Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends.
For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they at the beginning of a tick have a total land size of 10,000 or more. So the tick someone gets to 10,000 is not the tick when the countdown starts — it starts the next tick. The 12 hours is rounded so that if the countdown starts at 04:45, the round ends at 17:00 (and not for example 16:45 or 16:00).
Spell perks are now stacked: Plague + Harmony = (-25) + (+50) = +25
Commerce and Garrison advancements disabled.
Barbarians may now also attack players. If a Barbarian decides it has enough OP to attack normally, it will also scan through all dominions in its range and go through them one by one, until it finds one whose DP is within risk tolerance, and then sends on that target. Risk tolerance right now is 85%, meaning a Barbarian will send as long as its OP is within 85% of the target’s DP.
The chance a Barbarian will send is 1/12 each tick that there is an available target. If this 1/12 chance is not triggered, the Barbarian proceeds with a normal Barbarian invasion (not on a player).
Invasions work like normal invasions. If you are hit by a Barbarian, you lose land, buildings, units, and prestige (and defensive conversions, if applicable) just like a regular invasion. And the Barbarian gains land (including generated land) and prestige, just like any normal invasion.
Barbarians do not perform info ops.
Barbarians always sends all offensive units when it invades a player.
+10% gem production removed.
Driller changed from 0/2 to 0/0.
50% barracks housing removed.
-10% gem production removed.
-10% mana production removed.
Leviathan changed from 0/22 to 0/2,200 for 300,000 gold, consumes 40 food/tick, requires 30 housing.
Kraken changed 12/7 to 1,200/700 for 200,000 gold, consumes 25 food/tick, requires 20 housing.
+10% exchange rate.
+10% lumber production.
2 DP per Draftee.
Berserk: 4/3 – on invasions over 75%, becomes a legendary champion. On any successful defense, becomes legendary champion. — 300 gold, 20 ore.
Valkyrja: 0/12 – immortal, does not count as population, no draftee required. — Costs 1 champion.
Jötunn: 800/800 – max 1 Jotun per 50 Einherjar, only dies vs. units with at least 100 OP/DP. — 10,000 gold, 10,000 gems.
Einherjar: 12/6 – immortal, does not count as population, no draftee required. — Costs 1 champion.
Horned One cost changed from 400 gold to 500 gold.
Scaled One cost changed from 550 gold to 650 gold.
Blessed One cost changed from 1,000 gold to 1,100 gold.
Population bonus changed from +40% to +20%.
Servants changed from 0/4 to 0/6.
Gnarls changed from 6/6 to 9/9.
Ravager changed from 14/8 to 22/12.
Noble changed from 4/4 to 6/6, and price changed from 900 to 1,350 gold.
Blast Furnace (Firewalker) and Spawning Pool (Marshling) extra units trained perk now excludes spies, wizards, and AMs.
New: Cartilage (mountain, Growth only): 112 raw DP, houses 88.
Dwelling (Afflicted, Goblin, Halfling, Kobold): housing changed from 30 to 38.
New: Garrison (hills; Orc, Black Orc only): houses 60 military units.
New: Gill (water, Growth only): increases food production by 10% for every 1%, max +1,000%, houses 0.
New: Incisor (hill, Growth only): increases offensive power by 1% for every 1% (max +100%), houses 88.
Longhouse (Norse): military housing changed from 10 to 30.
Mana Spring (Merfolk): mana production lowered from 25 to 18 mana/tick.
Pearl Farm (Merfolk): gem production lowered from 15 to 14.
New: Ringfort (plains; Norse only): 60 raw DP, -5 ore/tick.
New: Sac (swamp, Growth only): reduces unit food training costs by 4% for every 1% (max 40% reduction), houses 88.
New: Sinew (plains, Growth only): decreases casualties by 5% for every 1% (max -90%), houses 88.
Sanctuary (Spirit): 5 mana/tick added.
New: Tendon (forest, Growth only): increased improvements by 4% for every 1% (no max), houses 88.
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
General MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale. Morale is calculated in two steps: Base Morale and Morale Multipliers. When a perk increases base morale, it’s an additive bonus added to the 100% standard….
Gameplay getRecentlyInvadedCount() changed from default of 6 hours to of 24 ticks. getRecentlyInvadedCountByAttacker() changed from default of 2 hours to 8 ticks. This function is currently used to determine whether additional land is discovered when hitting the same target or whether to ignore range limitations temporarily after a hit. isOwnRealmRecentlyInvadedByTarget() changed from default of 6…
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
General Fixed the all lowercase “rezone” button on the Land page to “Rezone”. Refactored how stats are stored. Mainly a technical change, but makes things a little more flexible going forward. The game currently tracks over 150 different stats. Valhalla will be overhauled in the future. All historical stats prior to round 48 will be…