OP and prestige bonuses removed from war. War is now black-ops only.
Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP.
Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3 to 5 DP.
A couple of UI changes to display bonuses more clearly, many of which were rolled out during Round 14.
Ant extra cost of exploration increased from 15% to 25%.
Raw OP increases dependent on WPA or SPA now changed to include modified WPA/SPA.
Orc Voodoo Mage changed to base 0/4, +1 DP per 500 prestige (max +4 at 2,000 prestige). Cost set to 800p.
Orc Bone Breaker changed to base 4/3, +025 OP per Victory (max +4 at 16 Victories).
-5% pop penalty removed from Simian.
Goblin Shaman changed to 0.025 wizard.
Platinum Interest tech removed.
Nox Fiend renamed Gloom.
Buildings destroyed on invasion now added to discounted_acres for 25% reduction.
Zombie renamed Abomination and cost changed to 100 food. Each Abomination eats 0.125 food extra per tick.
New game mechanic: Invasion Spells, unique to Afflicted (for now).
New offensive invasion spell: Pestilence: Some peasants die and return to the Afflicted as Aberrations (peasants removed from target, new Aberrations added to training queue for Afflicted). Automatically cast on a target invaded by Afflicted where the Afflicted’s OP is at least 50% of the target’s DP.
New offensive invasion spell: Great Fever: No population growth, -10% platinum production, -20% food production. Invasion must be successful.
New defensive invasion spell: Unhealing Wounds: +50% casualties, +15% food consumption.. Automatically cast on anyone who invades Afflicted (effect begins after the invasion).
Hellhound renamed Fiend.
Tormentor replaced with Succubus: 4/4 – 660 plat – converts casualties to Fiends.
Abomination replaced with Devil: 6/6 – 900 plat, 100 ore, 50 mana, 1 soul – almost never dies.
Archdemon changed to: 1/0, 100,000 mana, 100 souls – no draftee cost, almost never dies, converts some casualties into Devils, +1 OP per 3 souls owned (no max), max 1 Archdemon.
Gameplay Deity is now separated from the Government page. Morale is no longer displayed as a percentage. The World Spinner was a little too lenient last round. Will be more aggressive from now on. Ruler and Faction specific pages of the Chronicles (rankings) now highlight the events of the last 20 rounds (as opposed to…
Chronicles Click here to read. Gameplay Terrain / Land 2.0 Land types? Never heard of ’em. Dominions now have a single value for land called land. This is the size of your dominion. It is not longer a sum of how much of each land type you have. Land types are gone. Land is distributed…
You can now skip more than one tick at a time in protection. Governors can set a Discord link on the Government page, which will be prominently displayed in the Council (Assembly, Parliament, or Senate). New set of advancements: Craftsmanship, increases jobs per building by up 15% at Level 6. Guards changed: The concept of…