Protection is now entirely self-service and not time-based.
Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page.
Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it.
Normally scheduled ticks (the ones every 15 minutes) do not count for dominions under protection.
Base starting resources: 3 million plat, 100,000 ore, 20,000 gems, 200,000 lumber, and 100 boats. Plus faction-specific variance.
Barbarians are exempt from protection and instead start with units.
Demon removed for one round in order to have enough time to solve a bug with a new feature.
Sacred Order Fanatic cost changed to 800p, 75r (from 900p, 50r).
Sacred Order Holy Warrior gains +1 DP per 10% shrine (max +1).
Sacred Order population growth penalty removed (was -15%).
Sacred Order Monk assigned 3 networth (from 0).
Crusade works on defense but only causes half offensive casualties (4.25% instead of 8.5%).
Sylvan Spriggan changed to 650 lumber, 100 mana (from 800 lumber, 100 mana).
Lycanthrope pop bonus changed to +20% (from +10%).
Lycanthrope Werewolf pairing bonus from Garous changed to +1 from +2.
Offensive casualties are rounded down instead of up.
Barbarians start in Royal Guard.
Overhauled: Troll (Empire)
Cannot unlock Advancements.
Max population -10%.
Food consumption: +25%.
Home land changed to Forest from Plains.
Gem production: +10% (they like the shinies but aren’t very good at what to do with them).
Clubber: 4/0 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Basher: 0/4 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Smasher: 7/7 – 1,000p, 250r, 20 lumber – only dies against units with at least 6 raw military power.
Mountain Troll: 12/12 – 1,500p, 500r, 10 gems – only dies against units with at least 8 raw military power, each Mountain Troll eats 0.1 peasants and draftees on successful attacks.
New faction: Jagunii (Commonwealth)
Javalineer: 3/0 – 250p, 5r, 5l.
Lancer: 0/3 – 250p, 5r, 5l.
Mammoth: 0/8 – 2,400p – no draftee required, does not count as population, eats 0.25 extra food/tick, and -50% casualties.
War Mammoth: 24/24 – 800r, 1,000 gems, 4 Javalineers, 4 Lancers, 1 Mammoth – no draftee required, does not count as population, eats 2 extra food/tick, -75% casualties, and if lost in battle, returns home as a Mammoth.
Spell: Retribution – +10% OP if target has recently invaded the attacker’s realm.
New faction: Elementals (Commonwealth)
Fire: 5/5 – 1,100p, 5 mana – burns 0.15 peasants on attack, counts as 0.15 wizard on offense. Requires boats.
Water: 5/5 – 1,100p, 5 mana – +1 OP per 10% water (max +1 OP), counts as 0.15 spy on defense. Does not reqire boats.
Earth: 5/5 – 1,100p, 5 mana – +1 OP per 10% barren of target (max +1 OP), counts as 0.15 wizard on offense. Requires boats.
Air: 5/5 – 1,100p, 5 mana – reduces combat losses, counts as 0.15 spy on offense. Does not require boats.
Spell: Aether – +10% OP if army composition is equal parts of every element.
Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4. acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk. Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…
Buildings 2.0! This is a massive technical change and while testing has been done, bugs are absolutely guaranteed affecting everything from mods to pop to production, and other fun things. In the spirit of forcing change (and not have legacy code hanging around for comfort), I have ripped out large swathes of code which likely…
General Land target added to rounds. Pure technical change. The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as…
General Lots of code clean-ups and trimming of the database. Should have no impact, or maybe save fractions of milliseconds of load times. Info ops removed. Op Center and Intelligence replaced by Insight: Only available once the round starts. Real-time view of all advisors of all dominions which are not protection and whose rounds have…
Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker. Barbarians now start out a bit smaller. Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent…
You can now skip more than one tick at a time in protection. Governors can set a Discord link on the Government page, which will be prominently displayed in the Council (Assembly, Parliament, or Senate). New set of advancements: Craftsmanship, increases jobs per building by up 15% at Level 6. Guards changed: The concept of…