OP and prestige bonuses removed from war. War is now black-ops only.
Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP.
Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3 to 5 DP.
A couple of UI changes to display bonuses more clearly, many of which were rolled out during Round 14.
Ant extra cost of exploration increased from 15% to 25%.
Raw OP increases dependent on WPA or SPA now changed to include modified WPA/SPA.
Orc Voodoo Mage changed to base 0/4, +1 DP per 500 prestige (max +4 at 2,000 prestige). Cost set to 800p.
Orc Bone Breaker changed to base 4/3, +025 OP per Victory (max +4 at 16 Victories).
-5% pop penalty removed from Simian.
Goblin Shaman changed to 0.025 wizard.
Platinum Interest tech removed.
Nox Fiend renamed Gloom.
Buildings destroyed on invasion now added to discounted_acres for 25% reduction.
Zombie renamed Abomination and cost changed to 100 food. Each Abomination eats 0.125 food extra per tick.
New game mechanic: Invasion Spells, unique to Afflicted (for now).
New offensive invasion spell: Pestilence: Some peasants die and return to the Afflicted as Aberrations (peasants removed from target, new Aberrations added to training queue for Afflicted). Automatically cast on a target invaded by Afflicted where the Afflicted’s OP is at least 50% of the target’s DP.
New offensive invasion spell: Great Fever: No population growth, -10% platinum production, -20% food production. Invasion must be successful.
New defensive invasion spell: Unhealing Wounds: +50% casualties, +15% food consumption.. Automatically cast on anyone who invades Afflicted (effect begins after the invasion).
Hellhound renamed Fiend.
Tormentor replaced with Succubus: 4/4 – 660 plat – converts casualties to Fiends.
Abomination replaced with Devil: 6/6 – 900 plat, 100 ore, 50 mana, 1 soul – almost never dies.
Archdemon changed to: 1/0, 100,000 mana, 100 souls – no draftee cost, almost never dies, converts some casualties into Devils, +1 OP per 3 souls owned (no max), max 1 Archdemon.
Advancements now go to Level 10 (same increments as Levels 8 and 9). New advancement: Conscription: increases drafting by 2.5% at Level 1. Barbarians will construct buildings. They will continue to have -100% production penalty across the board, so the buildings won’t yield anything (since that would make them theft targets), nor will they build…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…
The 33% rule is removed. The rule required you to always leave 33% of your total DP at home. This is an experimental change and the rule might be reinstate during the round if things get too wacky. Slightly increased Barbarian growth rate and DPA targets. All units have been assigned attributes. More on those…
Enter key does not work on the invade page. You have to click the Invade button. A dominion which invades another dominion, remains the attacked dominion’s range regardless of guards or size limitations for a period of 3 hours. All castle improvements base max increased by 5%. Void improvements max bonus decreased from 100% to…
The Commonwealth Armada is getting a tune-up: Ensign changed to 3/1.5 for 300 plat, 10 ore. Commodore changed to 4/5 for 825 plat, 25 ore. The clunky Oreclad is replaced with the much lighter and faster Frigate: 0/120 for 12,500 plat, 2,500 ore, and 5,000 lumber. Each Frigate can house up to 8 units. The…
Protection Overhaul Protection is now entirely self-service and not time-based. Everyone starts with 80 ticks of protection. You manually proceed to the next tick by clicking a button on the Status page. Only when you have depleted your protection ticks are you OOP. Regardless of how long you take to do it. Normally scheduled ticks…