Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead.
Barbarians no longer build Temples.
Barbarian land gains increased by 5%.
Barbarian OP increased by 10%.
Countdown is triggered at 8,000 acres.
Networth is now calculated as the sum of:
5 per spy
5 per wizard
10 per archmage
20 per acre
5 per building
1/9 per soul
Base OP of each unit
Base DP of each unit
Static networth value for each unit (most have none, this is reserved for special case units)
Altar changed from housing 62 to housing 40.
Automaton and Juggernaut costs lowered from 2,000 gold, 2,000 ore to 1,800 gold, 1,800 ore.
Tissue improvement coefficient changed from 75,000 to 150,000.
Snow Witch mana production from Conjurer title changed from 5 to 0.5.
Ice Beast and Ice Drake no longer require draftee to be trained (but still count as population).
Leviathan cost changed from 300,000 to 340,000 gold, housing changed from 30 to 36.
Kraken cost changed from 200,000 to 210,000 gold, housing changed from 20 to 24.
If killed, Aspects die into Apparitions (1 Aspect dies into 1 Apparition).
Starting gems increased by approximately 1.5x.
Improvement max raised from +50% to +100%.
Pop penalty removed.
Home land type changed to Hills.
Magical Boots: 0/0 — 400 gold, 50 mana — only dies vs units with 8 or more OP/DP (mirror the immortality-ish of Forest Trolls), no pop/housing.
Forest Troll: 8/6 – 900 gold, 80 lumber — only dies vs units with 8 or more OP/DP, plunders up to 4 lumber, returns three ticks faster from battle if wearing Magical Boots.
Ironskin: 0/0 — 300 ore, 50 gems.
Mountain Troll: 10/16 – 2,000 gold, 500 ore — only dies vs units with 12 or more OP/DP, +4 OP/DP if wearing Ironskin; other perks intact.
Barracks no longer buildable by Trolls.
Cave changed to Yeti only.
Glaciers changed from -0.5% to -1% OP per 1%.
New — Hut (forest, Troll only): houses 42 Forest Trolls and increases spy strength by 2% for every 1%.
New — Plateau (mountain, Troll only): houses 36 Mountain Trolls.
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…
Gameplay No changes. Factions Firewalker Magma Fragment attrition changed from 2% to 1%. Growth Cyst mana production changed from 0.025 mana/tick to 0.015 mana/tick. Marshling Starts with 1,500 marshlings. Vampires Noble casualty bonus changed from -50% to -25%. Advancements No changes. Buildings Battlement (Snow Elf only): Arbalist housing changed from 10 to 12. Granaries restored….