Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead.
Barbarians no longer build Temples.
Barbarian land gains increased by 5%.
Barbarian OP increased by 10%.
Countdown is triggered at 8,000 acres.
Networth is now calculated as the sum of:
5 per spy
5 per wizard
10 per archmage
20 per acre
5 per building
1/9 per soul
Base OP of each unit
Base DP of each unit
Static networth value for each unit (most have none, this is reserved for special case units)
Altar changed from housing 62 to housing 40.
Automaton and Juggernaut costs lowered from 2,000 gold, 2,000 ore to 1,800 gold, 1,800 ore.
Tissue improvement coefficient changed from 75,000 to 150,000.
Snow Witch mana production from Conjurer title changed from 5 to 0.5.
Ice Beast and Ice Drake no longer require draftee to be trained (but still count as population).
Leviathan cost changed from 300,000 to 340,000 gold, housing changed from 30 to 36.
Kraken cost changed from 200,000 to 210,000 gold, housing changed from 20 to 24.
If killed, Aspects die into Apparitions (1 Aspect dies into 1 Apparition).
Starting gems increased by approximately 1.5x.
Improvement max raised from +50% to +100%.
Pop penalty removed.
Home land type changed to Hills.
Magical Boots: 0/0 — 400 gold, 50 mana — only dies vs units with 8 or more OP/DP (mirror the immortality-ish of Forest Trolls), no pop/housing.
Forest Troll: 8/6 – 900 gold, 80 lumber — only dies vs units with 8 or more OP/DP, plunders up to 4 lumber, returns three ticks faster from battle if wearing Magical Boots.
Ironskin: 0/0 — 300 ore, 50 gems.
Mountain Troll: 10/16 – 2,000 gold, 500 ore — only dies vs units with 12 or more OP/DP, +4 OP/DP if wearing Ironskin; other perks intact.
Barracks no longer buildable by Trolls.
Cave changed to Yeti only.
Glaciers changed from -0.5% to -1% OP per 1%.
New — Hut (forest, Troll only): houses 42 Forest Trolls and increases spy strength by 2% for every 1%.
New — Plateau (mountain, Troll only): houses 36 Mountain Trolls.
Chronicles Click here to read last round’s story. Gameplay Desecration During invasions, dead bodies are left or buried on the battlefield. Only convertible units count (i.e. ships, machines, massive units, and other such normal exceptions apply). The number of bodies left behind from such units is: Normal Invasions[Defender Lost Units] + [Attacker Lost Units] If…
General Round game mode: Deathmatch — Barbarians are in #1 and everyone else is in realm #2. In-realm invasions are enabled. Barbarians are excluded from in-realm invasions. They will not be hitting each other. Factions Aurei: Gold Wyrm cost changed from 60,000 gold, 8,000 food to 70,000 gold, 8,000 food. Halcyon cost changed from 300…
Advancements UI change. Level 7 and Level 8 added to Advancements. The perk increase for Level 7 and Level 8 is half of that of previous levels, meaning that if an Advancement has +5% increments per Level, this is +2.5% for Level 7 and Level 8. Prestige gains formula changed to: 40 prestige gained for…
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
Gameplay All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining. A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into…
General Barbarian Tribalism investments increased by a bit. Expedition land gains doubled. XP per land gained on invasions changed form 37.50 to 40. Buildings that provide wizard and spy housing will now house wizard and spy units in training. Factions Armada: Inability to explore replaced with +100% cost of exploration. New — Aurei: A magical…