Round 12 Report

Hearing is returning to the deafened ears of the survivors. The sound of over 8,000 Siege Ships firing simultaneously will echo forever in the history books of Odarena. Round 12 — Savages and Sinners — came to an unexpected and dramatic end. It all started with a weak effort by the Commonwealth, with only one fighting Dwarf…

Round 13 Changes

Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker. Barbarians now start out a bit smaller. Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent…

Round 11 Report

The curtains are drawn on Round 11— As Above, So Below. While a dragon looked fierce, it was unable to prevent the massive Swarm of Beez in the Trap from conquering hundreds of acres from a Lizardfolk and a Nox, whose unguarded, barren acres provided an easy way for Nagas and Scarabs to emerge from underground…

Round 12 Changes

Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale.  Platinum production bonus…

Round 10 Report

Round 10 — X Marks the Spot — was in many ways decided very early on, when the Imperial Legion stormed the Commonwealth and conquered hundreds of acres from an unprepared Firewalker. The Commonwealth Forest Department, Park Rangers, and even the Institute of The Supernatural fought, tried, and failed. It was only the highly advanced Halfling led…

Round 11 Changes

Gameplay Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below. No land generation for subsequent hits on the same target within 3 hours. Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a…

Round 9 Report

In Round 9, the Commonwealth brought mushrooms to a sword fight and lost spectacularly. Dimensionalists, the Legion, and Dragons beat the self-growing Myconids over and over again. The Commonwealth’s forces were nowhere to be seen. The round was cut short a week. Congratulations, Alphanidon! 

Round 8 Report

Round 8 — Crafty Warriors — was a nail biter to the very last few hits. A large pack of Mriswithians joined the battle and seized control with a powerful Norse in the lead, closely backed by a mighty Beastfolk. The Empire fought as best it could. A Nox summoned thousands of Imps, a Demon…

Round 7 Report

Round 7, Open the Lichgate, began with a mighty Nox rising to power over the Beastfolk and Lux forces of the Commonwealth. Growths, greedy for land, saw and seized and opportunity to invade their Nox king. They usurped the throne and took land. A shaky truce was brokered as a powerful Spirit joined the Lux at the…

Round 6 Report

Round 6, The 1000-Acre Stare, started with fierce battles between Norse, Spirit, Templars, Dragons, Orcs, and others. Sitting quietly in the background was a Growth. All but the Spirit and the Norse fell behind. In-fighting took spread through the Imperial realm, where desperation grew for land and dead souls for the Undead and Demons to harvest….