No prestige gains or discovered land for hitting abandoned dominions.
The chronicler of Odarena has prepared a first draft of the Pantheon.
Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This will have two key impacts: faster loading of some pages and spells no longer stack.
Aura renamed Sazal’s Shield.
Campaign renamed Bregon’s Campaign and changed from +25% land discovered to +50%.
Call To Arms renamed Bregon’s Arsenal and changed to -15% unit gold costs, -15% unit ore costs, 6 ticks faster training. Cost lowered from 20x to 12x.
Druva’s Blessing changed from +20% food, +10% lumber to +30% food, +10% lumber.
Energy Mirror renamed Sazal’s Mirror.
Fine Arts renamed Mirnon’s Delights.
Fools Gold renamed Mirnon’s Vault and protects gold and ore from theft.
Harmony renamed Druva’s Chant.
Mining Strength renamed Mirnon’s Strength.
Mirnon’s Fortitude removed from Artillery, Dwarf, and Gnome.
Miner’s Sight renamed Mirnon’s Fortitude, and changed from +10% ore, +5% gems to +20% ore, +5% gems.
Purification renamed Tiranthael’s Justice.
Surreal Perception renamed Sazal’s Perception.
Waterwall renamed Glimj’s Favour.
Other notes regarding spell:
If you have two spells with the same perk, the highest positive value wins.
Harmony cancels out Plague and Pestilence (you get +50%).
Regeneration cancels out Festering Wounds.
And so on.
Abduction of Peasants and Draftees limited to Afflicted, Armada, Cult, Demon, Dimensionalists, Dragon, Human, Jagunii, Kerranad, Nomad, Norse, Sacred Order, Vampires. These are the only factions that can abduct and the only factions which can have their peasants/draftees abducted.
Population growth rate changed now affected by morale multiplier. Base 3% * (0.9 + [Morale]%/10).
Units with fixed casualties amount can no longer be converted (Sacred Order Martyrs, Goblin Kaboom, Gnome Bomb Squad).
It is now possible to break passive hostile spells that have been cast on you. Trying to break a spell costs 8% wizard strength and the mana cost of the spell. Chance to success is the same as casting a hostile spell on the caster, making it very difficult to break spells cast by someone with much higher WPA. There are (currently) no wizard casualties for failing to break a spell.
Bregon’s Call (Human, Nomad): each peasant counts as 1 raw DP, no draftees are drafted.
Factions that have -100% food consumption have had that perk replaced with a “Does not eat food” perk.
Foul and disowned, Afflicted lose the ability to cast any of Druva’s or Mirnon’s spells.
Population growth rate changed from -5% to +30%.
Abomination extra food consumption changed from 0.15 to 0.125.
Reapers count as 1/2 spy on offense and 1/4 spy on defense (immortal spies).
Draftees renamed Cadets.
Ambush cooldown changed from 18 hours to 6 hours and duration changed from 4 to 1 tick.
Land improvements are affected by Infrastructure advancements.
Land improvements bonus from prestige is now multiplicative. [Base] * ((1 + [Infrastructure]) * [Prestige Multiplier])
Goat Witch changed from 1/3 to 2/3.
Minotaur changed from 4/1 to 4/2.
Hellhound blood cost lowered from 4 to 3.
Subjugator blood cost lowered from 12 to 9.
Succubus blood cost lowered from 9 to 7.
Now starts with 400 Summoners.
Rockapult cost changed from 550 gold, 350 ore to 500 gold, 350 ore.
Juggernaut cost changed from 750 gold, 500 ore to 650 gold, 550 ore.
Staff Master cost changed from 1,150 gold, 25 ore to 1,100 gold, 5 lumber.
Battle Mages changed from 1/3 wizard to 1/4 wizard.
Archaesaur changed to 16/10.
Contribution (0-10%, set by the realm’s governor) is now based on income instead of stockpile.
Contribution is now food and mana (instead of food, lumber, and ore).
Exchange rate perk removed.
Monster starts with 50,000 XP to compensate for not having 84 protection ticks.
Unit costs updated:
Muscles cost changed to 2,000 food, 500 mana.
Carapace cost changed to 20,000 food, 3,000 mana.
Claw cost changed to 15,000 food, 2,000 mana.
Head cost changed to 30,000 food, 5,000 mana.
Psilocybe no longer decrease accuracy of Clear Sights.
Halberdier cost changed from 1,000 gold, 100 ore to 900 gold, 100 ore.
Lich changed (corrected) to be +1 OP per 0.5 WPA, max +6.
Pop bonus changed from +10% to +20%.
Rainy Season changed from -100% to no boat, ore, and gem production.
HailstormCannon: 0/0 – 1,000,000 gold, 400,000 ore, 200,000 lumber, 200,000 mana – max 1 trained, immortal, immortal on victory, provides 1 job, +1 OP per 4 mana (no maximum, exhausts all available mana upon attack), must have level 4 Invocations, Anvils, and Architecture to train.
Gryphon: 120/90 – cannot be trained, does not count as population, max 1 per GN, max 20% GN.
Zealot ability to kill immortal units toned down a bit (approximately 25% reduction).
Chariot cost changed from 1,000 gold, 250 lumber to 1,000 gold, 375 lumber.
Servant extra food consumption removed.
Gnarl extra food consumption removed.
Ravager changed from 10/8 to 14/8.
Nobles no longer increase casualties.
Can use any resource for improvements.
Wolves and Bears are no longer trainable, only require 1/4 housing, and no longer convert but instead increase casualties on offense and defense respectively.
Werewolf and Werebear conversion changed so that both convert under <= 5 OP or DP to Werewolves and >5 to Werebears.
Druva’s Call changed to max 8 of each unit per acre of forest, up from 6.
Worker Yeti changed from 1 gem/tick to 0.65 gem/tick.
General MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale. Morale is calculated in two steps: Base Morale and Morale Multipliers. When a perk increases base morale, it’s an additive bonus added to the 100% standard….
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
Enter key does not work on the invade page. You have to click the Invade button. A dominion which invades another dominion, remains the attacked dominion’s range regardless of guards or size limitations for a period of 3 hours. All castle improvements base max increased by 5%. Void improvements max bonus decreased from 100% to…
General Lots of cleaning up of old, used data from the database. Trimmed a lot of unused code from the Tick Service, which is risky but extensive testing (for a change) has shown no problems. Spell cooldowns now use ticks instead of hours. And all previous spell cooldowns adjusted accordingly. Barbarians improvements in Tribalism increased…
The Commonwealth Armada is getting a tune-up: Ensign changed to 3/1.5 for 300 plat, 10 ore. Commodore changed to 4/5 for 825 plat, 25 ore. The clunky Oreclad is replaced with the much lighter and faster Frigate: 0/120 for 12,500 plat, 2,500 ore, and 5,000 lumber. Each Frigate can house up to 8 units. The…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…