War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round.
Peacekeepers League removed.
Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring.
After an attacker’s 10th attack, prestige gains for attacker are multiplied by [Victories] / ([Victories] + [Times Invaded]), meaning if you have 25 victories and have been invaded 10 times, your prestige gains are multiplied by 25/(25+10)=0.7142857143.
Three new types of conversion introduced:
Full casualties conversion (Sacred Order): basically the old conversion but rewritten to target all casualties (neither more nor less).
Displaced peasants conversion (Cult, Sacred Order): all peasants living on the conquered acres are converted. Calculate as[Defender Peasants]/[Defender Size]*[Acres Conquered]. — Does not work against factions that have the “Can only abduct own” perk.
Value based conversion (Afflicted): conversions are based on the value of the units killed. [Raw Value Killed By The Converting Unit]*[Multiplier] is the base number of new units created.
Embalmer ruler title removed (currently no benefit).
Recalling advancements removed (currently no benefit).
Big under-the-hood changes to conversion logic to make it easier to maintain and make it possible to combine multiple conversion types for the same units. Expecting hella some bugs.
Abomination conversion changed to value conversion with a multipler of 2.
Abominations get 0.5% attrition.
Pest Rats require 0.75 housing and lose OP.
Necromancer cost changed from 800 plat, 10 ore to 800 plat, 1 lumber.
Necromancer loses OP.
Reaper cost changed from 600 plat, 200 ore, 5% morale to 600 plat, 40 mana, 5% morale.
Reaper conversion changed to value conversion with a multiplier of 4.
Effect from all Afflicted spells are now affected by Aura and other spell damage reduction bonuses.
Conversion reduction increased from -25% to -35%.
Conversion removed from Disciple and Mystic.
Conversion of displace peasants added to Disciple and Mystic.
+50% cost of exploration.
Voodoo Mage limited to 1 per Warboss (down from 2).
Martyrs require 1/4 housing.
Conversion removed from Fanatic and Paladin.
Casualties conversion added to Martyr and Paladin.
Conversion of displaced peasants added to Martyr, Fanatic, and Paladin.
Rezoning cost lowered from -15% to -30%.
+25% cost of exploration.
+50% duration of exploration.
Skeletons require 1/8 housing.
Skeletons lose perk to increase casualties for defender on attack.
Skeletons gain Magical attribute, making them ineligible for conversion.
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…
The Commonwealth Armada is getting a tune-up: Ensign changed to 3/1.5 for 300 plat, 10 ore. Commodore changed to 4/5 for 825 plat, 25 ore. The clunky Oreclad is replaced with the much lighter and faster Frigate: 0/120 for 12,500 plat, 2,500 ore, and 5,000 lumber. Each Frigate can house up to 8 units. The…
Not much is changing for Round 20. Working on some heavy backend changes that will unlock some exciting stuff. Dragon restriction of max 1 Dragon per 300 acres of mountains removed. Afflicted Reaper cost changed from 600 plat, 200 ore, 1 prestige to 600 plat, 200 ore, 5% morale. Icekin Ice Elemental ore cost removed….
Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms…
General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…