Advancements largely intact (see minor changes below).
Gryphons get 10% attrition (see Building changes below for remediations).
Agents renamed Undercover.
New — Foundations: decreases construction time.
New — Molluscs (Glimjir only): increases pearl production.
Quarries renamed Mining Equipment.
New — Stoneworks: increases ore improvement points.
New — Woodworks: increases lumber improvement points.
Gryphon Nests: now keeps two Gryphons from attrition (increased by Gryphonry).
Enabled for Black Orc, Dark Elf, Gnome, Orc, and Vampires.
Disabled for Nomad.
Artistic changed from +20% morale and +10% improvements to +15% morale.
Community gets +2.5% population (was missing due to a misconfiguration/bug).
New — Engineering: +10% improvements.
Religious changed from +2.5% deity perks to +7.5%.
Brutal gains +2.5% own and enemy casualties.
Defensive gains -5% defensive casualties.
New — Strategic: +1% offensive power, -2% enemy defensive modifiers, +2% unit gold, ore, lumber, mana, and food costs.
Quickstarts migrated from techs to Advancements.
Spells and Sorcery
New — Lesser Pestilence: same as Pestilence but only kills 0.05% of peasants and duration is 96 ticks.
Pestilence: now spreads Lesser Pestilence if a Pestilence-ridden dominion invades or is invaded by a dominion which is not an Afflicted and which does not currently have Pestilence or Lesser Pestilence.
Healer changed from -10% to -12.50% casualties.
Pathfinder changed to +20% land discovery on expeditions and +20% expedition prestige gains.
Gameplay Free exploration at tick 0 removed. Governors of the Realms get +10% prestige gains. +20% prestige gain if you successfully invade another realm’s governor. Votes for governor can only be changed once every 192 ticks. Units and spells can now be restricted to a deity. Factions Halfling Spies train in six ticks. Human Scythed…
General Boats removed. Exchange rate bonuses capped at +100% max. Buildings New (or drastically changed) buildings: Aqueduct (water): increases food production by 8% per 1% (max +40%). Docks changed to: increases XP production by 5% per 1% (max +25%) and exchange rate by 4% per 1% (max +20%). Shipyard (water, Armada only): reduces unit lumber…
Gameplay Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5. Expedition land gains reduced by [Land Gained] * (1 – [Deity Multiplier]). Decrees As the ruler of a dominion, you can issue decrees. Each decree has one or…
General Prestige gains perks now also apply to Expeditions. Barbarians get a new improvement (Tribalism), into which they invest each tick. The amount invested is 4,000 * (1 + [Ticks] / 1000). Theft 3.0: Theft is no longer a single spy-op that you spam at a target. Instead, you go to the new Theft page,…
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…