Airship: 120/80 — 25,000 gold, 6,000 lumber, 100 brimmer — immortal on victory, immortal on fending off, no pop/draftee, uses 1 brimmer/tick, requires and uses up 75 brimmer on invasion (not when defending).
Warriors gain perk: up to 120 Warriors return 2 ticks faster from combat if paired with a Longship.
Berserker replaced with Longship: 0/0 — 40,000 gold, 800 ore, 18,000 lumber — immortal on victory, does not count as population, no draftee required, houses 120 Warriors, returns 2 ticks faster.
Einherjar gains perk: +0.25 OP for every victory in the last 96 ticks.
Impaler changed from 4/2 for 600 gold, 80 ore to 4/3 for 480 gold, 60 ore.
Shieldbearer cost changed from 600 gold, 80 ore to 480 gold, 60 ore.
Doomrider pairing changed from two Doomriders per Warboss to ten Doomriders per Warboss.
Peasant production changed from 0.01 lumber to 0.01 saplings.
-70% sapling production.
Unit lumber costs replaced with sapling cost (1:1).
Faction trait improvements interest and lumber production penalty removed.
Sprite changed to: 0/8 — 96 mana, 1 sapling — no draftee, dies into 1 sapling, counts as 1/4 wizard on defense.
Dryad wizard perks changed to 1/8 wizard (both offense and defense).
Spriggan enraged perk changed from +5 OP and +3 DP to +2 OP and +1 DP.
Servants now require housing.
Nobles changed from 1/8 to 1/10 spy (base and day/night perks).
Elk Cavalry: 24/18 — 5,000 gold, 1 elk — must be devoted to Druva to train or send (always defends), dies into 1 elk.
Ranger: 0/8 — 750 gold, 200 lumber.
Warden: 0/8 — 1,000 gold, 100 lumber.
Sentinel: 8/5 — 1,200 gold, 150 lumber.
New — Constabulary (most): increases defensive SPA by 20% for every 1%, houses 40 spies/spy units.
Giant Shell: added 10,000 food protection.
Guard Tower disabled for Norse.
New — Lumberyard (Wood Elf only variant): produces 50 lumber/tick, protects 1,000 lumber from theft.
Mansion (Vampire only): houses 60 Servants.
Forest Haven (now Wood Elf and Sylvan only): spy losses changed from -3% per 1% to -5% per 1%, damage from Fireballs increased from -8% per 1% to -10% per 1%.
Ringfort (Norse only): +1.8% DP per 1% (max +36%), -1% casualties on defense (max -20%).
New — Wizard Academy (most): increases defensive WPA by 20% for every 1%, houses 40 wizards/wizard units.
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
Visions sort advancements correctly. However, this change invalidates all previous Vision spells due to underlying technical changes. Units with attributes such as machine, equipment, and ammunition no longer consume food. Only units at home consume food. Units returning from invasion do not count towards food consumption. Barbarians: Barbarian DPA formula changed to (25 + ([Hours]…
General Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends. For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they…
Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale. Platinum production bonus…
Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…
General Buildings removed from the Dominion class. This is purely technical, but it means we’re 100% committed to Buildings 2.0 now. Base starting lumber changed from 160,000 to 240,000. Factions Dragon: Driller gem production changed from 1 gem/tick to 1.2 gems/tick. Elementals: Water changed to 0/900 for 12,000 mana, max 1 per acre of Water….