No prestige gains or discovered land for hitting abandoned dominions.
The chronicler of Odarena has prepared a first draft of the Pantheon.
Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This will have two key impacts: faster loading of some pages and spells no longer stack.
Aura renamed Sazal’s Shield.
Campaign renamed Bregon’s Campaign and changed from +25% land discovered to +50%.
Call To Arms renamed Bregon’s Arsenal and changed to -15% unit gold costs, -15% unit ore costs, 6 ticks faster training. Cost lowered from 20x to 12x.
Druva’s Blessing changed from +20% food, +10% lumber to +30% food, +10% lumber.
Energy Mirror renamed Sazal’s Mirror.
Fine Arts renamed Mirnon’s Delights.
Fools Gold renamed Mirnon’s Vault and protects gold and ore from theft.
Harmony renamed Druva’s Chant.
Mining Strength renamed Mirnon’s Strength.
Mirnon’s Fortitude removed from Artillery, Dwarf, and Gnome.
Miner’s Sight renamed Mirnon’s Fortitude, and changed from +10% ore, +5% gems to +20% ore, +5% gems.
Purification renamed Tiranthael’s Justice.
Surreal Perception renamed Sazal’s Perception.
Waterwall renamed Glimj’s Favour.
Other notes regarding spell:
If you have two spells with the same perk, the highest positive value wins.
Harmony cancels out Plague and Pestilence (you get +50%).
Regeneration cancels out Festering Wounds.
And so on.
Abduction of Peasants and Draftees limited to Afflicted, Armada, Cult, Demon, Dimensionalists, Dragon, Human, Jagunii, Kerranad, Nomad, Norse, Sacred Order, Vampires. These are the only factions that can abduct and the only factions which can have their peasants/draftees abducted.
Population growth rate changed now affected by morale multiplier. Base 3% * (0.9 + [Morale]%/10).
Units with fixed casualties amount can no longer be converted (Sacred Order Martyrs, Goblin Kaboom, Gnome Bomb Squad).
It is now possible to break passive hostile spells that have been cast on you. Trying to break a spell costs 8% wizard strength and the mana cost of the spell. Chance to success is the same as casting a hostile spell on the caster, making it very difficult to break spells cast by someone with much higher WPA. There are (currently) no wizard casualties for failing to break a spell.
Bregon’s Call (Human, Nomad): each peasant counts as 1 raw DP, no draftees are drafted.
Factions that have -100% food consumption have had that perk replaced with a “Does not eat food” perk.
Foul and disowned, Afflicted lose the ability to cast any of Druva’s or Mirnon’s spells.
Population growth rate changed from -5% to +30%.
Abomination extra food consumption changed from 0.15 to 0.125.
Reapers count as 1/2 spy on offense and 1/4 spy on defense (immortal spies).
Draftees renamed Cadets.
Ambush cooldown changed from 18 hours to 6 hours and duration changed from 4 to 1 tick.
Land improvements are affected by Infrastructure advancements.
Land improvements bonus from prestige is now multiplicative. [Base] * ((1 + [Infrastructure]) * [Prestige Multiplier])
Goat Witch changed from 1/3 to 2/3.
Minotaur changed from 4/1 to 4/2.
Hellhound blood cost lowered from 4 to 3.
Subjugator blood cost lowered from 12 to 9.
Succubus blood cost lowered from 9 to 7.
Now starts with 400 Summoners.
Rockapult cost changed from 550 gold, 350 ore to 500 gold, 350 ore.
Juggernaut cost changed from 750 gold, 500 ore to 650 gold, 550 ore.
Staff Master cost changed from 1,150 gold, 25 ore to 1,100 gold, 5 lumber.
Battle Mages changed from 1/3 wizard to 1/4 wizard.
Archaesaur changed to 16/10.
Contribution (0-10%, set by the realm’s governor) is now based on income instead of stockpile.
Contribution is now food and mana (instead of food, lumber, and ore).
Exchange rate perk removed.
Monster starts with 50,000 XP to compensate for not having 84 protection ticks.
Unit costs updated:
Muscles cost changed to 2,000 food, 500 mana.
Carapace cost changed to 20,000 food, 3,000 mana.
Claw cost changed to 15,000 food, 2,000 mana.
Head cost changed to 30,000 food, 5,000 mana.
Psilocybe no longer decrease accuracy of Clear Sights.
Halberdier cost changed from 1,000 gold, 100 ore to 900 gold, 100 ore.
Lich changed (corrected) to be +1 OP per 0.5 WPA, max +6.
Pop bonus changed from +10% to +20%.
Rainy Season changed from -100% to no boat, ore, and gem production.
HailstormCannon: 0/0 – 1,000,000 gold, 400,000 ore, 200,000 lumber, 200,000 mana – max 1 trained, immortal, immortal on victory, provides 1 job, +1 OP per 4 mana (no maximum, exhausts all available mana upon attack), must have level 4 Invocations, Anvils, and Architecture to train.
Gryphon: 120/90 – cannot be trained, does not count as population, max 1 per GN, max 20% GN.
Zealot ability to kill immortal units toned down a bit (approximately 25% reduction).
Chariot cost changed from 1,000 gold, 250 lumber to 1,000 gold, 375 lumber.
Servant extra food consumption removed.
Gnarl extra food consumption removed.
Ravager changed from 10/8 to 14/8.
Nobles no longer increase casualties.
Can use any resource for improvements.
Wolves and Bears are no longer trainable, only require 1/4 housing, and no longer convert but instead increase casualties on offense and defense respectively.
Werewolf and Werebear conversion changed so that both convert under <= 5 OP or DP to Werewolves and >5 to Werebears.
Druva’s Call changed to max 8 of each unit per acre of forest, up from 6.
Worker Yeti changed from 1 gem/tick to 0.65 gem/tick.
Gameplay Change that took place during last round: Target DP is now shown on the Invade page. The DP shown is the target’s real DP including all unit perks and your own target DP modifier (such as Temples). It is not updated in realtime. It updates when you select the target or change unit composition….
Not much is changing for Round 20. Working on some heavy backend changes that will unlock some exciting stuff. Dragon restriction of max 1 Dragon per 300 acres of mountains removed. Afflicted Reaper cost changed from 600 plat, 200 ore, 1 prestige to 600 plat, 200 ore, 5% morale. Icekin Ice Elemental ore cost removed….
Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4. acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk. Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…
General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…
Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale. Platinum production bonus…
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…