New round mode: fixed duration, a round which ends after a certain number of ticks.
Morale perks from units which are tied to a building are capped by the building’s morale perk. This is a general change but (for now) effectively limited to Halflings: Bards housed in Taverns beyond 5% do not provide any morale bonus.
As per Buildings changes below, Barbarians now have a home-type building on each land type.
Barbarians will build these buildings on each barren land type at a ratio of max(0.15, min(([Round Ticks] / 1000), 0.65), which should mean they build at least 15% home buildings until tick 150 and then increasing each tick up to a maximum of 65% (tick 650).
Thunder Hammerer changed from 160/120 to 240/40.
Pop bonus changed from +40% to +50%.
Bard changed from +0.5% per Tavern.
Defender gains -5% casualties per 1 SPA.
Master Thief changed from 7/4 to 0/0 and from counting as 1 spy to counting as 2 spies, +100% carry capacity, increases spy strength refresh at a rate of ([Master Thieves] / [Total Population]) * 10.
Staff Master changed to: 3/5 — 1,000 gold, 5 lumber — +0.50 OP per 1 SPA (max +5), -5% casualties per 1 SPA.
Swamp gas improvement points changed from 3 to 2.25.
Spy cost set to 600 gold.
Draftee DP: 3
+20% exchange bonus
+10% lumber production
Warrior: 7/7 — 580 gold, 120 ore, 60 lumber — dies into 1 champion on victory or fending off, suffers +50% casualties, increases enemy casualties on defense.
Berserker: 7/7 — 1 champion — immortal, increases own casualties, no draftee required, increases morale gains on invasions by ([Berserkers] / [Units Sent]) * 2 (no effect on defense).
Homeguard: 0/9 — 1 champion — immortal, no draftee required.
Gameplay Protectorates can not be larger than 133% of their protectors. If a protectorate attempts to make a hit that would make them exceed 133%, the invasion is halted. Expedition XP gains increased from 25 to 33 per land. Expedition prestige gains increased from [Land Discovered] / [Total Land] * 200 to [Land Discovered] /…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
Gameplay Land discovered restriction from hitting the same target changed from 12 ticks to 8 ticks. This used to be measured in hours (two hours) and wasn’t reconfigured correctly when I changed it to be ticks based. Sabotage Listen, all y’all, it’s a Sabotage! Like Theft and Sorcery had a baby: what was left of…