Round 62 Changes
General
- Barbarian Tribalism investments increased by a bit.
- Expedition land gains doubled.
- XP per land gained on invasions changed form 37.50 to 40.
- Buildings that provide wizard and spy housing will now house wizard and spy units in training.
Factions
- Armada:
- Inability to explore replaced with +100% cost of exploration.
- New — Aurei:
- A magical people struck with goldlust.
- Alignment: Commonwealth.
- Resources: Gold (2 imp points), food, mana.
- Traits
- +50% cost of exploration.
- Units
- Alchemist: 0/0 – 333 gold, 1 peasant – produces 5.4 gold/tick, max 20 per Gold Quarry, no draftee required, increases improvement points of gold at a rate of
([Alchemists] / [Land]) /
10. - Gold Wyrm: 180/220 – 60,000 gold, 8,000 food — immortal on victory, immortal on fending off, -50% casualties, max 2 per Gold Quarry, plunders up to 150 gold, does not count as population, consumes 20 food/tick.
- Halcyon: 0/8 – 1 wizard, 300 gold, 20 mana – no draftee required, dies into a wizard, counts as 1/4 wizard, -30% casualties per 1 WPA, immortal at 5 WPA, trains instantly.
- Chryson: 8/6 – 1 wizard, 400 gold, 20 mana – no draftee required, dies into a wizard, counts as 1/4 wizard, -30% casualties per 1 WPA, immortal at 5 WPA, trains instantly.
- Alchemist: 0/0 – 333 gold, 1 peasant – produces 5.4 gold/tick, max 20 per Gold Quarry, no draftee required, increases improvement points of gold at a rate of
- Demon:
- +100% cost of exploration.
- Congregant changed to 0/4 for 600 gold, 8 blood, 1 soul, and blood production doubled from 0.14 to 0.28.
- Adjudicator cost changed to 2,000 gold, 24 blood, 1 soul, and gains +8 DP when paired with Archdemon at home.
- Orc:
- Voodoo Magi pairing limit changed from 1 per Warboss at home to 1 Warboss including Warbosses out on invasion.
- Nomad:
- Extra land gain from expeditions removed.
- Spirit goes away. Bye!
- Yeti:
- Worker gem production changed from 0.65 to 0.90 per tick.
- Void:
- Distortion: DP changed from 4 to 4.5.
Advancements
- No changes.
Buildings
- Altar (Demon only): now also protects 1,000 blood from theft.
- Gold Quarry (Aurei only): produces 50 gold/tick (increased by 0.05 per tick), houses 20 Metallurgists, provides no jobs, provides no housing.
- Smithy: not available to Aurei.
- New — Wizard Dome (Aurei only): increases wizard strength recovery by +0.1%/tick per 1% (max +5%/tick), houses 50 wizards or wizard units.
- Wizard Guild: not available to Aurei.
Deities
- No changes.
Improvements
- Mobilisation not available to Aurei.
- Waves (Void only) constants doubled for both perks.
Resources
- No changes.
Spells
- New — Imperial Duty (Black Orc and Orc only): +100% drafting (12 ticks, 72 tick cool down).
Spy Ops
- No changes.
Titles
- No changes.