Renouncing a deity immediately breaks any deity-specific spells you cast on yourself.
It is not possible to send more than 22,000 OP in one invasion during the first 12 ticks of the round.
Population bonus removed (was +10%).
Abomination food cost changed from 250 to 400.
Pest Rat gold cost changed from 300 to 330.
-20% food consumption
Slave Soldier: 3/1.5 — 100 gold, 25 ore, 1 prisoner — 20% fixed casualties, reduces casualties, does not count as population, kills enemy casualties into 0.25 prisoners, releases into 1 prisoner.
Shadow Archer: 0/4 — 600 gold, 40 ore, 20 mana — counts as 1/3 wizard on defense, kills enemy casualties into 0.50 prisoners.
Nightblade: 3/3 — 600 gold, 80 ore, 40 mana — counts as 1/6 wizard on offense, counts as 1/6 wizard on defense, +0.5 OP and +0.5 DP for reaching level 6 of each of Wizardry Tradition, Magical Weapons, Concentration, and Invocations, kills enemy casualties into 0.75 prisoners.
Warweaver: 4/2 — 740 gold, 60 ore, 80 mana — +0.15 offensive power per active aura (passive self-spell), kills enemy units into 1 prisoner per casualty, converts displaced peasants into Slave Soldiers.
Succubus disabled (pending bug fix).
Congregant gold cost changed from 440 to 480.
Adjudicator blood cost changed from 150 to 120.
The Elves, known under the retronym High Elves, were shattered. Some sought the magical shadows, some sought a closer bond with nature. Some are rumoured to have isolated themselves in the snowy vasts.
Leshy mana cost changed from 248 to 208.
Sprite and Dryad mana cost changed from 306 to 356.
Spriggan mana cost changed from 620 to 750.
Troll changed from 6/9 to 6/8 and cost changed from 3,600 to 2,600.
Ghoul mana cost changed from 240 to 275, changed from max 10 to max 8 per Necromancer.
Wights changed from max 10 to max 6 per Necromancer.
+20% wizard strength
+20% spy strength
+50% XP generation
Lumber counts as 1.20 imp point.
Peasants produce 2.60 gold and 0.40 lumber per tick.
Warden: 0/5.5 — 700 gold, 100 lumber, 1 draftee.
Sentinel: 5.5/3 — 940 gold,100 lumber.
Elk Cavalry: 12/8 — 2,000 gold, 100 mana — dies into 1 elk.
Gameplay getRecentlyInvadedCount() changed from default of 6 hours to of 24 ticks. getRecentlyInvadedCountByAttacker() changed from default of 2 hours to 8 ticks. This function is currently used to determine whether additional land is discovered when hitting the same target or whether to ignore range limitations temporarily after a hit. isOwnRealmRecentlyInvadedByTarget() changed from default of 6…
UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x…
Chronicles Click here to read last round’s story. Gameplay Desecration During invasions, dead bodies are left or buried on the battlefield. Only convertible units count (i.e. ships, machines, massive units, and other such normal exceptions apply). The number of bodies left behind from such units is: Normal Invasions[Defender Lost Units] + [Attacker Lost Units] If…
Gameplay All dominions start with Sazal’s Fog and Sazal’s Charge on a 192-tick cooldown, which after protection means 96 ticks of cooldown remaining. A new type of conversion added: Displaced Peasants Random Split Conversion. Instead of all displaced peasants being converted to one unit slot, there is random ratio (x% to y%) which turn into…
General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…