Javalineer and Lancer training time changed from 9 to 6 ticks.
Mammoth changed from 0/8 to 0/80, cost changed from 2,400 to 20,000 gold, extra food consumption from +0.25 to +3.
War Mammoth changed from 44/24 to 140/80, cost changed from 2,000 ore, 1,000 gems, 8 Javalineers, 4 Lancers to 7,000 ore, 3,000 gems, 8 Javalineers, and 4 Lancers, extra food consumption changed from +2 to +6, and gains -50% casualties on defense.
Impaler and Shieldbearer costs changed fro 480 gold, 60 ore to 460 gold, 50 ore.
Warboss changed from 8/8 to 9/8.
Horned One cost changed from 1,120 to 1,200.
Scaled One cost changed from 950 to 900 gold.
Blessed One cost changed from 1,200 to 1,300.
Gold Quarry produces 0.005 Gold Wyrms per tick (capped at 20% of land, so Gold Quarries beyond 20% do not summon more). Cannot exceed unit pairing capacity.
New — Herding (Orc only): increases yak production (25/4,000).
New — Militarism (Black Orc and Orc only): increases military housing (30/6,000).
New — Warding (all who have Wizardry): decreases damage suffered from sorcery (-40/5,500).
General The technical distinction between immortal and true_immortal has been removed. This should not have any in-game effect but I’m pointing it out in case you notice something I missed. A bigger overhaul of casualties is in the works. Factions Marshlings: Disabled, undergoing overhaul for Round 65. Advancements No changes. Buildings No changes. Deities No…
General Lots of cleaning up of old, used data from the database. Trimmed a lot of unused code from the Tick Service, which is risky but extensive testing (for a change) has shown no problems. Spell cooldowns now use ticks instead of hours. And all previous spell cooldowns adjusted accordingly. Barbarians improvements in Tribalism increased…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
General XP gained from invasions increased by 50%. Factions Afflicted: Abominations changed from 2/0 to 2/1. Ants: 2% drafting (instead of 1%). Beastfolk: Goat Witch changed from 1/4 to 1/2 wizard on offense. Dimensionalists: Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both. Elementals: Retired. Goblin:…
Gameplay Research When the old tech system was replaced with the current Advancements system, the old code was kept. Deleting it would be a lot of work and it has some interesting mechanics. It’s now being repurposed for a Civ-style tech tree. Research technologies to enhance different aspects of your dominion. Each technology takes 96…