Round 99

Gameplay

  • Hits on Barbarians under 75% do not generate discovered land.

Factions

Afflicted

  • No changes.

Beastfolk

  • No changes.

Dark Elf

  • Traits:
    • -20% food consumption
    • 50% salvage
  • Units:
    • Slave Soldier: unchanged.
    • Shadow Archer: unchanged.
    • Nightblade: changed from +0.50 to +0.75 for reaching the required advancements. Cost changed from 600 gold, 80 ore, 40 mana to
    • Warweaver: changed +0.15 to +0.20 OP per active aura (passive self-spell).
    • Gargoyle: 200/200 — 20,000 mana — kills enemy casualties into 1 prisoner, increases enemy casualties, -50% casualties, max 1 per 1,000 Warweavers.

Demon

  • Succubus still disabled (pending bug fix).

Kobold

  • No changes.

Reptilians

  • No changes.

Swarm

  • No changes.

Sylvan

  • No changes.

Troll

  • Troll loses immortality and gains -25% casualties.
  • Can only use gems for improvements.
  • -20% exchange rate.

Undead

  • No changes.

Wood Elf

  • No changes.

Yeti

  • No changes.

Advancements

  • No changes.

Buildings

  • Gold Mine changed from 20 to 40 gold/tick.

Decrees

  • Not invented yet.

Deities

  • No changes.

Improvements

  • Fighting (Troll only) changed from 40/6000 on offense and 60/6000 on defense to 20/6000 and 30/6000 respectively.

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

  • No changes.

Divine Spells

  • No changes.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

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