New round mode: fixed duration, a round which ends after a certain number of ticks.
Morale perks from units which are tied to a building are capped by the building’s morale perk. This is a general change but (for now) effectively limited to Halflings: Bards housed in Taverns beyond 5% do not provide any morale bonus.
As per Buildings changes below, Barbarians now have a home-type building on each land type.
Barbarians will build these buildings on each barren land type at a ratio of max(0.15, min(([Round Ticks] / 1000), 0.65), which should mean they build at least 15% home buildings until tick 150 and then increasing each tick up to a maximum of 65% (tick 650).
Thunder Hammerer changed from 160/120 to 240/40.
Pop bonus changed from +40% to +50%.
Bard changed from +0.5% per Tavern.
Defender gains -5% casualties per 1 SPA.
Master Thief changed from 7/4 to 0/0 and from counting as 1 spy to counting as 2 spies, +100% carry capacity, increases spy strength refresh at a rate of ([Master Thieves] / [Total Population]) * 10.
Staff Master changed to: 3/5 — 1,000 gold, 5 lumber — +0.50 OP per 1 SPA (max +5), -5% casualties per 1 SPA.
Swamp gas improvement points changed from 3 to 2.25.
Spy cost set to 600 gold.
Draftee DP: 3
+20% exchange bonus
+10% lumber production
Warrior: 7/7 — 580 gold, 120 ore, 60 lumber — dies into 1 champion on victory or fending off, suffers +50% casualties, increases enemy casualties on defense.
Berserker: 7/7 — 1 champion — immortal, increases own casualties, no draftee required, increases morale gains on invasions by ([Berserkers] / [Units Sent]) * 2 (no effect on defense).
Homeguard: 0/9 — 1 champion — immortal, no draftee required.
War is removed. All ops are available at all times after the 24-hour grace period at the beginning of the round. Peacekeepers League removed. Cost of exploration changed to sqrt(([Total Land] + [Land Incoming]))*([Total Land] + [Land Incoming])/6-1000. This is a small reduction on lower acres but a big increase for long-term exploring. After an…
OP and prestige bonuses removed from war. War is now black-ops only. Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP. Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3…
General Dominion stats changed from integers (INT) to big integers (BIGINT), allowing for far greater values to be stored. Production and consumption now stop in abandoned dominions. Factions Armada Plunder removed from Battleships. Artillery Cannot send expeditions. Cannons gain instant return. Dark Elf Slave Soldiers releases into 1 prisoner. Dimensionalists Not playable in round 58….
Advancements now go to Level 10 (same increments as Levels 8 and 9). New advancement: Conscription: increases drafting by 2.5% at Level 1. Barbarians will construct buildings. They will continue to have -100% production penalty across the board, so the buildings won’t yield anything (since that would make them theft targets), nor will they build…
Gameplay Working on some new ideas and concepts, but nothing major this round. World News 2.0 An almost entirely technical change only, but one which was well overdue. The previous World News code was a huge mess. In terms of game impact, just some minor cosmetic changes that will become apparent during the round. General…
Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale. Platinum production bonus…