Round 17 Changes

  • Protection Overhaul
    • Protection is now entirely self-service and not time-based.
    • Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page.
    • Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it.
    • Normally scheduled ticks (the ones every 15 minutes) do not count for dominions under protection.
    • Base starting resources: 3 million plat, 100,000 ore, 20,000 gems, 200,000 lumber, and 100 boats. Plus faction-specific variance.
    • Barbarians are exempt from protection and instead start with units.
  • Demon removed for one round in order to have enough time to solve a bug with a new feature.
  • Sacred Order Fanatic cost changed to 800p, 75r (from 900p, 50r).
  • Sacred Order Holy Warrior gains +1 DP per 10% shrine (max +1).
  • Sacred Order population growth penalty removed (was -15%).
  • Sacred Order Monk assigned 3 networth (from 0).
  • Crusade works on defense but only causes half offensive casualties (4.25% instead of 8.5%).
  • Sylvan Spriggan changed to 650 lumber, 100 mana (from 800 lumber, 100 mana).
  • Lycanthrope pop bonus changed to +20% (from +10%).
  • Lycanthrope Werewolf pairing bonus from Garous changed to +1 from +2.
  • Offensive casualties are rounded down instead of up.
  • Barbarians start in Royal Guard.
  • Overhauled: Troll (Empire)
    • Cannot unlock Advancements.
    • Max population -10%.
    • Food consumption: +25%.
    • Improvements: -20%.
    • Home land changed to Forest from Plains.
    • Gem production: +10% (they like the shinies but aren’t very good at what to do with them).
    • Clubber: 4/0 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
    • Basher: 0/4 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
    • Smasher: 7/7 – 1,000p, 250r, 20 lumber – only dies against units with at least 6 raw military power.
    • Mountain Troll: 12/12 – 1,500p, 500r, 10 gems – only dies against units with at least 8 raw military power, each Mountain Troll eats 0.1 peasants and draftees on successful attacks.
    • Regeneration: unchanged.
  • New faction: Jagunii (Commonwealth)
    • Javalineer: 3/0 – 250p, 5r, 5l.
    • Lancer: 0/3 – 250p, 5r, 5l.
    • Mammoth: 0/8 – 2,400p – no draftee required, does not count as population, eats 0.25 extra food/tick, and -50% casualties.
    • War Mammoth: 24/24 – 800r, 1,000 gems, 4 Javalineers, 4 Lancers, 1 Mammoth – no draftee required, does not count as population, eats 2 extra food/tick, -75% casualties, and if lost in battle, returns home as a Mammoth.
    • Spell: Retribution – +10% OP if target has recently invaded the attacker’s realm.
  • New faction: Elementals (Commonwealth)
    • Fire: 5/5 – 1,100p, 5 mana – burns 0.15 peasants on attack, counts as 0.15 wizard on offense. Requires boats.
    • Water: 5/5 – 1,100p, 5 mana – +1 OP per 10% water (max +1 OP), counts as 0.15 spy on defense. Does not reqire boats.
    • Earth: 5/5 – 1,100p, 5 mana – +1 OP per 10% barren of target (max +1 OP), counts as 0.15 wizard on offense. Requires boats.
    • Air: 5/5 – 1,100p, 5 mana – reduces combat losses, counts as 0.15 spy on offense. Does not require boats.
    • Spell: Aether – +10% OP if army composition is equal parts of every element.

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