Number of bodies is now always known 6 ticks after a battle has been fought.
You can see number of bodies immediately by casting Visions of Death.
Abomination food cost changed from 85 to 250 food.
Reaper gold cost changed from 600 to 850.
New unit: Succubus: 0/2 — 320 gold, 32 blood, 1 draftee, 1 soul — converts enemy casualties into 1 soul, converts enemy casualties into 25 blood, 8 food per 1 OP, converts 0.04 peasants/tick into 25 blood, 1 soul, increases population growth by 2.5% per 1% of population.
Rangers produce 1 lumber/tick.
Blade Weaver cost changed from 1,350 gold, 80 lumber to 1,250 gold, 120 lumber.
Ancient Ones cost changed from 20,000 gold, 1,200 mana to 32,000 gold, 2,000 mana, and gains decay of 2.5% per tick if you don’t have enough Monuments.
Scarab cost changed from 400 to 360 gold, gem production raised from 0.40 to 0.50 per tick.
Ogre: 0/5 — 700 gold, 100 ore.
Skullcrusher Maul: 0/0 — 420 ore — does not count as population.
Thornwood Cudgel: 0/0 — 260 lumber — does not count as population.
Ironskin: 0/0 — 420 ore — does not count as population.
Troll: 6/9 — 3,600 gold, 1 draftee — only dies vs units with at least 6 OP (on defense) and 6 DP (on offense), +3 OP if paired with Skullcrusher Maul, +2 OP if paired with Thornwood Cudgel, +3 DP if paired with Ironskin, plunders up to 20 food, 10 ore, and 5 gems.
Desecrator changed from 0/3 to 0/4, and cost changed from 500 to 560 gold.
Ghoul no longer counts as population, max pairing changed from 240 to 20 per Necromancer.
Wight cost changed from 985 gold, 460 mana to 1,000 gold, 240 mana. Does not count as population. Max limit changed from 40 to 10 per Necromancer.
Mana Tree Sapling storage raised from 4 to 5.
Not invented yet.
Azk’Hurum perk changes:
Prestige gains from -30% to -15%
Pop bonus from +15% to +5%
Food consumption from +20% to +10%
Cantrips (Level 0)
Pestilence (Afflicted invasion spell): changed from 0.25% to 0.10% of target’s peasants die and become Abominations for the Afflicted.
Gameplay Protectorates can not be larger than 133% of their protectors. If a protectorate attempts to make a hit that would make them exceed 133%, the invasion is halted. Expedition XP gains increased from 25 to 33 per land. Expedition prestige gains increased from [Land Discovered] / [Total Land] * 200 to [Land Discovered] /…
Spells Blizzard duration changed from 48 to 24 tick duration, a cooldown of 12 hours added, and theft protection changed from -100% to -75%. Druva’s Call unit generation changed from 1-8 at random per acre of forest to 2, increased by 1.25% per hour into the round. Factions Beastfolk: Goat Witch changed from 2 +1…
Gameplay Expedition land gains increased by circa 40%, OP per 1 land changed from [Land Size] ** 1.25 / 3 to [Land Size] ** 1.25 / 5. Expedition land gains reduced by [Land Gained] * (1 – [Deity Multiplier]). Decrees As the ruler of a dominion, you can issue decrees. Each decree has one or…
Advancements now go to Level 10 (same increments as Levels 8 and 9). New advancement: Conscription: increases drafting by 2.5% at Level 1. Barbarians will construct buildings. They will continue to have -100% production penalty across the board, so the buildings won’t yield anything (since that would make them theft targets), nor will they build…
Energy Mirror changed from 20% to 25% chance to reflect spell. New spell: Aura: reduces damage from spells by 20%. Some under the hood changes to spell damage and spell damage reductions. Mainly, spell damage reduction now also applies to non-instant spells such as Insect Swarm and Earthquake. Rezoning costs reduced by approximately 15%. Prestige…