Round 101

Gameplay

  • Holy buildings: similar to spells and units, some buildings are now only available if you have a specific deity.
  • Holy land: the land upon which a dominion has built holy buildings. No effect for now. Just a number being calculated.

Factions

Afflicted

  • No changes.

Beastfolk

  • No changes.

Dark Elf

  • Nightblade changed from +0.75 OP and +0.75 DP per level 6 of Wizardry Tradition, Magical Weapons, Concentraction, and Invocations to +0.375 OP and +0.75 DP (max 4.5/6, down from max 6/6).
  • Warweaver loses OP from self spells perk, gains +0.10 OP per active sorcery spell of target (max +1).

Demon

  • No changes.

Kobold

  • Population bonus changed from +40% to +30%.

Reptilians

  • No changes.

Swarm

  • Scarab changed from 0.70 to 0.50 gems per tick.

Sylvan

  • No changes.

Troll

  • No changes.

Undead

  • No changes.

Wood Elf

  • No changes.

Yeti

  • No changes.

Advancements

  • No changes.

Buildings

  • New — Bazaar (must be devoted to Barathu Bint): +4% gold production and +4% better exchange rate per 1% (max +20%).
  • Restored — Guard Towers: +1.5% DP per 1% (max +30%).
  • New — Infirmary: -2.5% casualties per 1% (max -50%), increases population growth by +1.25% per 1%.
  • New — Lapidary (must be devoted to Mirnon): +3% improvement points from gems and ore per 1% (max +30%).
  • Restored — Military Academy: +5% prestige gains per 1% (max +50%).
  • New — Obelisk (must be devoted to Elskas): +10% deity power per 1% (max +100%).
  • New — Redoubt (must be devoted to Bregon): +0.15% defensive power per 1% (max +15%), houses 36 military units, (zero normal housing).
  • New — Shrine (must de devoted to Azk’Hurum): +10% deity power per 1% (max +100%).
  • New — Spire (must be devoted to Sazal to build): produces 20 mana per tick, increases duration of auras (self spells) by 2% per 1% (max +50%).
  • New — Toxicarium (must be devoted to Kinthys): +2% miasma investment points per 1% (max +40%), increases enemy casualties by 1% per 1% (max +20%).
  • New — Training Grounds: +1.5% OP per 1% (max +30%).
  • New — University (must be devoted to Ix): produces 100 XP/tick, max 1 per 100 Schools.
  • Restored — Watch Towers: -1.5% target DP mods per 1% (max -30%).

Decrees

  • Not invented yet.

Deities

  • Azk’Hurum enemy casualties perk changed from +10% to +5%.
  • Barathu Bint loses -5% ore and -5% gems production perks.
  • Bregon loses -20% mana production and -2.5% gold production perks.
  • Druva loses -5% ore and -5% gems production perks.
  • Elskas loses +2.5% casualties perk.
  • Glimj loses -2.5% gold production perk.
  • Ib-Tham loses -5% XP generation perk.
  • Ix loses +5% construction and +5% rezoning costs perks.
  • Kinthys loses -2.5% XP generation perk.
  • Mirnon loses -20% food production perk.
  • Sazal loses -5% gems production perk.
  • Zidur loses -10% population growth perk.
  • ◮◬◭ loses +20% construction and +20% rezoning costs perks.
  • ▽◬◿ loses +5% unit mana costs perk.

Improvements

  • Warfare changed from 50/4,000 to 25/3,000 (and excluded for Demon).

Magic

Cantrips (Level 0)

  • No changes.

Level 1

  • No changes.

Level 2

  • No changes.

Level 3

  • No changes.

Level 4

  • No changes.

Faction Spells

  • No changes.

Divine Spells

  • No changes.

Quickstarts

  • No changes.

Research

  • Not invented yet.

Resources

  • No changes.

Sabotage

  • No changes.

Terrain

  • No changes.

Theft

  • No changes.

Titles

  • No changes.

Similar Posts