Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker.
Barbarians now start out a bit smaller.
Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent in whichever realm is smaller, yet.
Kobold is back as an independent faction. No changes. Open to suggestions.
Armada and Imperial Gnome super units restriction to Docks/Factories also checked when sending out.
Interest is now calculated separately so that platinum production bonuses do not apply.
Storage maximums are introduced for platinum, lumber, ore, and gems.
Platinum: max 5,000 plat/acre.
Lumber: max 4,800 lumber per Lumberyard.
Ore: max 5,760 ore per Ore Mine.
Gems: max 1,440 gems per Diamond Mine.
“Technology” renamed “Advancements”.
“National Bank” renamed “Exchange”.
Base damage for Fireball and Lightning Bolt lowered from 1% to 0.75%.
New faction: Simian
Spy strength: +10%.
Wizard strength: -10%.
Construction costs: -20%.
Extra barren pop: 15.
Tech costs: +10%.
Cannot train Arch Mages.
Improvement points from lumber: +50%.
Chimpanzee: 3/0 – 200p: -1% offensive casualties against every 0.5% forest of target (max 80% reduction).
Orangutan: 4/7 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Gorilla: 7/4 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Spell: Rainy Season: +100% defensive power, +50% food production, +100% population growth, cannot invade or explore, no boat or mining production. Lasts 96 ticks (24 hours) and has a cooldown of 168 hours.
The Second Legion is formed. (I always meant for Legion to rotate units from time to time. This is the second iteration.)
Reanimated: 2/2 – 0p: cannot be trained, does not count as population, returns 2 ticks faster.
Demon: 4/4 – 820p, 80r: -50% casualties, +0.01 OP per 1% military.
Lycanthrope: 4/4 – 820p, 80r: converts casualties into Reanimated, +0.01 OP per 1% military.
Icekin: 4/4 – 820p, 80r: counts as 1/10 wizard (offense and defense), +1 OP per 1 WPA (max +2 OP).
Changes to Growth:
Specs are now 0.5/0 and 0/0.5 for 65 food each.
Cyst is 0/1 for 150 food, with food and mana production cut in half.
Ulcer is 1/0.5 for 160 food.
Tissue (building) changed from housing 120 to housing 180.
Dimensionalist Portal spell changed back to 6 hours from 9 hours.
UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard. New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10. Visions will now only return the highest level per Advancement. This change again breaks all previous Visions. Clear Sight cost reduced from 0.3x…
Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4. acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk. Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…
General Land generated on invasion increased by (XP/1000000)%. Spell damage calculations cleaned up and refactored. Forest Haven fireball damage reduction uncapped. If you want to go 12.5% FH for 100% reduction, you do you. Masonry lightning bolt damage reduction also uncapped. Enjoy 80% reduction at 100% Masonries. Fireball base damage increased from 0.33% to 0.50%….
General Prestige interest: prestige grows by [Prestige] * ([Net Victories] / 40,000) per tick. In order for prestige interest to work, prestige now stored as a decimal value, but only ever shown and used rounded down (floor([Prestige]). This means that you will continue to earn decimals of prestige but only integers count (599.0 and 599.9…