Round 99
Gameplay
- Hits on Barbarians under 75% do not generate discovered land.
Factions
Afflicted
- No changes.
Beastfolk
- No changes.
Dark Elf
- Traits:
- -20% food consumption
- 50% salvage
- Units:
- Slave Soldier: unchanged.
- Shadow Archer: unchanged.
- Nightblade: changed from +0.50 to +0.75 for reaching the required advancements. Cost changed from 600 gold, 80 ore, 40 mana to
- Warweaver: changed +0.15 to +0.20 OP per active aura (passive self-spell).
- Gargoyle: 200/200 — 20,000 mana — kills enemy casualties into 1 prisoner, increases enemy casualties, -50% casualties, max 1 per 1,000 Warweavers.
Demon
- Succubus still disabled (pending bug fix).
Kobold
- No changes.
Reptilians
- No changes.
Swarm
- No changes.
Sylvan
- No changes.
Troll
- Troll loses immortality and gains -25% casualties.
- Can only use gems for improvements.
- -20% exchange rate.
Undead
- No changes.
Wood Elf
- No changes.
Yeti
- No changes.
Advancements
- No changes.
Buildings
- Gold Mine changed from 20 to 40 gold/tick.
Decrees
- Not invented yet.
Deities
- No changes.
Improvements
- Fighting (Troll only) changed from 40/6000 on offense and 60/6000 on defense to 20/6000 and 30/6000 respectively.
Magic
Cantrips (Level 0)
- No changes.
Level 1
- No changes.
Level 2
- No changes.
Level 3
- No changes.
Level 4
- No changes.
Faction Spells
- No changes.
Divine Spells
- No changes.
Quickstarts
- No changes.
Research
- Not invented yet.
Resources
- No changes.
Sabotage
- No changes.
Terrain
- No changes.
Theft
- No changes.
Titles
- No changes.