Round 113

General

  • Rezoning deleted.

Terrain Perks

Terrain perks have been changed. There is now a default lineup of perks:

  • Plains: +0.04% population
  • Forest: +0.12% lumber, +0.06% food, +0.04% DP.
  • Mountains: +0.08% ore, +0.12% gems.
  • Hills: +0.10% ore, +0.08% gems, +0.02% gold.
  • Swaps: +0.08% food, +0.08% DP.
  • Water: +0.08% food, +0.01% lumber, +0.08% DP.
  • Jungle: +0.12% lumber, +0.04% food, +0.06% DP.
  • Desert: +0.04% gold, +0.04% DP.
  • Badlands: +0.04% gems, +0.04% DP.
  • Glacier: +0.15% mana.
  • Volcanic: +0.06% ore, +0.04% gems, +0.02% DP.
  • Wetlands: +0.05% food, +0.05% lumber, +0.04% DP.

Unless a faction has specific terrain perks, the default are assigned.

Factions

Afflicted

  • Terrain perks: Custom, unchanged.

Ants

  • Terrain perks: Default.

Aurei

  • Terrain perks: Default.

Beastfolk

  • Terrain perks: Default.

Dark Elf

  • Terrain perks: Default.

Demon

  • Terrain perks: Default.

Dragons

  • Terrain perks: Default.

Dwarg

  • Terrain perks: Default.

Glimjir

  • Terrain perks: Custom for Swamp, Water, and Wetlands, rest default.
  • Home terrain changed to Wetlands.
  • 1% of all land fill with water, becoming Wetlands. If you have 1,000 land, up to 10 land/tick become wetlands (if it isn’t already).
  • Weaver counts as 0.10 wizard each, and +0.004 wizard on defense and +0.002 on offense per 1% wetlands.

Gnome

  • Terrain perks: Default.

Goblin

  • Terrain perks: Default.

Growth

  • Terrain perks: Custom, unchanged.
  • Tendril cost changed from 500 to 550 food.

Human

  • Terrain perks: Default.

Icekin

  • Terrain perks: Custom, unchanged.
  • 10% of all land freezes over into a glacier. If you have 2,000 land, up to 200 land/tick becomes glacier (if it isn’t already).

Kobold

  • Terrain perks: Default.

Nox

  • Terrain perks: Default.

Orc

  • Traits:
    • +20% food consumption.
    • +50% lumber production.
    • +100% title bonus.
    • Starts devoted to Urugdakh.
    • Cannot renounce deity.
    • Draftees provide 2 DP.
  • Terrain perks: default.
  • Units:
    • Impaler: 3/2 — 740 gold, 200 ore, 1 peasant — +2 OP if paired with 0.02 Warbosses.
    • Shieldbearer: 0/3 — 450 gold, 150 ore, 1 peasant — +2 DP if paired with 0.02 Warbosses.
    • Doomrider: 0/5 — 1,300 gold, 300 ore, 1 yak, 1 draftee — +6 OP if paired with 0.01 Warbosses, +2 DP if paired with Warbosses, dies into 0.66 yaks.
    • Warboss: 7/6 — 1,500 gold, 300 ore, 1 draftee.

Qur

  • Terrain perks: Default.

Reptilians

  • Terrain perks: Default.

Simian

  • Terrain perks: Custom, unchanged.

Snow Elf

  • Terrain perks: Custom, unchanged.
  • 0.025% of all land grows into a glacier per tick. If you have 4,000 land, up to 1 land/tick becomes glacier (if it isn’t already).

Swarm

  • Terrain perks: Default.

Sylvan

  • Terrain perks: Custom.
  • 7.5% of all land grows into a forest per tick. If you have 2,000 land, up to 150 land/tick becomes forest (if it isn’t already).

Troll

  • Terrain perks: Default.

Undead

  • Terrain perks: Default.

Wood Elf

  • Terrain perks: Custom.
  • 5% of all land grows into a forest per tick. If you have 2,000 land, up to 10 land/tick becomes forest (if it isn’t already).

Yeti

  • Terrain perks: Default.

Advancements

  • No changes.

Artefacts

  • No changes. Only available in artefact rounds.

Buildings

  • Abscess produces 0.30 Tendrils/tick.
  • Cyst produces 0.30 Tendrils/tick.
  • Keep (Human only): housing changed from 100 to 500.
  • New — Longhouse (Orc only): houses 60 military units.
  • Scute produces 0.15 Tendrils/tick.
  • Sinew produces 0.20 Tendrils/tick.
  • Quill, produces 0.15 Tendrils/tick.
  • Tissue produces 0.05 Tendrils/tick.
  • New — Yakstead (Orc only): produces 1 yak/tick, takes 100 food/tick.

Decrees

  • No changes.

Deities

  • Urugdakh: +5% OP, +5% OP on retaliation, 0.70x multiplier.

Improvements

  • No changes.

Magic

  • No changes.

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Level 5

  • No changes.

Faction Spells

  • No changes.

Divine Spells

  • Urugdakh’s Crusade: +0.02% OP per 1 tick of devotion to Urugdakh (max +20%), +10% enemy casualties on offense, no land discovered.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • If auto transformation of terrain yields a decimal number of land, the decimal becomes a probability. For example, if you are due to convert 5.17 land, you will get 5 and there is 17% chance of getting 1 more for a total of 6.

Theft

  • No changes.

Titles

  • No changes.

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