Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker.
Barbarians now start out a bit smaller.
Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent in whichever realm is smaller, yet.
Kobold is back as an independent faction. No changes. Open to suggestions.
Armada and Imperial Gnome super units restriction to Docks/Factories also checked when sending out.
Interest is now calculated separately so that platinum production bonuses do not apply.
Storage maximums are introduced for platinum, lumber, ore, and gems.
Platinum: max 5,000 plat/acre.
Lumber: max 4,800 lumber per Lumberyard.
Ore: max 5,760 ore per Ore Mine.
Gems: max 1,440 gems per Diamond Mine.
“Technology” renamed “Advancements”.
“National Bank” renamed “Exchange”.
Base damage for Fireball and Lightning Bolt lowered from 1% to 0.75%.
New faction: Simian
Spy strength: +10%.
Wizard strength: -10%.
Construction costs: -20%.
Extra barren pop: 15.
Tech costs: +10%.
Cannot train Arch Mages.
Improvement points from lumber: +50%.
Chimpanzee: 3/0 – 200p: -1% offensive casualties against every 0.5% forest of target (max 80% reduction).
Orangutan: 4/7 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Gorilla: 7/4 – 1,200p: -1% defensive casualties per 1% forest, -1% offensive casualties against every 0.5% forest of target (both max 80% reduction).
Spell: Rainy Season: +100% defensive power, +50% food production, +100% population growth, cannot invade or explore, no boat or mining production. Lasts 96 ticks (24 hours) and has a cooldown of 168 hours.
The Second Legion is formed. (I always meant for Legion to rotate units from time to time. This is the second iteration.)
Reanimated: 2/2 – 0p: cannot be trained, does not count as population, returns 2 ticks faster.
Demon: 4/4 – 820p, 80r: -50% casualties, +0.01 OP per 1% military.
Lycanthrope: 4/4 – 820p, 80r: converts casualties into Reanimated, +0.01 OP per 1% military.
Icekin: 4/4 – 820p, 80r: counts as 1/10 wizard (offense and defense), +1 OP per 1 WPA (max +2 OP).
Changes to Growth:
Specs are now 0.5/0 and 0/0.5 for 65 food each.
Cyst is 0/1 for 150 food, with food and mana production cut in half.
Ulcer is 1/0.5 for 160 food.
Tissue (building) changed from housing 120 to housing 180.
Dimensionalist Portal spell changed back to 6 hours from 9 hours.
Instead of randomly joining Commonwealth or Empire, Independent factions now form their own realm. This means we have four standard realms: Barbarians, Commonwealth, Empire, and Independent. Operation success formula changed to an error function. Dimensionalists and Merfolk moved to Independent. Firewalker gains 0.5% pop bonus per 1% Alchemies, max +20% pop at 40% Alchemies. Firewalker…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…
General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…
Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted. Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick. Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions. Abomination extra food consumption…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…
Platinum replaced with gold. Barracks spies are now 100% accurate. No prestige gains or discovered land for hitting abandoned dominions. The chronicler of Odarena has prepared a first draft of the Pantheon. Nearly everything of what was left of the old spell system has been replaced (code-wise, spells are now almost identical to advancements). This…