Round 33 Changes
- UX change: on mobile, all inputs that expect only numeric values now pop up numeric keyboard.
- New advancement: Fortifications: increases defensive power, starts at +2.5%, maxes out at +20% at level 10.
- Visions will now only return the highest level per Advancement. This change again breaks all previous Visions.
- Clear Sight cost reduced from 0.3x to 0.25x.
- Vision cost reduced from 0.5x to 0.25x.
- Revelation cost reduced from 0.75x to 0.5x.
- Some titles changed/boosted:
- Conjurer: -25% mana drain (from -10% spell costs)
- Surveyor: -15% construction and rezone costs (from -7.5%)
- Engineer: +10% improvement points (from +5%)
- Investigator: +15% spy strength (from +10%), +1% spy strength recovery per tick
- Pathfinder: -10% explore cost (from -7.5%), -2 ticks explore time
- Excavator: +5% ore and gem production (from +3.25%)
- Healer: -10% casualties (from -5%)
- Forester: +10% lumber production (from +2.5%)
- Stats added for spells reflected and for spies killed. Spy units (i.e. Chameleons, Master Mhieves) will now be added to
stat_total_units_killed
. - Orc and Black Orc have had their themes flipped and unique aspects honed in on to better reflect how I envision them: Orc is the horde of units that formed the Empire, and Black Orc is the elite battalion formed out of the strongest Orcs.
- Orc overhauled (basically a copy of the old Black Orcs):
- Perks
- Max population: +20%
- Food consumption: +20%
- Lumber production: +50%
- Extra barracks housing: +18
- Units
- Impaler: 3/0 – 500 plat, 50 ore – +2 OP if paired with 0.10 Warbosses.
- Shieldbearer: 0/3 – 500 plat, 50 ore – +2 DP if paired with 0.10 Warbosses.
- Voodoo Magi: 0/2 – 800 plat – +1 DP per 150 prestige (max +6), counts as 0.10 wizard on defense.
- Warboss: 8/3 – 1,400 plat, 200 ore, 1 gem – +2 OP if paired with 10 Impalers, reduces casualties.
- Spell:
- Bloodrage: +10% OP, +10% casualties.
- Perks
- Black Orc:
- Perks
- Food consumption: +20%
- Lumber production: +50%
- Units
- Bone Breaker: 6/0 – 750 plat, 100 ore.
- Sootshield: 0/6 – 600 plat, 100 ore.
- Warlock: 0/2 – 900 plat – +0.50 DP per Victory, max +8, counts as 1/5 wizard on offense, immortal as wizard.
- Skull Crusher: 4/4 – 1,000 plat, 100 ore – +0.30 OP per Victory, max +6.
- Spell:
- Bloodrage: +10% OP, +10% casualties.
- Perks
- Qur overhauled:
- Perks
- Salvage: 65%
- Gem production: +20%
- Units
- Artificer: 0/0 – 1,000 plat – produces 0.025 XP/tick.
- Crystal: 0/2 – 20 gems, 5 mana – trains instantly, does not count as population, no draftee required, max 4 per 1 Artificer (limit can be increased by 2x Spires improvements).
- Chariot: 0/0 – 1,000 plat, 250 lumber – returns six ticks faster, reduces casualties, plunders up to 5 plat and 5 lumber, +7 OP if paired with a Zealot, does not count as population, no draftee required, max 1 per Artificer (limit can be increased by 2x Workshops improvements).
- Zealot: 7/8 – 1,000 plat, 10 mana – destroys souls, can kill immortal units, returns six ticks faster if paired with a Chariot, plunders up to 2 mana and 1 gem.
- Perks
- Dwarf:
- +20 extra housing in Ore Mines (total 35 raw).
- Warrior replaced with Hammerer, which is identical to Warrior with new additional perk: on invasions, stuns some enemy units with up to 10 DP for two ticks. Stunned units are moved to the “returning from invasion” queue with a return time of two ticks.
- Soldier replaced with Thundermaul, a rare hammer crafted from the finest ore and imbued with magic. A Hammerer wielding a Thundermaul gains not only greater fighting power but can summon lightning to tear down enemy improvements.
- Thundermaul: 0/0 – 20,000 ore, 500 mana – +90 OP if paired with a Hammerer, +30 DP if paired with a Hammerer, 100 improvement point damage.
- Armada:
- Gains +25% invest bonus.
- Spell changed to: Winds of Fortune: units return two ticks faster, 96 hours cooldown.
- Ensign: unchanged.
- Commodore:
- Cost changed to 3,000 platinum.
- 8 OP / 8 DP.
- Max one Commodore per Battleship.
- Increases prestige gains by 100% for every 1% of sent units being Commodores. For example:
(1/(1+1+300))*100=0.3311=33.11%
, if you send 1 Captain along with 1 Battleship and 300 Ensigns, prestige gain is increased by 33.11%.
- Coastal Cannons (replaces Frigate):
- DP raised from 120 to 200.
- Cost changed from 12,500 plat, 2,500 ore, 5,000 lumber to 30,000 plat, 12,000 ore.
- Immortal when fending off.
- Does not count as population
- Does not require draftee to train
- Max 2 per Dock, increased by Harbour improvements
- 50 plat/tick upkeep
- 1 ore/tick upkeep
- 1 lumber/tick upkeep
- Battleship:
- -75% casualties
- Does not count as population
- Does not require draftee to train
- Houses 300 military units
- +300 OP if paired with 300 Ensigns
- Max 2 per Dock, increased by Harbour improvements
- Plunders up to 100 plat and 50 gems
- 125 plat/tick upkeep
- 3 ore/tick upkeep
- 8 lumber/tick upkeep
- Imperial Gnome:
- Spiral Architecture bonus raised from +10% to +25%.
- Arquebusier: unchanged.
- Sapper: unchanged.
- Turret:
- -25% casualties
- Does not count as population
- No draftee required to train
- Max 3 per Factory, increased by Workshops improvements
- 50 plat/tick upkeep
- 4 ore/tick upkeep
- Airship
- -50% casualties on offense
- Does not count as population
- No draftee required to train
- Max 2.5 per Factory, increased by Workshops improvement
- 25 plat/tick upkeep
- 3 ore/tick upkeep
- Firewalker:
- Phoenix dies into Phoenix (takes 1 tick to return).
- Magma Giant dies into Fire Sprite.
- Nox:
- +10% population.
- Weres:
- Werewolf price changed from 1,000 plat, 10 food to 900 plat, 10 food.
- Werebear price changed from 1,200 plat, 15 food to 1,100 plat, 20 food.
- -10% construction costs.
- 2 ticks faster construction speed.
- Norse:
- Offensive casualties from Fimbulwinter increased from +15% to +20%.
- Gnome:
- -25% construction costs.
- Rockapult cost changed from 600 plat, 350 ore to 550 plat, 350 ore.
- Juggernaut cost changes from 800 plat, 500 ore to 750 plat, 500 ore.
- Troll:
- Mountain Troll changed from 12/12 to 13/13 and cost increased from 1,500 plat, 500 ore to 1,600 plat, 525 ore.
- Demon:
- Archdemon gains Wise and Massive attributes.
- Marshlings:
- Spawn, Slime, Goo, and Ooze units cannot be released.
- Lizardfolk:
- +10% population.
- Icekin:
- Gem and ore production bonuses removed.
- -90% food decay.
- Blizzard grants immunity from theft.
- Unit ore costs removed.
- Ice Elemental cost from 1,000 plat, 15 mana to 800 plat, 50 mana. Attributes replaced with Magical.
- Frost Mage OP removed.
- Units overhauled:
- Icebeast gets +1 OP if ruled by a Commander.
- Snow Witches produce 5 Mana if ruled by a Conjurer.
- Frost Mage counts as additional 0.125 wizard if ruled by a Conjurer.
- Frost Mage gets +6 OP if ruled by a Commander.
- Ice Elemental gets +1 OP if ruled by a Commander.
- Archmage cost changed from 700 to 500 plat.
- Spirit:
- Construction material: gems
- Perks:
- -80% food consumption
- +30% max population
- +15% population growth rate
- +10% gem production
- Units:
- Wisp: 4/2 – 400 plat, 5 mana, 1 peasant – no draftee required, -50% offensive casualties, immortal if successfully fending of invader, reduces casualties, converts enemy casualties with equal to or less than 4 OP/DP to Wisps, and units above to Apparitions.
- Keeper: 0/5 – 500 plat – increases defensive casualties for invaders.
- Apparition: 6/6 – 1,200 plat, 10 mana – immortal, cannot be trained, converts enemy casualties with equal to or less than 8 OP/DP to Apparition, and units above to Aspects.
- Aspect: 10/10 – 2 Apparitions, 100 mana – immortal, converts enemy casualties with equal to or less than 6 OP/DP to Apparition, and units above to Aspects.
- Spell:
- Shroud: spies are twice as strong on offense and are immortal.