Protection is now entirely self-service and not time-based.
Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page.
Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it.
Normally scheduled ticks (the ones every 15 minutes) do not count for dominions under protection.
Base starting resources: 3 million plat, 100,000 ore, 20,000 gems, 200,000 lumber, and 100 boats. Plus faction-specific variance.
Barbarians are exempt from protection and instead start with units.
Demon removed for one round in order to have enough time to solve a bug with a new feature.
Sacred Order Fanatic cost changed to 800p, 75r (from 900p, 50r).
Sacred Order Holy Warrior gains +1 DP per 10% shrine (max +1).
Sacred Order population growth penalty removed (was -15%).
Sacred Order Monk assigned 3 networth (from 0).
Crusade works on defense but only causes half offensive casualties (4.25% instead of 8.5%).
Sylvan Spriggan changed to 650 lumber, 100 mana (from 800 lumber, 100 mana).
Lycanthrope pop bonus changed to +20% (from +10%).
Lycanthrope Werewolf pairing bonus from Garous changed to +1 from +2.
Offensive casualties are rounded down instead of up.
Barbarians start in Royal Guard.
Overhauled: Troll (Empire)
Cannot unlock Advancements.
Max population -10%.
Food consumption: +25%.
Home land changed to Forest from Plains.
Gem production: +10% (they like the shinies but aren’t very good at what to do with them).
Clubber: 4/0 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Basher: 0/4 – 300p, 50r, 10 lumber – only dies against units with at least 3 raw military power.
Smasher: 7/7 – 1,000p, 250r, 20 lumber – only dies against units with at least 6 raw military power.
Mountain Troll: 12/12 – 1,500p, 500r, 10 gems – only dies against units with at least 8 raw military power, each Mountain Troll eats 0.1 peasants and draftees on successful attacks.
New faction: Jagunii (Commonwealth)
Javalineer: 3/0 – 250p, 5r, 5l.
Lancer: 0/3 – 250p, 5r, 5l.
Mammoth: 0/8 – 2,400p – no draftee required, does not count as population, eats 0.25 extra food/tick, and -50% casualties.
War Mammoth: 24/24 – 800r, 1,000 gems, 4 Javalineers, 4 Lancers, 1 Mammoth – no draftee required, does not count as population, eats 2 extra food/tick, -75% casualties, and if lost in battle, returns home as a Mammoth.
Spell: Retribution – +10% OP if target has recently invaded the attacker’s realm.
New faction: Elementals (Commonwealth)
Fire: 5/5 – 1,100p, 5 mana – burns 0.15 peasants on attack, counts as 0.15 wizard on offense. Requires boats.
Water: 5/5 – 1,100p, 5 mana – +1 OP per 10% water (max +1 OP), counts as 0.15 spy on defense. Does not reqire boats.
Earth: 5/5 – 1,100p, 5 mana – +1 OP per 10% barren of target (max +1 OP), counts as 0.15 wizard on offense. Requires boats.
Air: 5/5 – 1,100p, 5 mana – reduces combat losses, counts as 0.15 spy on offense. Does not require boats.
Spell: Aether – +10% OP if army composition is equal parts of every element.
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours]…
General Lots of cleaning up of old, used data from the database. Trimmed a lot of unused code from the Tick Service, which is risky but extensive testing (for a change) has shown no problems. Spell cooldowns now use ticks instead of hours. And all previous spell cooldowns adjusted accordingly. Barbarians improvements in Tribalism increased…
General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…
General Barbarian target DPA (and OPA) is now based on the Barbarian’s own number of ticks in the round, not the total round ticks. This means late-starting Barbs don’t suddenly jump to the DPA required for the time they join. Barbarians now favour building Sheds slightly more (90% of all hills, up from 70%). Factions…
Gameplay Research When the old tech system was replaced with the current Advancements system, the old code was kept. Deleting it would be a lot of work and it has some interesting mechanics. It’s now being repurposed for a Civ-style tech tree. Research technologies to enhance different aspects of your dominion. Each technology takes 96…