Cyst mana production changed from 0.025 mana/tick to 0.015 mana/tick.
Starts with 1,500 marshlings.
Noble casualty bonus changed from -50% to -25%.
Battlement (Snow Elf only): Arbalist housing changed from 10 to 12.
Gryphon Nest (Snow Elf only) changed from 0.05 Gryphons/tick and -4% production per 1% (max -100%) to 0.04 Gryphons/tick up to 20% of land as Gryphon Nests. (Borrowing logic from Dimensionalists Portals.)
Sac (Growth only) gets 6 mana/tick.
Tissue (all perks) changed from 100/75,000 to 120/85,000.
Spells and Sorcery
Pyromancy duration changed from 24 to 48 ticks, gets +2.5% unit training costs.
Amount stolen reduced by 25% per 1 defensive SPA of target.
Advancements UI change. Level 7 and Level 8 added to Advancements. The perk increase for Level 7 and Level 8 is half of that of previous levels, meaning that if an Advancement has +5% increments per Level, this is +2.5% for Level 7 and Level 8. Prestige gains formula changed to: 40 prestige gained for…
Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…
General Lots of code clean-ups and trimming of the database. Should have no impact, or maybe save fractions of milliseconds of load times. Info ops removed. Op Center and Intelligence replaced by Insight: Only available once the round starts. Real-time view of all advisors of all dominions which are not protection and whose rounds have…
Gameplay Free exploration at tick 0 removed. Governors of the Realms get +10% prestige gains. +20% prestige gain if you successfully invade another realm’s governor. Votes for governor can only be changed once every 192 ticks. Units and spells can now be restricted to a deity. Factions Halfling Spies train in six ticks. Human Scythed…