Protection is now entirely self-service and not time-based.
Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page.
Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it.
Normally scheduled ticks (the ones every 15 minutes) do not count for dominions under protection.
Base starting resources: 3 million plat, 100,000 ore, 20,000 gems, 200,000 lumber, and 100 boats. Plus faction-specific variance.
Barbarians are exempt from protection and instead start with units.
Demon removed for one round in order to have enough time to solve a bug with a new feature.
Sacred Order Fanatic cost changed to 800p, 75r (from 900p, 50r).
Sacred Order Holy Warrior gains +1 DP per 10% shrine (max +1).
Sacred Order population growth penalty removed (was -15%).
Sacred Order Monk assigned 3 networth (from 0).
Crusade works on defense but only causes half offensive casualties (4.25% instead of 8.5%).
Sylvan Spriggan changed to 650 lumber, 100 mana (from 800 lumber, 100 mana).
Lycanthrope pop bonus changed to +20% (from +10%).
Lycanthrope Werewolf pairing bonus from Garous changed to +1 from +2.
Offensive casualties are rounded down instead of up.
Barbarians start in Royal Guard.
Overhauled: Troll (Empire)
Cannot unlock Advancements.
Max population -10%.
Food consumption: +25%.
Home land changed to Forest from Plains.
Gem production: +10% (they like the shinies but aren’t very good at what to do with them).
Clubber: 4/0 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Basher: 0/4 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Smasher: 7/7 – 1,000p, 250r, 20 lumber – only dies against units with at least 6 raw military power.
Mountain Troll: 12/12 – 1,500p, 500r, 10 gems – only dies against units with at least 8 raw military power, each Mountain Troll eats 0.1 peasants and draftees on successful attacks.
New faction: Jagunii (Commonwealth)
Javalineer: 3/0 – 250p, 5r, 5l.
Lancer: 0/3 – 250p, 5r, 5l.
Mammoth: 0/8 – 2,400p – no draftee required, does not count as population, eats 0.25 extra food/tick, and -50% casualties.
War Mammoth: 24/24 – 800r, 1,000 gems, 4 Javalineers, 4 Lancers, 1 Mammoth – no draftee required, does not count as population, eats 2 extra food/tick, -75% casualties, and if lost in battle, returns home as a Mammoth.
Spell: Retribution – +10% OP if target has recently invaded the attacker’s realm.
New faction: Elementals (Commonwealth)
Fire: 5/5 – 1,100p, 5 mana – burns 0.15 peasants on attack, counts as 0.15 wizard on offense. Requires boats.
Water: 5/5 – 1,100p, 5 mana – +1 OP per 10% water (max +1 OP), counts as 0.15 spy on defense. Does not reqire boats.
Earth: 5/5 – 1,100p, 5 mana – +1 OP per 10% barren of target (max +1 OP), counts as 0.15 wizard on offense. Requires boats.
Air: 5/5 – 1,100p, 5 mana – reduces combat losses, counts as 0.15 spy on offense. Does not require boats.
Spell: Aether – +10% OP if army composition is equal parts of every element.
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…
Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…
Gameplay Free exploration at tick 0 removed. Governors of the Realms get +10% prestige gains. +20% prestige gain if you successfully invade another realm’s governor. Votes for governor can only be changed once every 192 ticks. Units and spells can now be restricted to a deity. Factions Halfling Spies train in six ticks. Human Scythed…
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…