Round 43 Changes

General

None

Buildings

  • Aqueduct no longer buildable by Yeti.
  • Colony housing raised from 30 to 180.
  • Incinerator housing changed from 30 to 34.
  • Spawning Pool changed to 1% extra units per 1%, housing increased from 50 to 62.
  • Stone Wall raw DP changed from 100 to 85.

Spells

  • Druva’s Crest (Elementals only): rezones 10% of your other land types to mountains, 24-hour cooldown.
  • Druva’s Flow (Elementals only): rezones 10% of your other land types to water, 24-hour cooldown.
  • Druva’s Rising (Elementals only): rezones 10% of your other land types to hills, 24-hour cooldown.

Factions

  • Ants:
    • Population bonus removed.
    • Gem production, spy strength, and wizard strength penalties removed.
    • +50% population growth.
    • Soldier Ant cost removed.
  • Elementals:
    • Cannot build.
    • Cannot rezone.
    • Cannot use improvements.
    • Extra barren housing: 10.
    • No food consumption.
    • Peasants (aethers) produce 2 mana/tick.
    • Draftees (entities) produce 1 mana/tick.
    • Units:
      • Fire: 20/8 — burns peasants, counts as 1/4 wizard on offense, immortal wizard.
      • Water: 0/0 — +1 DP per 5% water.
      • Earth: 8/6 — +1 OP per 10% mountain, +1 DP per 10% hills.
      • Air: 6/8 — counts as 1/2 spy on offense, counts as 1/4 on defense, immortal spy, reduces casualties, immortal on victory, immortal on fending off, damages improvements on attack, requires 0.50 housing.
  • Gnome:
    • Automaton and Juggernaut price changed from 1,000 gold, 1,000 ore to 2,000 gold, 2,000 ore.
  • Spirit returns!
    • Wisp, Apparition, and Aspect immortality changed to always being immortal on offense but only immortal on successful defense. If they are successfully invaded, the units die normally.
    • Aspect cost changed from 100 mana to 120 mana.
  • Yeti:
    • -50% construction costs.

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