Land target added to rounds. Pure technical change.
The game now keeps track of number of ticks that have taken place, which marks the beginning of a gradual shift away from anything time-based to pure tick-based. Any perk that is based on ticks does not count protection ticks. Only ticks of the round as a whole count.
The current round tick and round target size can be found by hovering or tapping the day/hour/tick counter.
Reaper conversion changed from 2x to 1x.
Spirit Warrior price changed from 5/0 to 4/0, price changed from, from 1,000 gold, 25 mana to 750 gold, 30 mana, and +1 OP per various advancements changed from requiring level 8 to level 6.
Swordsman cost changed from 320 gold, 30 ore to 300 gold, 25 ore.
Mercenary cost changed from 250 to 450 gold.
Conversion reduction changed from 75% to 85%.
Iron Swarm cost changed from 150 gold, 250 ore to 180 gold, 315 ore.
Sentry cost changed from 2,000 gold, 1,000 ore to 3,000 gold, 1,500 ore.
Airship cost changed from 32,000 gold, 6,000 lumber to 40,000 gold, 7,500 lumber.
+100% population growth.
Can rezone (at no cost).
Buildings are not destroyed when invaded.
Yes, this means Swarm can have negative barren after being hit. Their buildings continue to benefit them even after they have lost the surface land.
Scorpion: 4/4 — 400 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading, +2 OP and -2 DP from Aggression spell.
Scarab: 0/4 — 300 gold — produces 0.5 gems/tick, immortal on fending off, -50% casualties on defense.
Arachnid: 0/8 — 600 gold — immortal on fending off, -50% casualties on defense, converts enemy casualties in 4 food per 1 raw OP killed.
Naga renamed Centipede: 8/4 — 880 gold — +1 OP per 10% barren of target (max +1), immortal on fending off, -50% casualties on defense, -50% casualties when successfully invading.
Forest Troll changed from 950 gold, 80 lumber to 1,000 gold, 90 lumber.
Mountain Troll changed from 2,150 gold, 500 ore to 2,250 gold, 500 ore.
Extra land from XP changed from XP/1,000,000 to XP/1,500,000, max +100%.
Imp points per mana raised from 3 to 4.
Gains 0.06% improvement interest.
Gains +20% population.
Cannot train spies, wizards, or archmages.
Figures count as 1/3 spy and wizard on offense.
Visions gain +0.003 DP per tick and count as 1/4 wizard on defense.
Distortion changed from 5/3 to 5/4 and +0.006 OP per hour changed to +0.003 OP per tick.
New — Budget: increases improvement points from gold (12.5% — 100%).
Burrow (Swarm only): disabled.
Cavern (Swarm only): changed to 12 gems/tick and 8 mana/tick.
Den (Swarm only): changed from providing 38 housing to providing 30 housing increased by 0.03/tick.
Gold Veins (Icekin only): changed from -0.4 gold/tick/hour to -0.1 gold/tick/tick.
Nest (Swarm only): disabled.
Tunnel (Swarm only): enables 120 units to return four ticks faster from invasion, capacity increased by 0.06/tick.
Well renamed Aquifer (Swarm only): produces 80 food and 8 mana per tick.
Cartography (Wood Elf): also decreases cost of exploration (max 35%, 5,000 coefficient).
Cult spell costs reduced drastically.
New — Aggression (Swarm only): +5% offensive power and +5% offensive power on retaliations.
Feral Hunger (Weres only): OP bonus raised from +10% to +20%.
Mirnon’s Fortitude available to Troll.
Pestilence (Afflicted only): duration changed from 96 to 192 ticks.
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
General Guards/Leagues 2.0: Deities From the Government page, you can now devote your dominion to a deity in exchange for some perks (good and bad). Because I expect changes, I’ve decided not to list deities and their perks here and instead deployed them on the sim: https://sim.odarena.com/scribes/deities For every tick that you remain devoted to…
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…
Chronicles Across the lands wherein the Arwe and Gorm roam, the two factions had finally settled into a new era of prosperity, their gold-based economies thriving after centuries of bartering and exchange. The mysterious disappearance of the Therozou has left behind a lingering unease hanging heavy in the air. However, despite the unsettling vanishing of…
Surreal Perception now shows successful info ops. Energy Mirror now notifies you when you reflect a spell. Each unit is now assigned a training time (normally 9 for specs and 12 for elites). It will show up in Scribes and the unit helper pop-up next to the OP and DP figure. Each faction is now…