Round 16 Changes
- Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted.
- Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick.
- Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions.
- Abomination extra food consumption increased from 0.125 to 0.15.
- Abomination casualty reduction bonus removed.
- Spirit -10% max population removed.
- Swarm gets -50% damage from Fireballs.
- Swarm is immune to Insect Swarm. Both for balancing and lore reasons.
- Firewalkers get -50% damage from Fireballs.
- Barbarians are assigned a modifier (npc_modifier), which is a random value from 400 to 1000 (skewed towards 1000). This is divided by 1000 to calculate the DPA/OPA of each Barbarian, which means we will have some Barbarians with as little as 40% of the required DPA. Through natural selection, these should end up being small.
- Merfolk unit per acre restrictions removed.
- Merfolk immune to fireballs and get -50% damage from Lightning Bolts.
- Demon soul collection now works on defense. Demons get souls from casualties when defending (regardless of battle outcome).
- Demon soul collection limited by “Reduced conversions” perk.
- Demon ore unit costs removed. Only platinum, mana, and souls.
- Demon lumber costs for construction removed.
- Theft caps by stealer’s income removed.
- Snow Elf -5% population removed.
- Snow Elf gets -50% mana drain.
- Snow Elf starts with 1,500 Wild Yetis.
- Snow Elf spell cost reduced from 6x to 4x.
- Mana and food construction costs tripled, taking them from insignificant to noticeable.