Land target added to rounds. Pure technical change.
The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as a whole count.
The current round tick and round target size can be found by hovering or tapping the day/hour/tick counter.
Reaper conversion changed from 2x to 1x.
Spirit Warrior price changed from 5/0 to 4/0, price changed from, from 1,000 gold, 25 mana to 750 gold, 30 mana, and +1 OP per various advancements changed from requiring level 8 to level 6.
Swordsman cost changed from 320 gold, 30 ore to 300 gold, 25 ore.
Mercenary cost changed from 250 to 450 gold.
Conversion reduction changed from 75% to 85%.
Iron Swarm cost changed from 150 gold, 250 ore to 180 gold, 315 ore.
Sentry cost changed from 2,000 gold, 1,000 ore to 3,000 gold, 1,500 ore.
Airship cost changed from 32,000 gold, 6,000 lumber to 40,000 gold, 7,500 lumber.
+100% population growth.
Can rezone (at no cost).
Buildings are not destroyed when invaded.
Yes, this means Swarm can have negative barren after being hit. Their buildings continue to benefit them even after they have lost the surface land.
Scorpion: 4/4 — 400 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading, +2 OP and -2 DP from Aggression spell.
Scarab: 0/4 — 300 gold — produces 0.5 gems/tick, immortal on fending off, -50% casualties on defense.
Arachnid: 0/8 — 600 gold — immortal on fending off, -50% casualties on defense, converts enemy casualties in 4 food per 1 raw OP killed.
Naga renamed Centipede: 8/4 — 880 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading.
Forest Troll changed from 950 gold, 80 lumber to 1,000 gold, 90 lumber.
Mountain Troll changed from 2,150 gold, 500 ore to 2,250 gold, 500 ore.
Extra land from XP changed from XP/1,000,000 to XP/1,500,000, max +100%.
Imp points per mana raised from 3 to 4.
Gains 0.06% improvement interest.
Gains +20% population.
Cannot train spies, wizards, or archmages.
Figures count as 1/3 spy and wizard on offense.
Visions gain +0.003 DP per tick and count as 1/4 wizard on defense.
Distortion changed from 5/3 to 5/4 and +0.006 OP per hour changed to +0.003 OP per tick.
New — Budget: increases improvement points from gold (12.5% — 100%).
Burrow (Swarm only): disabled.
Cavern (Swarm only): changed to 12 gems/tick and 8 mana/tick.
Den (Swarm only): changed from providing 38 housing to providing 30 housing increased by 0.03/tick.
Gold Veins (Icekin only): changed from -0.4 gold/tick/hour to -0.1 gold/tick/tick.
Nest (Swarm only): disabled.
Tunnel (Swarm only): enables 120 units to return four ticks faster from invasion, capacity increased by 0.06/tick.
Well renamed Aquifer (Swarm only): produces 80 food and 8 mana per tick.
Cartography (Wood Elf): also decreases cost of exploration (max 35%, 5,000 coefficient).
Cult spell costs reduced drastically.
New — Aggression (Swarm only): +5% offensive power and +5% offensive power on retaliations.
Feral Hunger (Weres only): OP bonus raised from +10% to +20%.
Mirnon’s Fortitude available to Troll.
Pestilence (Afflicted only): duration changed from 96 to 192 ticks.
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…
General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…
General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…
Bushels of food are now called halms of food. This has no impact on the game, but the measurement bushel was nonsensical. Each person eats 0.25 bushels per tick, which comes to 24 bushels per day. That’s approximately 872 litres. Halms are a fictional unit and it just so happens to be that 24 halms…
General Lots of code clean-ups and trimming of the database. Should have no impact, or maybe save fractions of milliseconds of load times. Info ops removed. Op Center and Intelligence replaced by Insight: Only available once the round starts. Real-time view of all advisors of all dominions which are not protection and whose rounds have…
Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…