Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead.
Barbarians no longer build Temples.
Barbarian land gains increased by 5%.
Barbarian OP increased by 10%.
Countdown is triggered at 8,000 acres.
Networth is now calculated as the sum of:
5 per spy
5 per wizard
10 per archmage
20 per acre
5 per building
1/9 per soul
Base OP of each unit
Base DP of each unit
Static networth value for each unit (most have none, this is reserved for special case units)
Altar changed from housing 62 to housing 40.
Automaton and Juggernaut costs lowered from 2,000 gold, 2,000 ore to 1,800 gold, 1,800 ore.
Tissue improvement coefficient changed from 75,000 to 150,000.
Snow Witch mana production from Conjurer title changed from 5 to 0.5.
Ice Beast and Ice Drake no longer require draftee to be trained (but still count as population).
Leviathan cost changed from 300,000 to 340,000 gold, housing changed from 30 to 36.
Kraken cost changed from 200,000 to 210,000 gold, housing changed from 20 to 24.
If killed, Aspects die into Apparitions (1 Aspect dies into 1 Apparition).
Starting gems increased by approximately 1.5x.
Improvement max raised from +50% to +100%.
Pop penalty removed.
Home land type changed to Hills.
Magical Boots: 0/0 — 400 gold, 50 mana — only dies vs units with 8 or more OP/DP (mirror the immortality-ish of Forest Trolls), no pop/housing.
Forest Troll: 8/6 – 900 gold, 80 lumber — only dies vs units with 8 or more OP/DP, plunders up to 4 lumber, returns three ticks faster from battle if wearing Magical Boots.
Ironskin: 0/0 — 300 ore, 50 gems.
Mountain Troll: 10/16 – 2,000 gold, 500 ore — only dies vs units with 12 or more OP/DP, +4 OP/DP if wearing Ironskin; other perks intact.
Barracks no longer buildable by Trolls.
Cave changed to Yeti only.
Glaciers changed from -0.5% to -1% OP per 1%.
New — Hut (forest, Troll only): houses 42 Forest Trolls and increases spy strength by 2% for every 1%.
New — Plateau (mountain, Troll only): houses 36 Mountain Trolls.
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
Advancements UI change. Level 7 and Level 8 added to Advancements. The perk increase for Level 7 and Level 8 is half of that of previous levels, meaning that if an Advancement has +5% increments per Level, this is +2.5% for Level 7 and Level 8. Prestige gains formula changed to: 40 prestige gained for…
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…