Dominions registered after the 96th tick of the round get ([Round Ticks] - 96)/4 extra protection ticks. Free construction and rezoning applies to all ticks protection ticks greater than or equal to 96.
Of a dominion’s starting land, circa 2/3 is distributed evenly across terrains which are not the faction’s home terrain. The remainder is assigned the home terrain.
Peasant food production changed from 0.50 to 0.35.
Mercenary: 0/4.5 — 500 gold — costs 3 gold/tick.
Driller: changed to 0/1.5 — 200 gold, 20 ore — produces 1.2 gems if paired with 1/20 Gem Mine (one Gem Mine supports 20 Drillers).
Dragon Knight: 8/6 — 80 ore, 1 draftee — max 100 per Dragon lost, minimum 20 victories required to train, -20% casualties, burns circa 10% of peasants on attack, immortal on attack if OP:DP ratio greater than 1.10.
Dragon: 1,000/1,000 — 120,000 gems — burns circa 20% peasants on attack, eats +10 food/tick, -40% casualties, protects 10,000 gems from theft, immortal on attack if OP:DP ratio greater than 1.10.
Miners can be sent on expeditions and on expeditions find 4 ore, 1 gem, and have a 0.60% chance to find a Thunderstone.
Improvement points per resource circa 20–30% higher than normal.
Peacekeeper: 6/4 — 1,200 gold, 150 ore, 50 lumber, 1 draftee — +1 OP if paired with 0.01 Gryphons (one Gryphon provides +1 OP to 100 Peacekeepers).
Hailstorm Cannon: 0/0 — 1,000,000 gold, 500,000 ore, 250,000 lumber, 100,000 gems — max 1, does not count as population, provides 1 job, immortal, requires level 4 of Invocations, Anvils, and Architecture advancements, +1 OP per 12 mana (all mana exhausted upon attack).
Gryphon: 100/100 — no cost — cannot be trained, does not count as population, max 2 per Gryphon Nest, +4 raw food consumption, -20% casualties, 10% attrition.
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
Advancements UI change. Level 7 and Level 8 added to Advancements. The perk increase for Level 7 and Level 8 is half of that of previous levels, meaning that if an Advancement has +5% increments per Level, this is +2.5% for Level 7 and Level 8. Prestige gains formula changed to: 40 prestige gained for…
Gameplay Research When the old tech system was replaced with the current Advancements system, the old code was kept. Deleting it would be a lot of work and it has some interesting mechanics. It’s now being repurposed for a Civ-style tech tree. Research technologies to enhance different aspects of your dominion. Each technology takes 96…
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…