Target DP is now shown on the Invade page. The DP shown is the target’s real DP including all unit perks and your own target DP modifier (such as Temples). It is not updated in realtime. It updates when you select the target or change unit composition.
OP shown on the invade page takes into account all perks, based on the selected target.
World News can be customised to only show such events type as you deem newsworthy. Can be changed from the Settings page.
Ruler Title can be changed immediately upon registration. The option goes away if you take any action.
You can now select up to ten dominions to watch. Shows up in the sidebar on the right on the on Status, Military, Invade, World, World News, and Notes pages. There is also a link to bigger, more informative view of your watched dominions.
Defender morale change is [Attacker Morale Change]*-1 for under 60% and [Attacker Morale Change]*-0.60 for other. This calculation is done before attacker’s morale modifiers are applied.
Ore improvement points changed from 4 to 3.
Ice Drake gains +0.5 DP per 1 defensive WPA.
All units except Leshy no longer die into a sapling.
Converts captured spies to crypt bodies.
Cannot send expeditions.
Max 2 per round.
Ghoul: 3/2 — cannot be trained, requires 1/4 housing.
Skeleton: 2/1 — cannot be trained, no pop, max 5 per Necromancer, 10% attrition, always suffers 100% casualties on overwhelmed invasions.
Wight: 8/8 — 400 mana, 1 crypt body — no pop, increases enemy casualties, dies into Wight.
Necromancer: 0/6 — 3,500 gold, 25 mana, 1 lumber — counts as 1/2 wizard on offense, counts as 1/4 wizard on defense, immortal as wizard, immortal on fending off.
Stoneworks disabled for Dwarg.
Glacier changed from -1% to -1.5% invader OP per 1% (max -15%).
New — Drafting:
Reserved: -50% drafting.
At Ease: -80% drafting.
New — Necromantic Fascination (Undead only):
Corrupt The Flesh: each Necromancer summons 0.04 Ghouls/tick.
Bone Hoarder’s Horde: each Necromancer summons 1 Skeleton/tick, -100% attrition.
An Army of The Damned: each Necromancer summons 0.02 Ghouls/tick,-90% attrition, +30% wizard strength, +10% mana production, +5% WS/tick recovery.
New — Vassals: Limited Self-Governance (Legion only):
Enabled: annexed Barbarians attack freely but will send all troops at home out to support the Legion.
New — Vassals: Show of Force (Legion only):
Enabled: can invade annexed Barbarians, successfully invading annexed Barbarians incurs no casualties and extends annexation by 96 ticks, unsuccessfully invading breaks the annexation and normal casualties are incurred.
New — Vassals: Spoils of War (Legion only):
Enabled: distribute land discovered on invasions to annexed Barbarians. You only keep conquered land.
Affinity (Sylvan only): coefficient raised from 4,000 to 6,000.
Troll improvement changes:
Bashing: from 50% to 65% max, coefficient from 8,000 to 8,500.
Building: from 50% to 65% max.
New — Fighting: reduces offensive casualties (-40%/5,000) and defensive casualties (-60%/5,000).
Glimmering: from 50% to 65% max.
Hunting: from 90% to 115% max.
Muttering: from 50% to 65% max.
Nesting: from 40% to 60% max, coefficient from 4,500 to 5,000.
RockThrowing: from 50% max to 65% max.
Smashing: from 50% to 65% max, coefficient from 8,000 to 8,500.
Sneaking: from 90% to 115% max (except spy losses, which get 100% max).
Trampling: from 70% to 95% max, coefficient from 4,500 to 4,800.
Training: no changes.
Uprooting: from 50% to 65% max.
Invocations: increases mana production (45/5,000).
Necromancy: increases pairing limit (20/8,000).
Wizardry improvement variant shared with Revenants replaced with new Wizardry: increases wizard strength, reduced spell damage, and increases wizard housing (45/5,000).
Spells and Sorcery
Dark Rites (Undead only): converts 1 crypt body to 1 Ghoul per 50 Necromancers each tick.
General Protection starting resources changed to 0 except food. Construction, rezoning, and exploration are free for everyone for the first protection tick. While submitting to a deity, you are not allowed to take action against other dominions outside of your range but dominions outside of your range can take action against you, until the submission…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
Chronicles Click here to read. Gameplay Terrain / Land 2.0 Land types? Never heard of ’em. Dominions now have a single value for land called land. This is the size of your dominion. It is not longer a sum of how much of each land type you have. Land types are gone. Land is distributed…
General None Buildings Aqueduct no longer buildable by Yeti. Colony housing raised from 30 to 180. Incinerator housing changed from 30 to 34. Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62. Stone Wall raw DP changed from 100 to 85. Spells Druva’s Crest (Elementals only): rezones 10% of…