Round 25 Changes

  • No reduced construction costs on conquered or lost acres.
  • Construction costs reduced by 25%.
  • On the Search page, there is now an indicator which shows whether a Dominion’s troops are out (returns “Yes” if more than one unit is returning from invasion).
  • The game will now remember most recent resources exchanged when you go to exchange resources.
  • Forest Havens house 40 spies and units that count as spies.
  • Wizard Guilds house 40 wizards and units that count as wizards.
  • Spy and wizard units live in Forest Havens and Wizard Guilds respectively before Barracks. If there is room in a Forest Haven, a spy will move in there and only move in to a barrack if all the Forest Havens are full.
  • Forest Havens and Wizard Guilds are not affected by population bonuses.
  • Raw DP from Forest Havens removed.
  • Immortal units no longer die when overwhelmed.
  • Dark Elf:
    • Spirit Warrior changed to immortal if victorious (not only against 75% or higher).
    • Adepts cost increased from 1,100 to 1,200 plat.
  • Armada:
    • Battleship changed from +300 OP if paired with 300 Ensigns to +200 OP if paired with 200 Ensigns. Housing lowered from 300 to 200.
  • Beastfolk:
    • Smithies back to normal (from 2.5% reduction per 1% to 2% reduction per 1%, max 40% reduction).
    • Platinum bonus from plains lowered from 1% per 1% to 0.75% per 1%.
    • Population bonus from forest lowered from 1% per 1% to 0.75% per 1%.
    • DP bonus from Hills lowered from 1% per 1% to 0.65% per 1%.
    • OP bonus from Plains lowered from 0.2% per 1% to 0.15% per 1%.
    • All bonuses are increased by Prestige using the standard prestige multiplier. For example, 30% Hills and 1200 prestige yields a total bonus of 0.30*0.65*(1+1200/1000)=0.429=42.9% DP bonus.
  • Imperial Gnome:
    • Arquebusier:
      • Changed from 3.5/0 to 4/0.
      • Price changed from 320 plat 60 ore to 350 plat, 65 ore.
    • Automaton:
      • Changed from 1/5 to 0/5.
      • No draftee/population.
      • Max 30 Automatons per 1 Turret.
    • Catapult:
      • Renamed Turret.
      • Unit housing removed.
      • Provides 20 jobs.
      • Max per Factory increased from 2 to 3.
    • Airship:
      • Max per Factory increased from 2 to 3.
  • Monster overhauled:
    • Muscle:
      • 0/0
      • 4,000 food, 2,000 lumber, 2,000 ore
      • No draftee/population
      • Trains 6 ticks faster
    • Carapace:
      • 0/6,000
      • 10,000 food, 10,000 lumber, 230,000 ore
      • No draftee/population
      • Max 1 Carapace per 55 Muscles (1/0.18)
    • Claw:
      • 3,000/1,000
      • 65,000 food, 30,000 lumber, 70,000 ore
      • No draftee/population
      • Max 1 claw per 83 Muscles (1/0.12)
      • +3,000 OP per 0.5 Heads (each Head doubles the OP of two Claws)
    • Head:
      • 0/0
      • 125,000 food, 10,000 lumber, 10,000 ore
      • No draftee/population
      • Plunders 10,000 food and 25,000 mana
      • Protects 10,000 mana from decaying
      • Produces 100 XP/tick
      • Produces 25 mana/tick
      • Max 1 Head per 142 Muscles (1/0.007)
    • Starts with 333 Muscles, 6 Carapaces, 2 Claws, and 1 Head.
    • Gets normal improvements.
  • Dimensionalists:
    • Cannot build WGs.
  • Lux:
    • Pax no longer counts as population but drains 0.5 mana/tick.

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