Human, Dwarf, and Sacred Order get a new hostile spell: Purification, kills 0.50% of Abominations for Afflicted.
Pestilence changes to giving 1% * [Target Peasants] * [Land Ratio] Abominations per tick.
Abomination generation from Pestilence is now also limited by the “Reduced conversions” perk which previously have only lowered traditional conversions.
Abomination extra food consumption increased from 0.125 to 0.15.
Abomination casualty reduction bonus removed.
Spirit -10% max population removed.
Swarm gets -50% damage from Fireballs.
Swarm is immune to Insect Swarm. Both for balancing and lore reasons.
Firewalkers get -50% damage from Fireballs.
Barbarians are assigned a modifier (npc_modifier), which is a random value from 400 to 1000 (skewed towards 1000). This is divided by 1000 to calculate the DPA/OPA of each Barbarian, which means we will have some Barbarians with as little as 40% of the required DPA. Through natural selection, these should end up being small.
Merfolk unit per acre restrictions removed.
Merfolk immune to fireballs and get -50% damage from Lightning Bolts.
Demon soul collection now works on defense. Demons get souls from casualties when defending (regardless of battle outcome).
Demon soul collection limited by “Reduced conversions” perk.
Demon ore unit costs removed. Only platinum, mana, and souls.
Demon lumber costs for construction removed.
Theft caps by stealer’s income removed.
Snow Elf -5% population removed.
Snow Elf gets -50% mana drain.
Snow Elf starts with 1,500 Wild Yetis.
Snow Elf spell cost reduced from 6x to 4x.
Mana and food construction costs tripled, taking them from insignificant to noticeable.