Round 62 Changes

General

  • Barbarian Tribalism investments increased by a bit.
  • Expedition land gains doubled.
  • XP per land gained on invasions changed form 37.50 to 40.
  • Buildings that provide wizard and spy housing will now house wizard and spy units in training.

Factions

  • Armada:
    • Inability to explore replaced with +100% cost of exploration.
  • New — Aurei:
    • A magical people struck with goldlust.
    • Alignment: Commonwealth.
    • Resources: Gold (2 imp points), food, mana.
    • Traits
      • +50% cost of exploration.
    • Units
      • Alchemist: 0/0 – 333 gold, 1 peasant – produces 5.4 gold/tick, max 20 per Gold Quarry, no draftee required, increases improvement points of gold at a rate of ([Alchemists] / [Land]) / 10.
      • Gold Wyrm: 180/220 – 60,000 gold, 8,000 food — immortal on victory, immortal on fending off, -50% casualties, max 2 per Gold Quarry, plunders up to 150 gold, does not count as population, consumes 20 food/tick.
      • Halcyon: 0/8 – 1 wizard, 300 gold, 20 mana – no draftee required, dies into a wizard, counts as 1/4 wizard, -30% casualties per 1 WPA, immortal at 5 WPA, trains instantly.
      • Chryson: 8/6 – 1 wizard, 400 gold, 20 mana – no draftee required, dies into a wizard, counts as 1/4 wizard, -30% casualties per 1 WPA, immortal at 5 WPA, trains instantly.
  • Demon:
    • +100% cost of exploration.
    • Congregant changed to 0/4 for 600 gold, 8 blood, 1 soul, and blood production doubled from 0.14 to 0.28.
    • Adjudicator cost changed to 2,000 gold, 24 blood, 1 soul, and gains +8 DP when paired with Archdemon at home.
  • Orc:
    • Voodoo Magi pairing limit changed from 1 per Warboss at home to 1 Warboss including Warbosses out on invasion.
  • Nomad:
    • Extra land gain from expeditions removed.
  • Spirit goes away. Bye!
  • Yeti:
    • Worker gem production changed from 0.65 to 0.90 per tick.
  • Void:
    • Distortion: DP changed from 4 to 4.5.

Advancements

  • No changes.

Buildings

  • Altar (Demon only): now also protects 1,000 blood from theft.
  • Gold Quarry (Aurei only): produces 50 gold/tick (increased by 0.05 per tick), houses 20 Metallurgists, provides no jobs, provides no housing.
  • Smithy: not available to Aurei.
  • New — Wizard Dome (Aurei only): increases wizard strength recovery by +0.1%/tick per 1% (max +5%/tick), houses 50 wizards or wizard units.
  • Wizard Guild: not available to Aurei.

Deities

  • No changes.

Improvements

  • Mobilisation not available to Aurei.
  • Waves (Void only) constants doubled for both perks.

Resources

  • No changes.

Spells

  • New — Imperial Duty (Black Orc and Orc only): +100% drafting (12 ticks, 72 tick cool down).

Spy Ops

  • No changes.

Titles

  • No changes.

Similar Posts