Round 23 Changes
These changes are tentative until this notice goes away.
- When you register, you will be asked to pick a Ruler Title:
- Commander: reduces training costs
- Conjurer: reduces spell costs
- Embalmber: increases conversions
- Engineer: increases improvement points
- Excavator: increases ore and gem production
- Healer: reduces casualties
- Investigator: increases spy strength
- Pathfinder: dcreases cost of exploration
- Researcher: increases XP production
- Surveyor: decreases construction and rezoning costs
- Warden: increases lumber production
- See Scribes for latest numbers.
- Dominions without a custom Ruler Name gets 100 extra prestige.
- It is no longer possible to send less than a target’s land DP.
- New faction perk: Salvaging.
- Salvaging is a percentage which determines how much of casualties’ ore, gem, and lumber costs are salvaged.
- On attack, the resources return with land.
- On defense, the resources become immediately available.
- Salvaging only happens for the successful party.
- Armada salvages 50%.
- Dwarf salvages 25%.
- Gnome salvages 50%.
- Halfling salvages 25%.
- Human salvages 75%.
- Imperial Gnome salvages 75%.
- Jagunii salvages 25%.
- Kobold salvages 10%.
- Legion salvages 25%.
- Nomad salvages 65%.
- Sacred Order salvages 15%.
- Sylvan salvages 65%.
- Troll salvages 20%.
- Wood Elf salvages 35%.
- Plunder has been refactored.
- Instead of being a simple yes/no check, plunder is now more detailed so that different units can plunder different amounts and resources.
- Plunder only happens on successful invasions.
- Plunder is limited by the target’s stockpiles.
- Plunder has been given to a lot new factions and units.
- Dragon plunders 50 food, 100 gems.
- Gnome Juggernaut plunders 2 ore, 0.15 gems.
- Goblin Skulker plunders 1 platinum, 0.35 gems.
- Halfling Master Thief plunders 2 platinum, 0.1 gems.
- Human Cavalry plunders 0.75 platinum, 0.25 gems.
- Jagunii War Mammoth plunders 1 gem, 1 food.
- Kobold Grunt plunders 0.1 platinum, 0.01 gem.
- Lux Pax plunders 1 mana, 0.2 gems.
- Nomad (see below).
- Nox Lich plunders 1 mana, 0.2 gems.
- Troll Mountain Troll plunders: 2 food, 1 gems.
- New faction: the City-state of Kerranad.
- A prosperous, peaceful city-state which, until now, has managed to stay out of the conflict. Uneasy with both Imperial or Commonwealth rule, they have declared independence from both.
- Alignment: Independent.
- Spell: Retribution (+20% OP if target recently invaded your realm, shared with Jagunii).
- Perks:
- Platinum production: +10%.
- Ore production: +50%.
- Gem production: +50%.
- Can sell food.
- Salvage: 95%.
- Cannot rezone.
- Cannot train Archmages.
- Max 1 Kerranad per round.
- Minimum six rounds played for an account to be able to select Kerranad.
- Starting buildings:
- Plains: 100 farms, 200 smithies
- Forest: 50 lumberyards, 25 forest havens
- Mountain: 200 ore mines, 200 diamond mines
- Hill: 100 barracks
- Swamp: 50 towers, 25 wizard guilds
- Water: 50 docks
- Starting improvements:
- Markets: 2.5%
- Keep: 5%
- Forges: 2.5%
- Walls: 2.5%
- Armory: 5%
- Observatory: 10%
- Harbor: 10%
- Units:
- Assassin: 4/0 – 200 plat, 100 ore, 1 Spy – counts as 1 spy on offence and defence, increases defensive casualties (for target), -50% offensive casualties.
- Immortal Guard: 0/4 – 400 plat, 200 ore, 10 gem – increases base morale by 1% for every 1% of population made up of Immortal Guards.
- Battlemage: 6/6 – 1,200 plat, 75 ore, 1 Wizard – counts as 1 wizard on offence and defence, immortal wizard (does not die on failed spells).
- Immortal Knight: 9/4 – 800 plat, 120 ore, 25 gems, 1 Immortal Guard – increases base morale by 2% for every 1% of population made up of Immortal Knights, +1 DP if paired with an Immortal Guard.
- Nomad:
- Cannot build homes or barracks.
- +25 barren pop.
- +1% OP per 1% barren land (no max).
- +10% construction cost (from -25%).
- -2 tick construction time.
- Fighter replaced with Light Cavalry: 3/0 – 300 plat, 15 ore – returns 3 ticks faster, -25% casualties, plunders 2 plat and 0.1 gem.
- Kharash replaced with Sabrer: 0/3 – 275 plat, 35 ore.
- Kheshig replaced with Halberder: 0/7 – 1,000 plat, 100 ore – increases offensive casualties (invader suffers additional casualties).
- Horse Archer changed to: 8/3 – 1,200 plat, 50 ore – returns 3 ticks faster, -50% casualties on offence, and plunders 1 plat, 0.25 gem, and 0.5 ore.
- Demon:
- Archdemon +1 OP per 2 souls (from +1 OP per 10 souls).
- Imp point per soul changed from 1,200 to 400.
- Marshling:
- Construction cost changed from +25% to +10%.
- Pop bonus increased from +15% to +20%.
- General changes:
- Norse Berserkir now only become champions for successful invasions over 75%.
- Gnome construction time reduction increased from 3 to 6 (construction takes 12-6=6 ticks).
- Armada Commodore changed to 0/5 from 4/5.
- Conversions on failed invasions reduced to 1/12 of defensive casualties (from 1/3).
- Defensive conversions capped to actual number of offensive casualties and further reduced to 1/3 if the invasion is successful.
- Fixed round generation command, which is mostly a technical fix but it increases the randomness of when offensive actions are prohibited.