War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round.
Peacekeepers League removed.
Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring.
After an attacker’s 10th attack, prestige gains for attacker are multiplied by [Victories] / ([Victories] + [Times Invaded]), meaning if you have 25 victories and have been invaded 10 times, your prestige gains are multiplied by 25/(25+10)=0.7142857143.
Three new types of conversion introduced:
Full casualties conversion (Sacred Order): basically the old conversion but rewritten to target all casualties (neither more nor less).
Displaced peasants conversion (Cult, Sacred Order): all peasants living on the conquered acres are converted. Calculate as[Defender Peasants]/[Defender Size]*[Acres Conquered]. — Does not work against factions that have the “Can only abduct own” perk.
Value based conversion (Afflicted): conversions are based on the value of the units killed. [Raw Value Killed By The Converting Unit]*[Multiplier] is the base number of new units created.
Embalmer ruler title removed (currently no benefit).
Recalling advancements removed (currently no benefit).
Big under-the-hood changes to conversion logic to make it easier to maintain and make it possible to combine multiple conversion types for the same units. Expecting hella some bugs.
Abomination conversion changed to value conversion with a multipler of 2.
Abominations get 0.5% attrition.
Pest Rats require 0.75 housing and lose OP.
Necromancer cost changed from 800 plat, 10 ore to 800 plat, 1 lumber.
Necromancer loses OP.
Reaper cost changed from 600 plat, 200 ore, 5% morale to 600 plat, 40 mana, 5% morale.
Reaper conversion changed to value conversion with a multiplier of 4.
Effect from all Afflicted spells are now affected by Aura and other spell damage reduction bonuses.
Conversion reduction increased from -25% to -35%.
Conversion removed from Disciple and Mystic.
Conversion of displace peasants added to Disciple and Mystic.
+50% cost of exploration.
Voodoo Mage limited to 1 per Warboss (down from 2).
Martyrs require 1/4 housing.
Conversion removed from Fanatic and Paladin.
Casualties conversion added to Martyr and Paladin.
Conversion of displaced peasants added to Martyr, Fanatic, and Paladin.
Rezoning cost lowered from -15% to -30%.
+25% cost of exploration.
+50% duration of exploration.
Skeletons require 1/8 housing.
Skeletons lose perk to increase casualties for defender on attack.
Skeletons gain Magical attribute, making them ineligible for conversion.
General Fixed the all lowercase “rezone” button on the Land page to “Rezone”. Refactored how stats are stored. Mainly a technical change, but makes things a little more flexible going forward. The game currently tracks over 150 different stats. Valhalla will be overhauled in the future. All historical stats prior to round 48 will be…
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…
General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…
General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…