War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round.
Peacekeepers League removed.
Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring.
After an attacker’s 10th attack, prestige gains for attacker are multiplied by [Victories] / ([Victories] + [Times Invaded]), meaning if you have 25 victories and have been invaded 10 times, your prestige gains are multiplied by 25/(25+10)=0.7142857143.
Three new types of conversion introduced:
Full casualties conversion (Sacred Order): basically the old conversion but rewritten to target all casualties (neither more nor less).
Displaced peasants conversion (Cult, Sacred Order): all peasants living on the conquered acres are converted. Calculate as[Defender Peasants]/[Defender Size]*[Acres Conquered]. — Does not work against factions that have the “Can only abduct own” perk.
Value based conversion (Afflicted): conversions are based on the value of the units killed. [Raw Value Killed By The Converting Unit]*[Multiplier] is the base number of new units created.
Embalmer ruler title removed (currently no benefit).
Recalling advancements removed (currently no benefit).
Big under-the-hood changes to conversion logic to make it easier to maintain and make it possible to combine multiple conversion types for the same units. Expecting hella some bugs.
Abomination conversion changed to value conversion with a multipler of 2.
Abominations get 0.5% attrition.
Pest Rats require 0.75 housing and lose OP.
Necromancer cost changed from 800 plat, 10 ore to 800 plat, 1 lumber.
Necromancer loses OP.
Reaper cost changed from 600 plat, 200 ore, 5% morale to 600 plat, 40 mana, 5% morale.
Reaper conversion changed to value conversion with a multiplier of 4.
Effect from all Afflicted spells are now affected by Aura and other spell damage reduction bonuses.
Conversion reduction increased from -25% to -35%.
Conversion removed from Disciple and Mystic.
Conversion of displace peasants added to Disciple and Mystic.
+50% cost of exploration.
Voodoo Mage limited to 1 per Warboss (down from 2).
Martyrs require 1/4 housing.
Conversion removed from Fanatic and Paladin.
Casualties conversion added to Martyr and Paladin.
Conversion of displaced peasants added to Martyr, Fanatic, and Paladin.
Rezoning cost lowered from -15% to -30%.
+25% cost of exploration.
+50% duration of exploration.
Skeletons require 1/8 housing.
Skeletons lose perk to increase casualties for defender on attack.
Skeletons gain Magical attribute, making them ineligible for conversion.