Round 67 Changes
General
- New round mode: fixed duration, a round which ends after a certain number of ticks.
- Morale perks from units which are tied to a building are capped by the building’s morale perk. This is a general change but (for now) effectively limited to Halflings: Bards housed in Taverns beyond 5% do not provide any morale bonus.
Factions
Barbarians
- As per Buildings changes below, Barbarians now have a home-type building on each land type.
- Barbarians will build these buildings on each barren land type at a ratio of
max(0.15, min(([Round Ticks] / 1000), 0.65)
, which should mean they build at least 15% home buildings until tick 150 and then increasing each tick up to a maximum of 65% (tick 650).
Dwarg
- Thunder Hammerer changed from 160/120 to 240/40.
Halfling
- Pop bonus changed from +40% to +50%.
- Bard changed from +0.5% per Tavern.
- Defender gains -5% casualties per 1 SPA.
- Master Thief changed from 7/4 to 0/0 and from counting as 1 spy to counting as 2 spies, +100% carry capacity, increases spy strength refresh at a rate of
([Master Thieves] / [Total Population]) * 10
. - Staff Master changed to: 3/5 — 1,000 gold, 5 lumber — +0.50 OP per 1 SPA (max +5), -5% casualties per 1 SPA.
Marshling
- Swamp gas improvement points changed from 3 to 2.25.
- Spy cost set to 600 gold.
Norse
- Traits:
- Draftee DP: 3
- +20% exchange bonus
- +10% lumber production
- Units:
- Warrior: 7/7 — 580 gold, 120 ore, 60 lumber — dies into 1 champion on victory or fending off, suffers +50% casualties, increases enemy casualties on defense.
- Berserker: 7/7 — 1 champion — immortal, increases own casualties, no draftee required, increases morale gains on invasions by
([Berserkers] / [Units Sent]) * 2
(no effect on defense). - Homeguard: 0/9 — 1 champion — immortal, no draftee required.
- Einherjar: 9/7 — immortal, kills enemy casualties into champions, increases prestige gains.
Advancements
- No changes.
Buildings
- New Barbarian buildings, to ensure they have homes on all land types:
- Shed (Plains)
- Shack (Hills)
- Shelter (Mountains)
- Cabin (Forest)
- Hovel(Swamp)
- Shanty (Water)
- Each houses 54.
- Granary theft protection increased 2.5x.
- Hollow Trunk theft protection increased 2.5x.
- Spawning Pool marshling production changed from 0.12 to 0.08 per tick.
- Tavern changed from +6% morale per 1% (max +30%) to +8% morale per 1% (max +40%).
- Vault theft protection increased 2.5x.
Deities
- New — Urugdakh (Black Orc and Orc only): +5% offensive power, +5% offensive power on retaliation, +10% casualties, +7.5% construction costs.
Improvements
- Storage changed from 40/6,000 to 40/4,000.
- Vigilance changed from 60/8,500 to 60/7,000.
Resources
- No changes.
Spells
- New — Pyromancy (Firewalker only): no unit attrition.
- New — Sazal’s Charge (available to most): resets all spell cooldowns. 480 ticks cooldown.
Spy Ops
- No changes.
Titles
- No changes.