Round 52 Changes

General

  • Tick Service 1.1: a bunch of technical changes will be tested (and changed) during the round. Expect things to get buggy and spicy as I try new features to reduce/remove frozen ticks (or at least reduce the damage they cause).
  • Casualties Calculator 1.1: big under the hood changes.
  • All old stats and imps (before Stats 2.0 and Imps 2.0) have been permanently deleted forever.

Factions

  • Barbarian:
    • Gains +50% population.
  • Cult:
    • Cannot explore.
  • Firewalker:
    • Fire Sprite replaced with Magma Fragment: 4/0 — cannot be trained, does not count as population, burns 0.10 peasants on attack, suffers 100% casualties, and has 4% attrition.
    • Flame Wolf changed from 0/3 for 250 gold to 0/6 for 680 gold.
  • Growth:
    • Ulcer cost increased from 150 to 160 food.
    • Cyst cost changed from 160 to 170 food.
  • Halfling:
    • Pop bonus changed from +30% to +50%.
    • Staff Master OP from SPA changed from +0.85 per 1 SPA to +1 per 1 SPA.
  • Icekin:
    • Ice Beast changed from +2 to +1 if ruled by a Commander.
  • Norse:
    • Units:
      • Warrior: 4/4 — 300 gold, 10 ore, 10 lumber — dies into 1 champion on successful invasions or fending off.
      • Berserker: 6/4 — 1 Warrior, 80 ore, 40 lumber — dies into 1 champion on successful invasions or fending off, +75% casualties suffered, incurs more casualties for invaders on defense.
      • Homeguard: 0/10 — 1 champion — immortal, no draftee required to train.
      • Einherjar: 12/8 — 1 champion — immortal, no draftee required to train, each unit killed by Einherjar becomes 1 champion (only works against units with the Living attribute, reduced conversions perk applies).
  • Sylvan
    • Construction only costs mana.
    • Cannot train spies, wizards, or archmages.
    • Perks:
      • No gold production.
      • Mana counts as 6 improvement points.
      • Improvements increase by 0.06% per tick.
      • 30 mana per barren acre of forest (down from 40).
      • Removed jobs from barren forest.
      • No drafting.
      • Peasants (“pixies”) produce 0.01 lumber/tick.
      • -80% lumber production.
    • Units:
      • Leshy: 4/0 — 8 mana, 1 lumber — +2 OP if recently invaded, no draftee required to train, dies into 1 lumber, count as 1/2 spy, immortal spy.
      • Sprite: 0/4 — 6 mana, 1 lumber — no draftee required to train, dies into 1 lumber.
      • Dryad: 0/8 — 24 mana, 1 lumber — no draftee required to train, counts as 1/3 wizard on offense and 1/4 wizard on defense, immortal as wizard, dies into 1 lumber.
      • Spriggan: 14/8 — 48 mana, 1 lumber — no draftee required to train, +5 OP if recently invaded, +3 DP if recently invaded, dies into 1 lumber.
  • Void:
    • Cannot train archmages.
    • Spy and wizard cost changed from 1,000 mana to 200 mana.
    • Wizards are immortal.
    • Peasants (“particles”) produce 0.2 mana/tick.

Buildings

  • New — Institute (Wood Elf only): increases improvements by 4% for every 1% (max +100%).
  • Plantation (Sylvan only): disabled.
  • New — Spring (Sylvan only): increases improvements interest by 12% for every 1% (max +120%).
  • New — Thicket (Sylvan only): increases improvements by 6% for ever 1% (max +120%).

Improvements

  • New — Commerce (Wood Elf variant): increases gold production and improves exchange sell rates.
  • Prism (Void only):
    • Population perk changed from 100% max with 100,000 coefficient to 100% max with 20,000 coefficient.
    • Population growth perk changed from 50% max with 50,000 coefficient to 10,000% max with 10,000 coefficient.
  • Sylvan unique setup:
    • Affinity: increases mana production (60/4000).
    • Awareness: increases spy strength, XP generation, and XP gains (60/6000, 40/6000, 60/4000).
    • Bloom: increases lumber and food production (60/6000, 40/6000).
    • Nurture: reduces rezoning costs, increases land generated (-40/6000, 20/4000).
    • Rage: increases offensive power, decreases target’s defensive power (20/6000, 40/8000).
    • Roaming: increases population (20/4000).
    • Tranquillity: increases defensive power, increases population growth (60/8000, 60/6000).

Spells

  • Tiranthael’s Justice changed from 3x cost and 1% Abominations killed to 5x cost and 0.75% Abominations killed.

Spy Ops

  • No changes

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