Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker.
Barbarians now start out a bit smaller.
Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent in whichever realm is smaller, yet.
Kobold is back as an independent faction. No changes. Open to suggestions.
Armada and Imperial Gnome super units restriction to Docks/Factories also checked when sending out.
Interest is now calculated separately so that platinum production bonuses do not apply.
Storage maximums are introduced for platinum, lumber, ore, and gems.
Platinum: max 5,000 plat/acre.
Lumber: max 4,800 lumber per Lumberyard.
Ore: max 5,760 ore per Ore Mine.
Gems: max 1,440 gems per Diamond Mine.
“Technology” renamed “Advancements”.
“National Bank” renamed “Exchange”.
Base damage for Fireball and Lightning Bolt lowered from 1% to 0.75%.
New faction: Simian
Spy strength: +10%.
Wizard strength: -10%.
Construction costs: -20%.
Extra barren pop: 15.
Tech costs: +10%.
Cannot train Arch Mages.
Improvement points from lumber: +50%.
Chimpanzee: 3/0 – 200p: -1% offensive casualties against every 0.5% forest of target (max 80% reduction).
Orangutan: 4/7 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Gorilla: 7/4 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Spell: Rainy Season: +100% defensive power, +50% food production, +100% population growth, cannot invade or explore, no boat or mining production. Lasts 96 ticks (24 hours) and has a cooldown of 168 hours.
The Second Legion is formed. (I always meant for Legion to rotate units from time to time. This is the second iteration.)
Reanimated: 2/2 – 0p: cannot be trained, does not count as population, returns 2 ticks faster.
Demon: 4/4 – 820p, 80r: -50% casualties, +0.01 OP per 1% military.
Lycanthrope: 4/4 – 820p, 80r: converts casualties into Reanimated, +0.01 OP per 1% military.
Icekin: 4/4 – 820p, 80r: counts as 1/10 wizard (offense and defense), +1 OP per 1 WPA (max +2 OP).
Changes to Growth:
Specs are now 0.5/0 and 0/0.5 for 65 food each.
Cyst is 0/1 for 150 food, with food and mana production cut in half.
Ulcer is 1/0.5 for 160 food.
Tissue (building) changed from housing 120 to housing 180.
Dimensionalist Portal spell changed back to 6 hours from 9 hours.
Spells Totally revamped spell system. This makes it much easier to add new spells and create different features around spells. It also leaves no room for mismatch in the previously hardcoded spell description, instead using dynamic descriptions just like Techs and Ruler Titles. I’ve done testing and patched all bugs I’ve found but expecting some…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…
General Rounds are now indefinitely long. Instead, a countdown starts when someone reaches a certain land size and when that countdown ends, the round ends. For round 44, the countdown is 12 hours and starts as soon as someone has reached 10,000 or more acres. A dominion is considered having reached this goal when they…
General Dominion stats changed from integers (INT) to big integers (BIGINT), allowing for far greater values to be stored. Production and consumption now stop in abandoned dominions. Factions Armada Plunder removed from Battleships. Artillery Cannot send expeditions. Cannons gain instant return. Dark Elf Slave Soldiers releases into 1 prisoner. Dimensionalists Not playable in round 58….
General Resources 2.0! — beta We are now beta testing Resources 2.0. There is a high risk of resource-related bugs this round. Resources have been decoupled from the Dominion class, same as Spells 2.0, Buildings 2.0, and Imps 2.0. This means it’ll be a walk in the park to add unique resources, which in turn…
Surreal Perception now shows successful info ops. Energy Mirror now notifies you when you reflect a spell. Each unit is now assigned a training time (normally 9 for specs and 12 for elites). It will show up in Scribes and the unit helper pop-up next to the OP and DP figure. Each faction is now…