Round 25 Changes
- No reduced construction costs on conquered or lost acres.
- Construction costs reduced by 25%.
- On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion).
- The game will now remember most recent resources exchanged when you go to exchange resources.
- Forest Havens house 40 spies and units that count as spies.
- Wizard Guilds house 40 wizards and units that count as wizards.
- Spy and wizard units live in Forest Havens and Wizard Guilds respectively before Barracks. If there is room in a Forest Haven, a spy will move in there and only move in to a barrack if all the Forest Havens are full.
- Forest Havens and Wizard Guilds are not affected by population bonuses.
- Raw DP from Forest Havens removed.
- Immortal units no longer die when overwhelmed.
- Dark Elf:
- Spirit Warrior changed to immortal if victorious (not only against 75% or higher).
- Adepts cost increased from 1,100 to 1,200 plat.
- Armada:
- Battleship changed from +300 OP if paired with 300 Ensigns to +200 OP if paired with 200 Ensigns. Housing lowered from 300 to 200.
- Beastfolk:
- Smithies back to normal (from 2.5% reduction per 1% to 2% reduction per 1%, max 40% reduction).
- Platinum bonus from plains lowered from 1% per 1% to 0.75% per 1%.
- Population bonus from forest lowered from 1% per 1% to 0.75% per 1%.
- DP bonus from Hills lowered from 1% per 1% to 0.65% per 1%.
- OP bonus from Plains lowered from 0.2% per 1% to 0.15% per 1%.
- All bonuses are increased by Prestige using the standard prestige multiplier. For example, 30% Hills and 1200 prestige yields a total bonus of
0.30*0.65*(1+1200/1000)=0.429
=42.9% DP bonus.
- Imperial Gnome:
- Arquebusier:
- Changed from 3.5/0 to 4/0.
- Price changed from 320 plat 60 ore to 350 plat, 65 ore.
- Automaton:
- Changed from 1/5 to 0/5.
- No draftee/population.
- Max 30 Automatons per 1 Turret.
- Catapult:
- Renamed Turret.
- Unit housing removed.
- Provides 20 jobs.
- Max per Factory increased from 2 to 3.
- Airship:
- Max per Factory increased from 2 to 3.
- Arquebusier:
- Monster overhauled:
- Muscle:
- 0/0
- 4,000 food, 2,000 lumber, 2,000 ore
- No draftee/population
- Trains 6 ticks faster
- Carapace:
- 0/6,000
- 10,000 food, 10,000 lumber, 230,000 ore
- No draftee/population
- Max 1 Carapace per 55 Muscles (1/0.18)
- Claw:
- 3,000/1,000
- 65,000 food, 30,000 lumber, 70,000 ore
- No draftee/population
- Max 1 claw per 83 Muscles (1/0.12)
- +3,000 OP per 0.5 Heads (each Head doubles the OP of two Claws)
- Head:
- 0/0
- 125,000 food, 10,000 lumber, 10,000 ore
- No draftee/population
- Plunders 10,000 food and 25,000 mana
- Protects 10,000 mana from decaying
- Produces 100 XP/tick
- Produces 25 mana/tick
- Max 1 Head per 142 Muscles (1/0.007)
- Starts with 333 Muscles, 6 Carapaces, 2 Claws, and 1 Head.
- Gets normal improvements.
- Muscle:
- Dimensionalists:
- Cannot build WGs.
- Lux:
- Pax no longer counts as population but drains 0.5 mana/tick.