Round 71 Changes

Gameplay

  • Free exploration at tick 0 removed.
  • Governors of the Realms get +10% prestige gains.
  • +20% prestige gain if you successfully invade another realm’s governor.
  • Votes for governor can only be changed once every 192 ticks.
  • Units and spells can now be restricted to a deity.

Factions

Halfling

  • Spies train in six ticks.

Human

  • Scythed Chariot plunder quadrupled from 1 gold, 0.50 ore, 0.25 gems to 4 gold, 2 ore, 1 gem.

Icekin

  • Snow Witch changed from 1/1 to 1/2 wizard on offense.
  • Frost Mage changed from 1/3 to 1/6 wizard on offense, and additional wizard from ruled by Conjurer from 1/4 to 1/8.
  • Ice Drake gains +2 OP per 1 WPA (up from +1).

Imperial Gnome

  • Experimental.
  • Gets -20% exchange rate.
  • (Minor) Unit overhaul:
    • Brimstone Bullet: 0/0 — 2 ore, 1 brimmer — 100% casualties, no pop/draftee, max 1,000 per Airship, +0.30 OP if paired with 0.001 Airships.
    • Iron Swarm: 0/0 — 50 gold, 75 ore, 2 brimmer — no pop/draftee, max 100 per Airship, +2 OP and +1 DP if paired with an Airship, uses 0.01 brimmer/tick.
    • Sentry: 0/20 — 1,500 gold, 1,000 ore, 10 brimmer — no pop/draftee, uses 1 brimmer/tick.
    • Airship: 120/80 — 25,000 gold, 6,000 lumber, 100 brimmer — immortal on victory, immortal on fending off, no pop/draftee, uses 1 brimmer/tick, requires and uses up 75 brimmer on invasion (not when defending).

Norse

  • Warriors gain perk: up to 120 Warriors return 2 ticks faster from combat if paired with a Longship.
  • Berserker replaced with Longship: 0/0 — 40,000 gold, 800 ore, 18,000 lumber — immortal on victory, does not count as population, no draftee required, houses 120 Warriors, returns 2 ticks faster.
  • Einherjar gains perk: +0.25 OP for every victory in the last 96 ticks.

Orc

  • Impaler changed from 4/2 for 600 gold, 80 ore to 4/3 for 480 gold, 60 ore.
  • Shieldbearer cost changed from 600 gold, 80 ore to 480 gold, 60 ore.
  • Doomrider pairing changed from two Doomriders per Warboss to ten Doomriders per Warboss.

Sylvan

  • Peasant production changed from 0.01 lumber to 0.01 saplings.
  • -70% sapling production.
  • Unit lumber costs replaced with sapling cost (1:1).
  • Faction trait improvements interest and lumber production penalty removed.
  • Sprite changed to: 0/8 — 96 mana, 1 sapling — no draftee, dies into 1 sapling, counts as 1/4 wizard on defense.
  • Dryad wizard perks changed to 1/8 wizard (both offense and defense).
  • Spriggan enraged perk changed from +5 OP and +3 DP to +2 OP and +1 DP.

Vampire

  • Servants now require housing.
  • Nobles changed from 1/8 to 1/10 spy (base and day/night perks).

Wood Elf

  • Elk Cavalry: 24/18 — 5,000 gold, 1 elk — must be devoted to Druva to train or send (always defends), dies into 1 elk.
  • Ranger: 0/8 — 750 gold, 200 lumber.
  • Warden: 0/8 — 1,000 gold, 100 lumber.
  • Sentinel: 8/5 — 1,200 gold, 150 lumber.

Advancements

  • No changes.

Buildings

  • New — Constabulary (most): increases defensive SPA by 20% for every 1%, houses 40 spies/spy units.
  • Giant Shell: added 10,000 food protection.
  • Granary disabled.
  • Guard Tower disabled for Norse.
  • New — Lumberyard (Wood Elf only variant): produces 50 lumber/tick, protects 1,000 lumber from theft.
  • Mansion (Vampire only): houses 60 Servants.
  • Factory disabled.
  • Forest Haven (now Wood Elf and Sylvan only): spy losses changed from -3% per 1% to -5% per 1%, damage from Fireballs increased from -8% per 1% to -10% per 1%.
  • Ringfort (Norse only): +1.8% DP per 1% (max +36%), -1% casualties on defense (max -20%).
  • Vault disabled.
  • New — Wizard Academy (most): increases defensive WPA by 20% for every 1%, houses 40 wizards/wizard units.
  • New — Yak Breeder (Orc): drains 800 food/tick, produces 1 yak/tick.

Deities

  • No changes.

Improvements

  • Bloom: lumber production perk changed to saplings production (1:1) and changed from 60/6,000 to 75/7,000.
  • Construction restored for Imperial Gnome and faction specific variant disabled.
  • Storage disabled.

Resources

  • New — Sapling: the beginnings of trees, imbued with magic life of Sylvans.

Spells and Sorcery

  • Curse of Kinthys base damage changed from 25% to 0.25%. This sounds like a massive nerf, but an Undead with 3 WPA spending 100% WS on this against a target with 1 WPA removes approximately 48% morale.
  • New — Druva’s Guard (Wood Elf only): must be devoted to Druva to cast, grants 1 Elk for every 100 acres per tick.
  • Druva’s Blessing disabled.
  • Sazal’s Mirror disabled.
  • Tiranthael’s Justice: removed ability to kill immortal (the feature was disabled long ago, but the perk text had remained).
  • ⫸⋗⫸◬: chance to reflect spells removed.

Spy Ops

  • No changes.

Titles

  • No changes.

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