10 dragonscale.
  • Dragon dies into 1,000 dragonscales.

Dwarg

  • No changes.

Glimjir

  • No changes.

Gnome

  • No changes.

Goblin

  • No changes.

Growth

  • No changes.

Human

  • No changes.

Icekin

  • No changes.

Kobold

  • No changes.

Nox

  • No changes.

Orc

  • No changes.

Qur

  • No changes.

Reptilians

  • No changes.

Simian

  • No changes.

Snow Elf

  • No changes.

Swarm

  • No changes.

Sylvan

  • No changes.

Troll

  • No changes.

Undead

  • No changes.

Wood Elf

  • No changes.

Yeti

  • No changes.

Advancements

  • Mercantilism: changed to -3.125% land per trade route slot.

Artefacts

  • No changes.

Buildings

  • No changes.

Decrees

  • No changes.

Deities

  • No changes.

Improvements

  • No changes.

Magic

  • No changes.

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Level 5

  • No changes.

Faction Spells

  • No changes.

Divine Spells

  • No changes.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

Luxury

  • New — Dragonscale: The scales of a dragon, extremely hard and holding magical properties

Sabotage

  • Disabled.

Sorcery

  • Disabled.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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