Round 11 Changes
Gameplay
- Various UI changes. Military and Improvement page overhauled to save space. Some other smaller stuff. Some screenshots below.
- No land generation for subsequent hits on the same target within 3 hours.
- Land DP raised from 1.5x to 10x. This will prevent massive OOP farming when someone forgets to train, which can significantly impact a round (like in Round 10).
- In-realm invasions and theft removed. The Empress has a tighter grip on the Empire now.
- Late-joiner bonus increased to 0.50% per hour late up to max +100%, from 0.35% per hour max +50%.
- Research Points (RP) replaced by Experience Points (XP).
- XP is earned through invading (20 XP per acre), exploring (10 XP per acre), and from prestige (every 1 prestige = 1 XP/tick).
- Minimum tech cost raised to 10,000 XP.
- Tech costs go up 10% for every level. The minimum cost is as follows: Level 1: 10,000 XP, Level 2: 11,000 XP, Level 3: 12,000 XP
- Schools removed. Bye, bye.
- Diamond Mines moved to mountains.
- Caverns removed. Factions with cavern as home land type have been moved to other land types.
- Many new techs. See https://docs.google.com/spreadsheets/d/1…2126809132 (Sheet called “Round 11”)
- Changed definition of successful attack (“victory”) to only count hits over 75%. In-realm invasions do not count.
- Victories displayed on Status page and in Clear Sights.
- Defender prestige losses on attacks reduced by 50% (to 2.125% from 4.25%).
- Draft rate can now be set to 100%. Was fixed in backend a while back but a frontend bug was making it difficult/hard to set.
- Construction cost reduced by 25%. (Raw cost is multiplied by 0.75)
- Construction cost on discounted acres reduced to 25% from 50%.
- Starting platinum and lumber reduced by 25%.
Factions and Units
- Void gets a building: Ziggurat, houses 20, produces 10 mana/tick, and provides 4 raw DP. Starts with 500 Ziggurats. Costs mana to build. Same cost formula as lumber.
- Myconid gets a building: Mycelia, houses 10 and produces 4 food/tick. Starts with 1,000 Mycelia. Costs food to build. Same cost formula as lumber.
- Growth gets a building: Tissue, houses 120 and produces 4 food/tick. Starts with 1,000 Tissues. Costs food to build. Same cost formula as lumber.
- Void, Growth, and Myconid extra barren housing removed.
- Growth Cyst food production lowered to 1 food/tick from 1.5 food/tick.
- Growth Cells (peasants) produce 0.5 food/tick.
- Growth Abscess changed to 0.2 spy and wiz, from 0.1.
- Growth Blister changed to 0.15 spy and wiz, from 0.05.
- Growth spec unit costs increased by 10 food and elites by 20 food.
- Dwarf reinstated:
- Double imp points from ore.
- Miner produces 2 ore/tick.
- Warrior 8/3 for 1,000p, 200r.
- Cleric 4/6, counts as 1/3 wizard.
- Legion population bonus lowered to +20% from +40% and extra barracks housing lowered from +36 from +64 (can become +43.5 with new techs).
- Legion home land type changed from plains to hills.
- Black Orc and Orc get +100% prestige gains, +10% population, and +24 barracks housing.
- Black Orc Warboss changed from -33% casualties to the Reduce Combat Losses perk. This fits better thematically, as they pass are a master-pairing unit and they help their subordinates suffer fewer losses.
- Orc Bone Breaker changed to 3/4, +0.5 OP per Victory, max +5 (at 10 Victories, it’s an 8/4 unit).
- Undead pop bonus changed to +30% from +20%.
- Halfling Master Thieve changed to 3/6 from 3/5, and a slight cost increase.
- Halfling spy strength bonus removed.
- Lycanthrope ore costs removed. Garou lowered to 900p.
- Lizardfolk max pop bonus, pop growth bonus, and spy strength bonuses removed.
- Sylvan and Wood Elf spells exchanged with each other. Wood Elf now gets Warsong and Sylvan gets Gaia’s Blessing.
- New Faction: Artillery (Empire)
- Cannot build homes.
- -50% max population.
- Bombardier: 0/8 – 1000p.
- Cannon: 1/0 – 500p, 1000r – no draftee, does not count as population, immortal, returns from battle after 11 ticks (1 tick reload before you can attack again), max 10 Cannons per 1 Bombardier.
- Cannonball: 1/0 – 200r – no draftee, does not count as population, 100% casualties, +4 OP when paired with a Cannon, does 100 damage to enemy castle.
- Burning Cannonball: 1/0 – 400r, 50m – no draftee, does not count as population, 100% casualties, +9 OP when paired with a Cannon, burns 1 peasant.
- Spell: TBD, for now Miner’s Strength.
- New Faction: Swarm (Commonwealth)
- Cannot build.
- +20 housing on barren.
- -50% food consumption.
- Immortal spies.
- Draftee DP: 0.
- Draftees produce 1 mana/tick.
- Peasants produce 1 food/tick.
- Scarab: 3/0 – 200p – +1 OP per 5% barren (max +2).
- Burrower: 0/4 – 300p – immortal except vs. Swarm, produces 1.5 gems/tick.
- Arachnid: 4/7 – 800p – +1 OP per 5% barren (max +2), immortal except vs. Swarm (on defense).
- Naga: 5/3 – 600p – +1 OP per 2% barren (max +5), immortal except vs. Swarm (on defense).
- Spell: Chitin – draftees get 1 DP, unaffected by Unholy Ghost.