Round 12 Report

Hearing is returning to the deafened ears of the survivors. The sound of over 8,000 Siege Ships firing simultaneously will echo forever in the history books of Odarena.

Round 12 — Savages and Sinners — came to an unexpected and dramatic end.

It all started with a weak effort by the Commonwealth, with only one fighting Dwarf standing strong, which the Imperial forces exploited, although they suffered great damage under fireballs, lightning bolts, and other magical hardships. The Night Fallen Dimensionalists and legionaries of The Great Burning Shadow secured a strong lead, backed by a mighty Dragon. Attempts by Nox, Void, and Troll were subdued by the weaker members of the Commonwealth.

Unexpectedly — or perhaps not — the Growth severed ties physical ties to the Nox burial pits whence it came and abandoned the Empire to which it had been a loyal, but never understood, subject. It seized hostilities with the Commonwealth and effectively changed sides. Attempts by Commonwealth emissaries to establish communications were completely unreciprocated. As expected.

Barbarian hordes were harassing and overtaking the borderlands and both Commonwealth and Imperial forces were quick to claim the lands for their alignment.

All seemed said and done, when one morning the first 1,300 Siege Ships under command by Admiral Dtql set sail and took hundreds of acres from the Empire. Not even a day later, thousands more ships took thousands more acres from the bruised and battered Empire. This was followed by two massive raids of justice against the Barbarian horde, securing a definite and unquestionable victory for the Armada.

Well played, dtql!

Similar Posts

  • Round 18 Report

    Outnumbering all but an Ant, the Kobold forces of 135 MPH quickly took command of the round. Practically no one was able to defend the Kobold which looked like an unstoppable force. The primarily Wood Elven forces of Commonwealth crumbled. The Ant was able to stay safe through sheer numbers but was not competitive in…

  • Round 16 Report

    Round 16 – Conquer All – started with a valiant effort by the Commonwealth, led by a Halfling, a Growth, and the zealous Sacred Order, but they faced fierce competition from a Lycanthrope run amok, a Goblin, and Demons… Everywhere you looked, there were Demon forces. Unfortunate timing caused the Commonwealth forces to drop from three to…

  • Round 7 Report

    Round 7, Open the Lichgate, began with a mighty Nox rising to power over the Beastfolk and Lux forces of the Commonwealth. Growths, greedy for land, saw and seized and opportunity to invade their Nox king. They usurped the throne and took land. A shaky truce was brokered as a powerful Spirit joined the Lux at the…

  • Round 24 Changes

    The concept of unit types is dropped (the little icons which show whether a unit is spec/elite attacker/defender, hybrid, or other). Future plans in the works. For now, just getting rid of it. XP now only gives extra land generation for factions which cannot unlocked advancements (currently just Troll). Titles: Researcher increased from 2.5% to…

  • Round 23 Report

    Prologue After reaching the shores of the Commonwealth, I rented a room at one of the finer inns in the harbour. I’m not sure how many days I spent there. One morning, as I was sitting in the garden of the inn under a shady branch with the sun shining through the foliage and the…

  • Round 20 Report

    Round 20 — An Alternative to Freedom — was the Independent’s chance to affirm their position as not just a loosely held together, scattered group of unrulable factions. Was their past victory just luck borne out of Commonwealth surprise and Imperial brashness? What was the alternative to freedom? Oppression. And the Empress made sure to…