Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker.
Barbarians now start out a bit smaller.
Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent in whichever realm is smaller, yet.
Kobold is back as an independent faction. No changes. Open to suggestions.
Armada and Imperial Gnome super units restriction to Docks/Factories also checked when sending out.
Interest is now calculated separately so that platinum production bonuses do not apply.
Storage maximums are introduced for platinum, lumber, ore, and gems.
Platinum: max 5,000 plat/acre.
Lumber: max 4,800 lumber per Lumberyard.
Ore: max 5,760 ore per Ore Mine.
Gems: max 1,440 gems per Diamond Mine.
“Technology” renamed “Advancements”.
“National Bank” renamed “Exchange”.
Base damage for Fireball and Lightning Bolt lowered from 1% to 0.75%.
New faction: Simian
Spy strength: +10%.
Wizard strength: -10%.
Construction costs: -20%.
Extra barren pop: 15.
Tech costs: +10%.
Cannot train Arch Mages.
Improvement points from lumber: +50%.
Chimpanzee: 3/0 – 200p: -1% offensive casualties against every 0.5% forest of target (max 80% reduction).
Orangutan: 4/7 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Gorilla: 7/4 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Spell: Rainy Season: +100% defensive power, +50% food production, +100% population growth, cannot invade or explore, no boat or mining production. Lasts 96 ticks (24 hours) and has a cooldown of 168 hours.
The Second Legion is formed. (I always meant for Legion to rotate units from time to time. This is the second iteration.)
Reanimated: 2/2 – 0p: cannot be trained, does not count as population, returns 2 ticks faster.
Demon: 4/4 – 820p, 80r: -50% casualties, +0.01 OP per 1% military.
Lycanthrope: 4/4 – 820p, 80r: converts casualties into Reanimated, +0.01 OP per 1% military.
Icekin: 4/4 – 820p, 80r: counts as 1/10 wizard (offense and defense), +1 OP per 1 WPA (max +2 OP).
Changes to Growth:
Specs are now 0.5/0 and 0/0.5 for 65 food each.
Cyst is 0/1 for 150 food, with food and mana production cut in half.
Ulcer is 1/0.5 for 160 food.
Tissue (building) changed from housing 120 to housing 180.
Dimensionalist Portal spell changed back to 6 hours from 9 hours.
Black-ops! 🔥⚡🔥⚡🌊🌊🌊 Exploration morale drop set to 8% for every 1% of your current land size you explore. If you are 2,000 acres and explore 120 acres, you drop 120/2000 * 8 = 48% morale. It is no longer possible to have a morale drop from exploring greater than your current morale. Platinum production bonus…
Spells Totally revamped spell system. This makes it much easier to add new spells and create different features around spells. It also leaves no room for mismatch in the previously hardcoded spell description, instead using dynamic descriptions just like Techs and Ruler Titles. I’ve done testing and patched all bugs I’ve found but expecting some…
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
General MoraleCalculator: Technical change to how morale is calculated. This should not have any gameplay impact. But it opens up for more possibilities for creating perks related to morale. Morale is calculated in two steps: Base Morale and Morale Multipliers. When a perk increases base morale, it’s an additive bonus added to the 100% standard….
General Buildings removed from the Dominion class. This is purely technical, but it means we’re 100% committed to Buildings 2.0 now. Base starting lumber changed from 160,000 to 240,000. Factions Dragon: Driller gem production changed from 1 gem/tick to 1.2 gems/tick. Elementals: Water changed to 0/900 for 12,000 mana, max 1 per acre of Water….
General Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause). Casualties Calculator 1.1: big under the hood changes. All old stats and imps (before…