OP and prestige bonuses removed from war. War is now black-ops only.
Black Orc Impaler changed to +2 OP per 0.1 Warbosses, meaning 1 Warboss inspires 10 Impalers to increase from 3 to 5 OP.
Black Orc Shieldbearer changed to +2 DP per 0.10 Warbosses, meaning 1 Warboss inspires 10 Shieldbearers to increase from 3 to 5 DP.
A couple of UI changes to display bonuses more clearly, many of which were rolled out during Round 14.
Ant extra cost of exploration increased from 15% to 25%.
Raw OP increases dependent on WPA or SPA now changed to include modified WPA/SPA.
Orc Voodoo Mage changed to base 0/4, +1 DP per 500 prestige (max +4 at 2,000 prestige). Cost set to 800p.
Orc Bone Breaker changed to base 4/3, +025 OP per Victory (max +4 at 16 Victories).
-5% pop penalty removed from Simian.
Goblin Shaman changed to 0.025 wizard.
Platinum Interest tech removed.
Nox Fiend renamed Gloom.
Buildings destroyed on invasion now added to discounted_acres for 25% reduction.
Zombie renamed Abomination and cost changed to 100 food. Each Abomination eats 0.125 food extra per tick.
New game mechanic: Invasion Spells, unique to Afflicted (for now).
New offensive invasion spell: Pestilence: Some peasants die and return to the Afflicted as Aberrations (peasants removed from target, new Aberrations added to training queue for Afflicted). Automatically cast on a target invaded by Afflicted where the Afflicted’s OP is at least 50% of the target’s DP.
New offensive invasion spell: Great Fever: No population growth, -10% platinum production, -20% food production. Invasion must be successful.
New defensive invasion spell: Unhealing Wounds: +50% casualties, +15% food consumption.. Automatically cast on anyone who invades Afflicted (effect begins after the invasion).
Hellhound renamed Fiend.
Tormentor replaced with Succubus: 4/4 – 660 plat – converts casualties to Fiends.
Abomination replaced with Devil: 6/6 – 900 plat, 100 ore, 50 mana, 1 soul – almost never dies.
Archdemon changed to: 1/0, 100,000 mana, 100 souls – no draftee cost, almost never dies, converts some casualties into Devils, +1 OP per 3 souls owned (no max), max 1 Archdemon.
General Random faction selection on registration enabled. You can do random of any alignment or random for a specific alignment. It doesn’t yet check for rounds played or max per round limits, so you might still get that error if you for example pick Undead and there already is an Undead. Barbarians no longer build…
Ants: Pop bonus raised from +140% to +160%. Worker Ants now also produce food (+0.25 food/tick). Flying Ant changed to 3/1.5 and Forest Haven perk removed. Dwarf: Population bonus removed. Thundermaul cost changed to 100,000 ore, 150 gem, and 500 mana. Gains -50% casualties and immortal on fending off. Undead: Skeletons lose immortality and instead…
No reduced construction costs on conquered or lost acres. Construction costs reduced by 25%. On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion). The game will now remember most recent resources exchanged when you go to…
Many spy and wizard units weakened. 2/5 becomes 1/2. 1/2 becomes 1/3, 1/3 becomes 1/4. 1/4 stays 1/4. acred Order Fanatic cost lowered from 1000p, 50r, 1 Monk to 900p, 50r, 1 Monk. Lightning Bolts reduced from 0.75% to 0.33% base damage. Void moved to Independent. Goblin returns to the Empire, with weaker units but…
Recap of Barbarian changes: DPA and land gain formula lowered so they will be smaller and weaker. Barbarians now start out a bit smaller. Beastfolk, Myconid, and Growth are now independent. They are randomly placed in Imperial or Commonwealth realms when registering. It’s entirely random for now as I haven’t been able to make it place independent…
Enter key does not work on the invade page. You have to click the Invade button. A dominion which invades another dominion, remains the attacked dominion’s range regardless of guards or size limitations for a period of 3 hours. All castle improvements base max increased by 5%. Void improvements max bonus decreased from 100% to…