Cyst mana production changed from 0.025 mana/tick to 0.015 mana/tick.
Starts with 1,500 marshlings.
Noble casualty bonus changed from -50% to -25%.
Battlement (Snow Elf only): Arbalist housing changed from 10 to 12.
Gryphon Nest (Snow Elf only) changed from 0.05 Gryphons/tick and -4% production per 1% (max -100%) to 0.04 Gryphons/tick up to 20% of land as Gryphon Nests. (Borrowing logic from Dimensionalists Portals.)
Sac (Growth only) gets 6 mana/tick.
Tissue (all perks) changed from 100/75,000 to 120/85,000.
Spells and Sorcery
Pyromancy duration changed from 24 to 48 ticks, gets +2.5% unit training costs.
Amount stolen reduced by 25% per 1 defensive SPA of target.
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…
General MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale. Morale is calculated in two steps: Base Morale and Morale Multipliers. When a perk increases base morale, it’s an additive bonus added to the 100% standard….
General Resources 2.0! — beta We are now beta testing Resources 2.0. There is a high risk of resource-related bugs this round. Resources have been decoupled from the Dominion class, same as Spells 2.0, Buildings 2.0, and Imps 2.0. This means it’ll be a walk in the park to add unique resources, which in turn…
General Improvements 2.0 Beta test of Improvement 2.0: there are no known issues/bugs. As of writing, left to do: Support for permanent and temporary improvements damage. Masonries. Unit-pairing and other perks reliant on improvements. Improvements are aspects of your dominion that the government (you) invests resources into. They are not physical manifestations of anything. As…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
The Commonwealth Armada is getting a tune-up: Ensign changed to 3/1.5 for 300 plat, 10 ore. Commodore changed to 4/5 for 825 plat, 25 ore. The clunky Oreclad is replaced with the much lighter and faster Frigate: 0/120 for 12,500 plat, 2,500 ore, and 5,000 lumber. Each Frigate can house up to 8 units. The…