No reduced construction costs on conquered or lost acres.
Construction costs reduced by 25%.
On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion).
The game will now remember most recent resources exchanged when you go to exchange resources.
Forest Havens house 40 spies and units that count as spies.
Wizard Guilds house 40 wizards and units that count as wizards.
Spy and wizard units live in Forest Havens and Wizard Guilds respectively before Barracks. If there is room in a Forest Haven, a spy will move in there and only move in to a barrack if all the Forest Havens are full.
Forest Havens and Wizard Guilds are not affected by population bonuses.
Raw DP from Forest Havens removed.
Immortal units no longer die when overwhelmed.
Dark Elf:
Spirit Warrior changed to immortal if victorious (not only against 75% or higher).
Adepts cost increased from 1,100 to 1,200 plat.
Armada:
Battleship changed from +300 OP if paired with 300 Ensigns to +200 OP if paired with 200 Ensigns. Housing lowered from 300 to 200.
Beastfolk:
Smithies back to normal (from 2.5% reduction per 1% to 2% reduction per 1%, max 40% reduction).
Platinum bonus from plains lowered from 1% per 1% to 0.75% per 1%.
Population bonus from forest lowered from 1% per 1% to 0.75% per 1%.
DP bonus from Hills lowered from 1% per 1% to 0.65% per 1%.
OP bonus from Plains lowered from 0.2% per 1% to 0.15% per 1%.
All bonuses are increased by Prestige using the standard prestige multiplier. For example, 30% Hills and 1200 prestige yields a total bonus of 0.30*0.65*(1+1200/1000)=0.429=42.9% DP bonus.
Imperial Gnome:
Arquebusier:
Changed from 3.5/0 to 4/0.
Price changed from 320 plat 60 ore to 350 plat, 65 ore.
Automaton:
Changed from 1/5 to 0/5.
No draftee/population.
Max 30 Automatons per 1 Turret.
Catapult:
Renamed Turret.
Unit housing removed.
Provides 20 jobs.
Max per Factory increased from 2 to 3.
Airship:
Max per Factory increased from 2 to 3.
Monster overhauled:
Muscle:
0/0
4,000 food, 2,000 lumber, 2,000 ore
No draftee/population
Trains 6 ticks faster
Carapace:
0/6,000
10,000 food, 10,000 lumber, 230,000 ore
No draftee/population
Max 1 Carapace per 55 Muscles (1/0.18)
Claw:
3,000/1,000
65,000 food, 30,000 lumber, 70,000 ore
No draftee/population
Max 1 claw per 83 Muscles (1/0.12)
+3,000 OP per 0.5 Heads (each Head doubles the OP of two Claws)
Head:
0/0
125,000 food, 10,000 lumber, 10,000 ore
No draftee/population
Plunders 10,000 food and 25,000 mana
Protects 10,000 mana from decaying
Produces 100 XP/tick
Produces 25 mana/tick
Max 1 Head per 142 Muscles (1/0.007)
Starts with 333 Muscles, 6 Carapaces, 2 Claws, and 1 Head.
Gets normal improvements.
Dimensionalists:
Cannot build WGs.
Lux:
Pax no longer counts as population but drains 0.5 mana/tick.