Barbarian DPA lowered by circa 75% ([DPA Target] = [DPA Target]/4).
We are reliving history. We are back in the Second Age. Umer and the Atasizk, born of the ancients, have vanished and given way to Arwe, Gorm, Dragons, and Reptilians, and from the wilderness Myconid, Burs, Warg, and Therozou have emerged. Ancient Demons and mystic Sylvans are watching from afar.
This round, Arwe, Gorm, and Therozou are fighting for dominance on a continent.
We will be seeing the others reinstated later as we progress through the Second Age and into future ages.
Gameplay getRecentlyInvadedCount() changed from default of 6 hours to of 24 ticks. getRecentlyInvadedCountByAttacker() changed from default of 2 hours to 8 ticks. This function is currently used to determine whether additional land is discovered when hitting the same target or whether to ignore range limitations temporarily after a hit. isOwnRealmRecentlyInvadedByTarget() changed from default of 6…
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x…