Round 54 Changes

General

  • Land target added to rounds. Pure technical change.
  • The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as a whole count.
  • The current round tick and round target size can be found by hovering or tapping the day/hour/tick counter.

Factions

  • Afflicted:
    • Reaper conversion changed from 2x to 1x.
  • Dark Elf:
    • Spirit Warrior price changed from 5/0 to 4/0, price changed from, from 1,000 gold, 25 mana to 750 gold, 30 mana, and +1 OP per various advancements changed from requiring level 8 to level 6.
    • Swordsman cost changed from 320 gold, 30 ore to 300 gold, 25 ore.
  • Dragon:
    • Mercenary cost changed from 250 to 450 gold.
  • Growth:
    • Conversion reduction changed from 75% to 85%.
  • Imperial Gnome:
    • Iron Swarm cost changed from 150 gold, 250 ore to 180 gold, 315 ore.
    • Sentry cost changed from 2,000 gold, 1,000 ore to 3,000 gold, 1,500 ore.
    • Airship cost changed from 32,000 gold, 6,000 lumber to 40,000 gold, 7,500 lumber.
  • Swarm:
    • +100% population growth.
    • Can rezone (at no cost).
    • Buildings are not destroyed when invaded.
      • Yes, this means Swarm can have negative barren after being hit. Their buildings continue to benefit them even after they have lost the surface land.
    • Units:
      • Scorpion: 4/4 — 400 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading, +2 OP and -2 DP from Aggression spell.
      • Scarab: 0/4 — 300 gold — produces 0.5 gems/tick, immortal on fending off, -50% casualties on defense.
      • Arachnid: 0/8 — 600 gold — immortal on fending off, -50% casualties on defense, converts enemy casualties in 4 food per 1 raw OP killed.
      • Naga renamed Centipede: 8/4 — 880 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading.
  • Troll:
    • Forest Troll changed from 950 gold, 80 lumber to 1,000 gold, 90 lumber.
    • Mountain Troll changed from 2,150 gold, 500 ore to 2,250 gold, 500 ore.
    • Extra land from XP changed from XP/1,000,000 to XP/1,500,000, max +100%.
  • Void:
    • Imp points per mana raised from 3 to 4.
    • Gains 0.06% improvement interest.
    • Gains +20% population.
    • Cannot train spies, wizards, or archmages.
    • Figures count as 1/3 spy and wizard on offense.
    • Visions gain +0.003 DP per tick and count as 1/4 wizard on defense.
    • Distortion changed from 5/3 to 5/4 and +0.006 OP per hour changed to +0.003 OP per tick.

Advancements

  • New — Budget: increases improvement points from gold (12.5% — 100%).

Buildings

  • Burrow (Swarm only): disabled.
  • Cavern (Swarm only): changed to 12 gems/tick and 8 mana/tick.
  • Den (Swarm only): changed from providing 38 housing to providing 30 housing increased by 0.03/tick.
  • Gold Veins (Icekin only): changed from -0.4 gold/tick/hour to -0.1 gold/tick/tick.
  • Nest (Swarm only): disabled.
  • Tunnel (Swarm only): enables 120 units to return four ticks faster from invasion, capacity increased by 0.06/tick.
  • Well renamed Aquifer (Swarm only): produces 80 food and 8 mana per tick.

Improvements

  • Cartography (Wood Elf): also decreases cost of exploration (max 35%, 5,000 coefficient).

Spells

  • Cult spell costs reduced drastically.
  • New — Aggression (Swarm only): +5% offensive power and +5% offensive power on retaliations.
  • Feral Hunger (Weres only): OP bonus raised from +10% to +20%.
  • Mirnon’s Fortitude available to Troll.
  • Pestilence (Afflicted only): duration changed from 96 to 192 ticks.
  • Regeneration no longer available to Troll.

Spy Ops

  • No changes

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