Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead.
Barbarians no longer build Temples.
Barbarian land gains increased by 5%.
Barbarian OP increased by 10%.
Countdown is triggered at 8,000 acres.
Networth is now calculated as the sum of:
5 per spy
5 per wizard
10 per archmage
20 per acre
5 per building
1/9 per soul
Base OP of each unit
Base DP of each unit
Static networth value for each unit (most have none, this is reserved for special case units)
Altar changed from housing 62 to housing 40.
Automaton and Juggernaut costs lowered from 2,000 gold, 2,000 ore to 1,800 gold, 1,800 ore.
Tissue improvement coefficient changed from 75,000 to 150,000.
Snow Witch mana production from Conjurer title changed from 5 to 0.5.
Ice Beast and Ice Drake no longer require draftee to be trained (but still count as population).
Leviathan cost changed from 300,000 to 340,000 gold, housing changed from 30 to 36.
Kraken cost changed from 200,000 to 210,000 gold, housing changed from 20 to 24.
If killed, Aspects die into Apparitions (1 Aspect dies into 1 Apparition).
Starting gems increased by approximately 1.5x.
Improvement max raised from +50% to +100%.
Pop penalty removed.
Home land type changed to Hills.
Magical Boots: 0/0 — 400 gold, 50 mana — only dies vs units with 8 or more OP/DP (mirror the immortality-ish of Forest Trolls), no pop/housing.
Forest Troll: 8/6 – 900 gold, 80 lumber — only dies vs units with 8 or more OP/DP, plunders up to 4 lumber, returns three ticks faster from battle if wearing Magical Boots.
Ironskin: 0/0 — 300 ore, 50 gems.
Mountain Troll: 10/16 – 2,000 gold, 500 ore — only dies vs units with 12 or more OP/DP, +4 OP/DP if wearing Ironskin; other perks intact.
Barracks no longer buildable by Trolls.
Cave changed to Yeti only.
Glaciers changed from -0.5% to -1% OP per 1%.
New — Hut (forest, Troll only): houses 42 Forest Trolls and increases spy strength by 2% for every 1%.
New — Plateau (mountain, Troll only): houses 36 Mountain Trolls.
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…
General Land target added to rounds. Pure technical change. The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as…
Not much is changing for Round 20. Working on some heavy backend changes that will unlock some exciting stuff. Dragon restriction of max 1 Dragon per 300 acres of mountains removed. Afflicted Reaper cost changed from 600 plat, 200 ore, 1 prestige to 600 plat, 200 ore, 5% morale. Icekin Ice Elemental ore cost removed….
General Improvements 2.0 Beta test of Improvement 2.0: there are no known issues/bugs. As of writing, left to do: Support for permanent and temporary improvements damage. Masonries. Unit-pairing and other perks reliant on improvements. Improvements are aspects of your dominion that the government (you) invests resources into. They are not physical manifestations of anything. As…
General Prestige gains perks now also apply to Expeditions. Barbarians get a new improvement (Tribalism), into which they invest each tick. The amount invested is 4,000 * (1 + [Ticks] / 1000). Theft 3.0: Theft is no longer a single spy-op that you spam at a target. Instead, you go to the new Theft page,…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…