Round 95

Chronicles

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Gameplay

  • After 384 ticks (four days) Barbarians will refrain from growing larger than 60% of the largest dominion in the round. This check is disregarded when Barbarians try to hit players.

Factions

Arwe

  • Vanished…

Beastfolk

  • Offensive units changed from 6/3 to 5/3.

Demon

  • Starts devoted to Azk’Hurum.
  • Cannot renounce deity.

Elf

  • Traits:
    • Magic level 4.
    • 50% salvaging.
  • Units:
    • Ranger: 0/3 — 370 gold, 50 lumber, 1 draftee.
    • Sentinel: 3/1 — 410 gold, 50 lumber, 1 draftee.
    • Aegis: 0/6 — 920 gold, 100 lumber, 1 draftee.
    • Blade Weaver: 6/3 — 1,400 god, 80 lumber — counts as 1/10 wizard, 1 tick faster return per 40% forest (max -2, decimals rounded down).

Gorm

  • Vanished…

Kobold

  • Traits:
    • Draftee DP: 0.50.
    • +40% population.
    • +20% population growth.
    • -25% food consumption.
    • +100% morale changes from invasions (positive and negative).
  • Units:
    • Skitterblade: 2/0 — 250 gold, 30 ore — +0.50 OP if paired with a Fang Marshal, plunders up to 0.10 gold and 0.05 ore.
    • Snarlshield: 0/2 — 250 gold, 30 ore — +0.50 DP if paired with a Cragguard.
    • Cragguard: 0/4 — 600 gold, 80 ore — +1 DP if own army outnumbers invading enemy.
    • Fang Marshal: 4/2 —800 gold, 80 ore — +1 OP if own army outnumbers defending army, +1 DP if own army outnumbers invading enemy.

Reptilians

  • Starts devoted to Elskas.
  • Cannot renounce deity.

Troll

  • Traits:
    • Draftee DP: 1.5
    • Builds with gold and ore.
    • +20% food consumption
    • 20% salvaging.
    • Max level 4 advancements
    • +25% advancement costs
    • Magic level 1
    • Gems count as 9 imp points
    • +50% gem productions
  • Units:
    • Hill Troll: 0/6 — 800 gold, 250 ore, 1 draftee.
    • Forest Troll: 4/2 — 550 gold, 175 ore, 1 draftee.
    • Mountain Troll: 6/7 — 1,500 gold, 400 ore, 1 draftee.

Yeti

  • Traits:
    • Draftee DP: 1.5
    • Builds with lumber
    • Peasants (wild yeti) produce 0.50 food/tick (including unemployed).
    • Max level 6 advancements
    • Magic level 2
  • Units:
    • Rockbreaker: 0/3 — 100 food, 50 ore, 50 lumber — produces 1 ore/tick.
    • Mutterer: 0/6 — 200 food, 150 ore, 100 lumber — produces 0.1 mana/tick.
    • Thrasher: 5/4 — 200 food, 200 ore, 200 lumber.
    • Stonethrower: 0/3 — 300 food, 250 ore — +6 OP if paired with 60 ore (exhausted upon attack), returns 2 ticks faster, -20% casualties if victorious.

Advancements

  • No changes.

Buildings

  • Restored — Cave (Yeti only): houses 30.
  • Chrysalis changed from +1% to +1.50% improvements per 1%.
  • Reused — Den (Kobold only): houses 30.
  • Restored — Gem Mine: produces 6 gems/tick.
  • Restored — Gold Mine: produces 20 gold/tick.
  • Orchard changed from +1% to +1.50% improvements per 1%.
  • Restored — School: +1.50% improvements per 1%.
  • Restored — Stronghold (Troll only): +1.50% improvements per 1%, -2% gems theft per 1% (max -100%), -0.50% damage to improvements per 1%.

Decrees

  • Not invented yet.

Deities

  • Generations have passed and heroes have become legends and have been imbued with cosmic energy to achieve celestial status as deities.
  • Azk’Hurum, Barathu Bint, Bregon, Druva, Elskas, Ib-Tham, Ix, Mirnon, and Sazal are now available again.
  • Elskas range multiplier changed from 0.75 to 0.60.

Improvements

  • No changes.

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

Beastfolk

  • Ambush: cooldown changed from 24 to 48 ticks.

Kobold

  • Howling (Kobold only): gain 1.5 morale per net victory (min +0).
  • Rousing Call (Kobold only): 1 tick faster training time per 100 morale (max 3 ticks faster, decimals rounded down).
  • Soothing Hum (Kobold only): -10% offensive power, -50% morale decay.

Quickstarts

  • Support added for Terrain.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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