Round 26 Changes

  • You can now skip more than one tick at a time in protection.
  • Governors can set a Discord link on the Government page, which will be prominently displayed in the Council (Assembly, Parliament, or Senate).
  • New set of advancements: Craftsmanship, increases jobs per building by up 15% at Level 6.
  • Guards changed:
    • The concept of Guards no longer fits the ODARENA lore and have been replaced with Leagues.
    • Guard tax removed.
    • Royal Guard
      • Renamed Peacekeepers League.
      • Range limited to 60-166% (unchanged).
      • +5% defensive power.
      • Cannot invade unless recently invaded, and then only the invader’s realm.
    • Elite Guard
      • Renamed Warriors League.
      • Range limited to 75-133% (unchanged).
      • +10% prestige gains.
      • +5% additional offensive power against other members.
      • Cannot explore.
    • You can join Warriors League directly (no need to first join one, then the other).
    • Leagues available from start of the round.
    • Each League takes 6 hours to join.
    • You cannot leave a League before 24 hours after joining.
    • You can only be a member of one League.
    • Barbarians are no longer members of any guard (league).
  • Imperial Gnome no longer exempt from guard tax (because there is no guard tax).
  • Human changes:
    • New spell: Call To Arms (replaces Crusade):
      • Training costs reduced by 10% to a minimum of 60% reduction (beyond the normal 50% reduction).
      • Training times reduced by six ticks.
      • +20% ore and platinum production.
      • Lasts 12 ticks.
      • 36-hour cool down.
    • Spearman renamed Man-at-Arms and changed to 4/0 for 365 plat, 20 ore (from 3/0 for 275 plat, 20 ore).
    • Archer changed to 0/4 for 365 plat, 20 lumber from 0/3 for 275 plat, 15 ore).
    • Knight renamed Spearman and changed to 0/7 for 800 plat, 80 ore (from 3/7 for 1,000 plat, 75 ore).
    • Cavalry renamed Knight and changed to 8/4 (from 7/3).
  • Sacred Order spell renamed from Crusade to Divine Intervention.
  • Demon Archdemon OP changed from +1 per 2 Souls to +1 per 3 Souls.
  • Kerranad:
    • +50% ore production lowered to +25%.
    • +50% gem production removed.
    • +35% improvement points per resource.
    • +35% castle improvement maxes.
    • Unit ore costs dropped by 50%.

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