No prestige gains or discovered land for hitting abandoned dominions.
The chronicler of Odarena has prepared a first draft of the Pantheon.
Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This will have two key impacts: faster loading of some pages and spells no longer stack.
Aura renamed Sazal’s Shield.
Campaign renamed Bregon’s Campaign and changed from +25% land discovered to +50%.
Call To Arms renamed Bregon’s Arsenal and changed to -15% unit gold costs, -15% unit ore costs, 6 ticks faster training. Cost lowered from 20x to 12x.
Druva’s Blessing changed from +20% food, +10% lumber to +30% food, +10% lumber.
Energy Mirror renamed Sazal’s Mirror.
Fine Arts renamed Mirnon’s Delights.
Fools Gold renamed Mirnon’s Vault and protects gold and ore from theft.
Harmony renamed Druva’s Chant.
Mining Strength renamed Mirnon’s Strength.
Mirnon’s Fortitude removed from Artillery, Dwarf, and Gnome.
Miner’s Sight renamed Mirnon’s Fortitude, and changed from +10% ore, +5% gems to +20% ore, +5% gems.
Purification renamed Tiranthael’s Justice.
Surreal Perception renamed Sazal’s Perception.
Waterwall renamed Glimj’s Favour.
Other notes regarding spell:
If you have two spells with the same perk, the highest positive value wins.
Harmony cancels out Plague and Pestilence (you get +50%).
Regeneration cancels out Festering Wounds.
And so on.
Abduction of Peasants and Draftees limited to Afflicted, Armada, Cult, Demon, Dimensionalists, Dragon, Human, Jagunii, Kerranad, Nomad, Norse, Sacred Order, Vampires. These are the only factions that can abduct and the only factions which can have their peasants/draftees abducted.
Population growth rate changed now affected by morale multiplier. Base 3% * (0.9 + [Morale]%/10).
Units with fixed casualties amount can no longer be converted (Sacred Order Martyrs, Goblin Kaboom, Gnome Bomb Squad).
It is now possible to break passive hostile spells that have been cast on you. Trying to break a spell costs 8% wizard strength and the mana cost of the spell. Chance to success is the same as casting a hostile spell on the caster, making it very difficult to break spells cast by someone with much higher WPA. There are (currently) no wizard casualties for failing to break a spell.
Bregon’s Call (Human, Nomad): each peasant counts as 1 raw DP, no draftees are drafted.
Factions that have -100% food consumption have had that perk replaced with a “Does not eat food” perk.
Foul and disowned, Afflicted lose the ability to cast any of Druva’s or Mirnon’s spells.
Population growth rate changed from -5% to +30%.
Abomination extra food consumption changed from 0.15 to 0.125.
Reapers count as 1/2 spy on offense and 1/4 spy on defense (immortal spies).
Draftees renamed Cadets.
Ambush cooldown changed from 18 hours to 6 hours and duration changed from 4 to 1 tick.
Land improvements are affected by Infrastructure advancements.
Land improvements bonus from prestige is now multiplicative. [Base] * ((1 + [Infrastructure]) * [Prestige Multiplier])
Goat Witch changed from 1/3 to 2/3.
Minotaur changed from 4/1 to 4/2.
Hellhound blood cost lowered from 4 to 3.
Subjugator blood cost lowered from 12 to 9.
Succubus blood cost lowered from 9 to 7.
Now starts with 400 Summoners.
Rockapult cost changed from 550 gold, 350 ore to 500 gold, 350 ore.
Juggernaut cost changed from 750 gold, 500 ore to 650 gold, 550 ore.
Staff Master cost changed from 1,150 gold, 25 ore to 1,100 gold, 5 lumber.
Battle Mages changed from 1/3 wizard to 1/4 wizard.
Archaesaur changed to 16/10.
Contribution (0-10%, set by the realm’s governor) is now based on income instead of stockpile.
Contribution is now food and mana (instead of food, lumber, and ore).
Exchange rate perk removed.
Monster starts with 50,000 XP to compensate for not having 84 protection ticks.
Unit costs updated:
Muscles cost changed to 2,000 food, 500 mana.
Carapace cost changed to 20,000 food, 3,000 mana.
Claw cost changed to 15,000 food, 2,000 mana.
Head cost changed to 30,000 food, 5,000 mana.
Psilocybe no longer decrease accuracy of Clear Sights.
Halberdier cost changed from 1,000 gold, 100 ore to 900 gold, 100 ore.
Lich changed (corrected) to be +1 OP per 0.5 WPA, max +6.
Pop bonus changed from +10% to +20%.
Rainy Season changed from -100% to no boat, ore, and gem production.
HailstormCannon: 0/0 – 1,000,000 gold, 400,000 ore, 200,000 lumber, 200,000 mana – max 1 trained, immortal, immortal on victory, provides 1 job, +1 OP per 4 mana (no maximum, exhausts all available mana upon attack), must have level 4 Invocations, Anvils, and Architecture to train.
Gryphon: 120/90 – cannot be trained, does not count as population, max 1 per GN, max 20% GN.
Zealot ability to kill immortal units toned down a bit (approximately 25% reduction).
Chariot cost changed from 1,000 gold, 250 lumber to 1,000 gold, 375 lumber.
Servant extra food consumption removed.
Gnarl extra food consumption removed.
Ravager changed from 10/8 to 14/8.
Nobles no longer increase casualties.
Can use any resource for improvements.
Wolves and Bears are no longer trainable, only require 1/4 housing, and no longer convert but instead increase casualties on offense and defense respectively.
Werewolf and Werebear conversion changed so that both convert under <= 5 OP or DP to Werewolves and >5 to Werebears.
Druva’s Call changed to max 8 of each unit per acre of forest, up from 6.
Worker Yeti changed from 1 gem/tick to 0.65 gem/tick.
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
General Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends. For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they…
General Lots of code clean-ups and trimming of the database. Should have no impact, or maybe save fractions of milliseconds of load times. Info ops removed. Op Center and Intelligence replaced by Insight: Only available once the round starts. Real-time view of all advisors of all dominions which are not protection and whose rounds have…
General Buildings removed from the Dominion class. This is purely technical, but it means we’re 100% committed to Buildings 2.0 now. Base starting lumber changed from 160,000 to 240,000. Factions Dragon: Driller gem production changed from 1 gem/tick to 1.2 gems/tick. Elementals: Water changed to 0/900 for 12,000 mana, max 1 per acre of Water….
Due to the many bugs and issues faced during the Round 27, which required on-the-fly changes and fixes, very few changes are planned for Round 28. Forest Haven housing increased by Hideouts improvement. Wizard Guild housing increased by Towers improvement. Marshlings Spawning Pool changed from +0.50% Spawns per 1% swamp to +1% Spawns per 1%…