Round 89 Changes

Gameplay

  • We are still in the Second Age, with some minor advancements.
  • Morale gains from hitting Barbarians reduced by half.
  • Draftees as a default unit cost removed.
  • The source code now comes with a Docker container for easy deployment.

Alliances

  • New round mode: Factions (land target and fixed tick length variants), wherein realms are split by faction.
  • In faction rounds, realms can enter into alliances.
  • The governor of a realm can send an invitation for alliance to another realm’s governor. Realms without governors cannot enter into alliances.
  • Allied realms cannot take hostile actions against each other.
  • Allied dominions can perform friendly spells on each other.
  • Allied dominions cannot view Insight of each other.
  • Alliances can be broken by either ally’s governor after 192 ticks.
  • Breaking an alliance incurs a penalty of 25% * 1 - min([Tick Duration of Alliance]/1000, 1) prestige.
  • After breaking an alliance, there is a 50% * 1 - min([Ticks Since Break of Alliance]/192, 1) prestige bonus if invading former ally.
  • No, you cannot form an alliance with Barbarians.

Factions

Arwe

  • Peasants produce 0.08 food/tick.
  • Builds with lumber.
  • Starts with 2,000 ore, lumber, and food.
  • Units:
    • Lumberer: 0/1 — 1 peasant, 40 ore — produces 3 lumber/tick.
    • Miner: 0/1 — 1 peasant, 40 ore — produces 3 ore/tick.
    • Guard: 0/3 — 1 peasant, 65 ore, 10 lumber.
    • Foot Soldier: 3/1 — 1 peasant, 75 ore, 15 lumber.
    • Archer: 0/4.5 — 1 draftee, 45 lumber, 15 ore.
    • Mounted Blade: 4/2.5 — 1 draftee, 1 horse, 50 ore, 10 lumber — plunders up to 4 ore and 2 lumber, returns two ticks faster.

Gorm

  • Peasants produce 0.08 food/tick.
  • Builds with ore.
  • Draftees provide 1.5 DP.
  • Starts with 2,000 ore, lumber, and food.
  • Units:
    • Breaker: 0/1 — 1 peasant, 30 ore, 8 food — produces 3 lumber/tick.
    • Crusher: 0/1 — 1 peasant, 30 ore, 8 food — produces 3 ore/tick.
    • Zulgruk: 4/4 — 1 draftee, 40 ore, 10 lumber, 10 food.
    • Ogre: 3/5 — 1 peasant, 30 ore, 20 lumber, 12 food.
    • Basher: 5/3 — 1 peasant, 60 ore, 30 lumber, 18 food — plunders up to 4 ore, 2 lumber, and 2 food, eats +0.25 food/tick.

Therozou

  • Peasants produce nothing.
  • Builds with lumber.
  • Starts with 2,000 ore, lumber, and food.
  • Draftees provide 2 DP.
  • Units:
    • Brak: 2/2 – 1 wildlife, 30 food, 4 ore, 4 lumber — produces 3 food/tick.
    • Gorn: 0/2 — 1 wildlife, 30 food, 6 ore — produces 2 lumber/tick.
    • Cor: 3/3 — 1 draftee, 40 food, 8 lumber — produces 2.2 ore/tick.
    • Turugu: 4/2 — 1 draftee, 65 food, 20 ore — plunders up to 3 ore, 2 lumber, and 1 food.

Advancements

  • Not invented yet.

Buildings

  • Default housing changed from 15 to 0.
  • Default jobs changed from 20 to 0.
  • Smallholding (Therozou); disabled.
  • New — Stable (Arwe): produces 1 horse/tick, reduces horse theft by 10% per 1%.
  • New — Turret (Arwe): +1% DP per 1% (max +100%), houses four Archers.

Decrees

  • Not invented yet.

Deities

  • Not established yet.

Improvements

  • Societal cohesion is beginning to form. Thanks to a sense of community, investments in specific areas improve dominions.
  • Housing: increases population (30/6,000).
  • Defenses: increases defensive power (40/12,000).
  • Tactics: increases offensive power (40/12,000).

Quickstarts

  • Not invented yet.

Research

  • Not invented yet.

Resources

  • Horses are now tamed by Arwe.

Spells and Sorcery

  • Not discovered yet.

Sabotage

  • Not invented yet.

Theft

  • Not invented yet.

Titles

  • No changes.

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