War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round.
Peacekeepers League removed.
Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring.
After an attacker’s 10th attack, prestige gains for attacker are multiplied by [Victories] / ([Victories] + [Times Invaded]), meaning if you have 25 victories and have been invaded 10 times, your prestige gains are multiplied by 25/(25+10)=0.7142857143.
Three new types of conversion introduced:
Full casualties conversion (Sacred Order): basically the old conversion but rewritten to target all casualties (neither more nor less).
Displaced peasants conversion (Cult, Sacred Order): all peasants living on the conquered acres are converted. Calculate as[Defender Peasants]/[Defender Size]*[Acres Conquered]. — Does not work against factions that have the “Can only abduct own” perk.
Value based conversion (Afflicted): conversions are based on the value of the units killed. [Raw Value Killed By The Converting Unit]*[Multiplier] is the base number of new units created.
Embalmer ruler title removed (currently no benefit).
Recalling advancements removed (currently no benefit).
Big under-the-hood changes to conversion logic to make it easier to maintain and make it possible to combine multiple conversion types for the same units. Expecting hella some bugs.
Abomination conversion changed to value conversion with a multipler of 2.
Abominations get 0.5% attrition.
Pest Rats require 0.75 housing and lose OP.
Necromancer cost changed from 800 plat, 10 ore to 800 plat, 1 lumber.
Necromancer loses OP.
Reaper cost changed from 600 plat, 200 ore, 5% morale to 600 plat, 40 mana, 5% morale.
Reaper conversion changed to value conversion with a multiplier of 4.
Effect from all Afflicted spells are now affected by Aura and other spell damage reduction bonuses.
Conversion reduction increased from -25% to -35%.
Conversion removed from Disciple and Mystic.
Conversion of displace peasants added to Disciple and Mystic.
+50% cost of exploration.
Voodoo Mage limited to 1 per Warboss (down from 2).
Martyrs require 1/4 housing.
Conversion removed from Fanatic and Paladin.
Casualties conversion added to Martyr and Paladin.
Conversion of displaced peasants added to Martyr, Fanatic, and Paladin.
Rezoning cost lowered from -15% to -30%.
+25% cost of exploration.
+50% duration of exploration.
Skeletons require 1/8 housing.
Skeletons lose perk to increase casualties for defender on attack.
Skeletons gain Magical attribute, making them ineligible for conversion.
General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Buildings 2.0! This is a massive technical change and while testing has been done, bugs are absolutely guaranteed affecting everything from mods to pop to production, and other fun things. In the spirit of forcing change (and not have legacy code hanging around for comfort), I have ripped out large swathes of code which likely…
General Prestige gains perks now also apply to Expeditions. Barbarians get a new improvement (Tribalism), into which they invest each tick. The amount invested is 4,000 * (1 + [Ticks] / 1000). Theft 3.0: Theft is no longer a single spy-op that you spam at a target. Instead, you go to the new Theft page,…
The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…