Round 46 Changes

General

  • XP gained from invasions increased by 50%.

Factions

  • Afflicted:
    • Abominations changed from 2/0 to 2/1.
  • Ants:
    • 2% drafting (instead of 1%).
  • Beastfolk:
    • Goat Witch changed from 1/4 to 1/2 wizard on offense.
  • Dimensionalists:
    • Summoner changed from counting as 0.25 wizard on offense and defense to counting as 0.5 wizard on both.
  • Elementals:
    • Retired.
  • Goblin:
    • 2% drafting (instead of 1%).
  • Halfling:
    • Staff Master OP from SPA uncapped.
  • Icekin overhaul:
    • Loses access to all non-mountain buildings except Docks and Watermills. Also loses Ore Mines.
    • Ore replaced with mana as secondary construction resource.
    • Perks:
      • -50% food consumption.
      • +50% bonus from title.
      • Wizards train in six ticks.
    • Units:
      • Ice Beast: 4/0 for 10 mana, 10 food (T6): +2 OP if ruled by a Commander, -50% casualties of ruled by a Conjurer.
      • Snow Witch: 0/6 for 250 gold, 25 mana, and 1 wizard (T6): counts as 1 wizard on offense and 1/4 wizard on defense, produces 5 mana/tick if ruled by a Conjurer, -75% casualties if ruled by a Conjurer, +1 DP if ruled by a Commander.
      • Frost Mage: 0/8 for 350 gold, 25 mana, and 1 wizard (T6): counts as 1/3 wizard on offense, counts as 1/2 wizard on defense, decreases spell damage taken, +1/4 wizard on offense and defense if ruled by a Conjurer, -75% casualties if ruled by a Conjurer, +1 DP if ruled by a Commander.
      • Ice Drake: 6/6 for 500 gold, 200 gems, 100 mana: +1 OP per WPA (no max), plunders up to 20 mana, +2 OP if ruled by a Commander, -50% casualties of ruled by a Conjurer.
  • Kerranad:
    • Assassin changed from counting as 1 spy on offense and defense to counting as 1 spy on both.
  • Lux:
    • Can train spies and wizards.
    • Immortal spies and immortal wizards.
  • Monster:
    • Retired.
  • Nomad:
    • Barren forest produces 30 lumber/tick.
    • Barren mountains produce 30 ore/tick.
    • Barren water produces 30 food/tick.
  • Norse:
    • Retired.
    • Conversion reduction removed.
    • Draftee extra DP removed.
    • Ringforts removed.
  • Nox:
    • Lich OP from WPA uncapped.
  • Swarm:
    • Cannot rezone.
    • -100% construction costs.
    • New buildings (see Buildings below): Burrow, Cavern, Den, Nest, Tunnel, Well.
  • Sylvan:
    • Loses access to all non-forest buildings except Docks.
    • Dryad changed from 0/4 to 0/8, no extra raw DP from forest.
  • Wood Elf:
    • Loses access to all non-forest buildings except Docks.
    • Warden changed from 0/5 to 0/8, no extra raw DP from forest.
    • Sentinel changes from 3/2 to 8/6, no extra raw OP/DP from forest.

Buildings

  • New: Burrow (swamp, Swarm only): provides 20 raw DP, produces 5 gems/tick.
  • New: Cavern (mountain, Swarm only): each 1% reduces unit gold costs by 1% (max -50%), produces 40 food.
  • New: Den (hill, Swarm only): houses 38.
  • New: Garden (forest, Wood Elf and Sylvan only): produces 60 food/tick.
  • New: Glacier (mountain, Icekin only): houses 30 military units, provides 0 jobs, decreases invading forces OP by 0.5% per 1% up to -10% (OP = ([Raw] * [OP Mods] * [Morale Modifier]) * [Glacier Reduction]).
  • New: Gold Vein (mountain, Icekin only): produces 100 gold/tick, production reduced by 0.4 per hour to a minimum of 0 gold/tick.
  • New: Nest (forest, Swarm only): houses 42 military units.
  • New: Mana Tree (forest, Wood Elf and Sylvan only): produces 35 mana/tick.
  • New: Orchard (forest, Wood Elf and Sylvan only): each 1% increases food and lumber production by 5% (max +25%).
  • New: Rootforge (forest, Wood Elf and Sylvan only): each 1% reduces gold training costs by 2% (max -40%) and lumber training costs by 1% (max -20%).
  • New: Terrace (hill, Icekin only): produces 50 food/tick, provides 30 jobs.
  • New: Tunnel (mountain, Swarm only): each 1% makes 5% of units sent on attack return 6 ticks faster.
  • New: Well (water, Swarm only): each 1% increases food production by 5% (max +50%).

Spells

  • Ragnarök disabled.
  • New: Silence (offensive aura, Icekin only): lowers target’s wizard power by 50%.
  • Sazal’s Mirror, Sazal’s Perception, and Sazal’s Shield duration all set to 24 ticks.

Spy Ops

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