Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker.
Barbarians now start out a bit smaller.
Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent in whichever realm is smaller, yet.
Kobold is back as an independent faction. No changes. Open to suggestions.
Armada and Imperial Gnome super units restriction to Docks/Factories also checked when sending out.
Interest is now calculated separately so that platinum production bonuses do not apply.
Storage maximums are introduced for platinum, lumber, ore, and gems.
Platinum: max 5,000 plat/acre.
Lumber: max 4,800 lumber per Lumberyard.
Ore: max 5,760 ore per Ore Mine.
Gems: max 1,440 gems per Diamond Mine.
“Technology” renamed “Advancements”.
“National Bank” renamed “Exchange”.
Base damage for Fireball and Lightning Bolt lowered from 1% to 0.75%.
New faction: Simian
Spy strength: +10%.
Wizard strength: -10%.
Construction costs: -20%.
Extra barren pop: 15.
Tech costs: +10%.
Cannot train Arch Mages.
Improvement points from lumber: +50%.
Chimpanzee: 3/0 – 200p: -1% offensive casualties against every 0.5% forest of target (max 80% reduction).
Orangutan: 4/7 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Gorilla: 7/4 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Spell: Rainy Season: +100% defensive power, +50% food production, +100% population growth, cannot invade or explore, no boat or mining production. Lasts 96 ticks (24 hours) and has a cooldown of 168 hours.
The Second Legion is formed. (I always meant for Legion to rotate units from time to time. This is the second iteration.)
Reanimated: 2/2 – 0p: cannot be trained, does not count as population, returns 2 ticks faster.
Demon: 4/4 – 820p, 80r: -50% casualties, +0.01 OP per 1% military.
Lycanthrope: 4/4 – 820p, 80r: converts casualties into Reanimated, +0.01 OP per 1% military.
Icekin: 4/4 – 820p, 80r: counts as 1/10 wizard (offense and defense), +1 OP per 1 WPA (max +2 OP).
Changes to Growth:
Specs are now 0.5/0 and 0/0.5 for 65 food each.
Cyst is 0/1 for 150 food, with food and mana production cut in half.
Ulcer is 1/0.5 for 160 food.
Tissue (building) changed from housing 120 to housing 180.
Dimensionalist Portal spell changed back to 6 hours from 9 hours.
Gameplay Change that took place during last round: Target DP is now shown on the Invade page. The DP shown is the target’s real DP including all unit perks and your own target DP modifier (such as Temples). It is not updated in realtime. It updates when you select the target or change unit composition….
Chronicles Click here to read. Gameplay Terrain / Land 2.0 Land types? Never heard of ’em. Dominions now have a single value for land called land. This is the size of your dominion. It is not longer a sum of how much of each land type you have. Land types are gone. Land is distributed…
Chronicles Click here to read last round’s story. Gameplay Desecration During invasions, dead bodies are left or buried on the battlefield. Only convertible units count (i.e. ships, machines, massive units, and other such normal exceptions apply). The number of bodies left behind from such units is: Normal Invasions[Defender Lost Units] + [Attacker Lost Units] If…
General Prestige gains perks now also apply to Expeditions. Barbarians get a new improvement (Tribalism), into which they invest each tick. The amount invested is 4,000 * (1 + [Ticks] / 1000). Theft 3.0: Theft is no longer a single spy-op that you spam at a target. Instead, you go to the new Theft page,…
General Buildings removed from the Dominion class. This is purely technical, but it means we’re 100% committed to Buildings 2.0 now. Base starting lumber changed from 160,000 to 240,000. Factions Dragon: Driller gem production changed from 1 gem/tick to 1.2 gems/tick. Elementals: Water changed to 0/900 for 12,000 mana, max 1 per acre of Water….
General Positive prestige gains for hitting abandoned dominions cut in half. Factions Artillery: Instant return on all units. Gnome: Advancement level requirement for units changed from 8 to 6. Human: Man-at-Arms cost changed from 365 gold, 20 ore to 325 gold, 25 ore. Spearman changed from 0/7 to 0/7.5. Kerranad: Starts with 300,000 gems instead…